Dungeon Crawl Stone Soup version 0.35-a0-479-gf4db44de03 (webtiles) character file. Game seed: 7872049368068900721 76 navras the Conjurer (level 4, 29/30 HPs) Began as a Demonspawn Conjurer on June 11, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:27 (2034 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 2034, Time: 00:01:28 Health: 29/30 AC: 0 Str: 8 XL: 4 Next: 12% Magic: 0/12 EV: 17 Int: 20 God: Gold: 78 SH: 4 Dex: 11 Spells: 6/9 levels left rFire x . . (150%) b - melded +0 short sword rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.13/turn d - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, sturdy frame 1, condensation shield a: no special abilities You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons b - a +0 short sword (melded) Armour a - a +0 robe (melded) Jewellery c - a ring of resist corrosion (worn) Talismans d - an inkwell talisman (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of cancellation {unknown} j - a potion of haste {unknown} k - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.9(5.4) Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 6% 2 Blink Tloc 10% N/A 17% 2 Lesser Beckoning Tloc 10% N/A 17% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Passage of Golubria Tloc 5% N/A 75% 4 Summon Seismosaurus Egg Summ/Erth 5% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. Your movements are slightly less encumbered by armour. (ER -2) A meltable shield of frost defends you. (SH +4) Message History The searing ray hits the ribbon worm. You kill the ribbon worm! You struggle to detach yourself from the web. You stop channelling your searing ray. You hear the slow rusting of a drain. The dart slug launches a dart at you. The slug dart hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug! The dart slug is almost dead. (Press . to maintain the ray.) The searing ray hits the dart slug. You kill the dart slug! You disentangle yourself. You stop channelling your searing ray. You encounter an adder. The adder leaves your sight. You start resting. An adder comes into view. The adder hisses angrily. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (77% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder! The adder is almost dead. The adder barely misses you. The searing ray hits the adder. You kill the adder! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ~~ #~ #~ ######~#####... ............... #†# #.# #.# #;# #.# #.# #.# ... #.# #.# ..# There were no monsters in sight! Vanquished Creatures 4 adders A ribbon worm (D:3) A dart slug (D:3) An orc (D:2) An endoplasm (D:2) 6 hobgoblins 10 ball pythons 3 bats 3 frilled lizards (D:1) A goblin (D:1) 2 jackals (D:1) 4 kobolds 9 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 298 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 298 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 345 | D:1 | Learned a level 2 spell: Searing Ray 1481 | D:2 | Reached XP level 3. HP: 21/24 MP: 4/11 2034 | D:3 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 2034 | D:3 | Reached XP level 4. HP: 29/30 MP: 0/12 2034 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_sewer_entry_somewhere_in_here_2, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | || 73 Searing Ray | 9 | || 9 Armour: Robe | 6 | || 6 None | 8 | || 8 Dodge: Dodged | 16 | || 16 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2037 | 2004 | 33 | 137 | 1638 | 3 | 679.0 | Dungeon | 2037 | 2004 | 33 | 137 | 1638 | 3 | 679.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1055 daAuts D:2: 917 daAuts D:3: 64 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+