Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 7868629796744261840 115 neoul the Slasher (level 5, -4/39 HPs) Began as a Coglin Gladiator on May 17, 2025. Slain by a crocodile (8 damage) ... in a sewer. The game lasted 00:01:22 (1531 turns). neoul the Slasher (Coglin Gladiator) Turns: 1531, Time: 00:01:23 Health: -4/39 AC: 6 Str: 15 XL: 5 Next: 0% Magic: 4/5 EV: 11 Int: 7 God: Gold: 116 SH: 0 Dex: 17 Spells: 4/4 levels left rFire + . . a - +0 long sword {Zada} rCold + . . f - +0 dagger {Gurmehar} rNeg . . . j - +0 ring mail rPois + c - +0 helmet rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.26/turn MPRegen 0.09/turn %: clarity @: resistant, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clarity, time-warped blood 1 a: Invent Gizmo You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 116 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Zada} f - a +0 dagger (offhand) {Gurmehar} Missiles d - 5 throwing nets (quivered) e - a javelin Armour c - a +0 helmet (worn) j - a +0 ring mail (worn) Scrolls g - 2 scrolls of fog {unknown} h - 6 scrolls of identify {unknown} m - a scroll of teleportation {unknown} o - a scroll of immolation {unknown} Potions k - a potion of haste l - a potion of enlightenment {unknown} Skills: + Level 2.7 Fighting * Level 4.2 Long Blades - Level 1.7 Throwing + Level 3.2 Dodging + Level 1.4 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 67% 1 Kinetic Grapnel Frge 0% 1d4 67% 1 Poisonous Vapours Alch/Air 0% 1d1 67% 1 Summon Small Mammal Summ 0% N/A 67% 1 Blink Tloc 0% N/A 80% 2 Lesser Beckoning Tloc 0% N/A 80% 2 Momentum Strike Conj/Tloc 0% 3d8 80% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You possess an exceptional clarity of mind. Your blood hastes a few of your allies when you are sufficiently damaged. Message History You hit the crocodile with your +0 long sword. The crocodile bites you! The crocodile drags you backwards! The bat hits you but does no damage. You closely miss the crocodile with your +0 dagger. The crocodile is lightly wounded. You hit the crocodile with your +0 long sword. The bat hits you but does no damage. The crocodile bites you but does no damage. You hit the crocodile but do no damage. The crocodile is moderately wounded. You closely miss the crocodile with your +0 long sword. The bat closely misses you. The bat hits you but does no damage. The crocodile bites you! The crocodile drags you backwards! The bat closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat barely misses you. The crocodile attacks as it pursues you! The crocodile barely misses you. The bat barely misses you. x2 The crocodile attacks as it pursues you! The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! It was a potion of mutation. You feel extremely strange. The flow of your blood desyncs from the flow of time itself. Your thoughts seem clearer. The bat hits you. * * * LOW HITPOINT WARNING * * * Your atemporal blood churns to no real effect. The crocodile barely misses you. It was a potion of cancellation. You feel magically purged. The bat hits you but does no damage. x2; The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! It was a potion of resistance. You feel protected. The bat closely misses you. The crocodile bites you! You die... ##...## ##.## #.# #.# ####### #.# ##.....## #.# #$......# #.# #[$.....####.####### #$)..l@..!.........∩ #?$...b.####.####### #$......# #.# ##.....## #.# ####### ### You could see a crocodile and a bat. Vanquished Creatures A brain worm (Sewer) 2 adders 2 ribbon worms 4 endoplasms 2 giant cockroaches 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons 8 bats 2 frilled lizards (D:2) 3 goblins A kobold (D:2) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | neoul the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 215 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 940 | D:2 | Found a faded altar of an unknown god. 1049 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1467 | D:3 | Found a glowing drain. 1473 | D:3 | Reached skill level 1 in Stealth 1480 | Sewer | Entered a sewer 1503 | Sewer | Noticed a brain worm 1512 | Sewer | Killed a brain worm 1513 | Sewer | Reached skill level 4 in Long Blades 1513 | Sewer | Reached XP level 4. HP: 24/34 MP: 2/4 1516 | Sewer | Reached XP level 5. HP: 29/39 MP: 3/5 1518 | Sewer | Noticed a crocodile 1529 | Sewer | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 1529 | Sewer | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1531 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_arch_garden D:3: layout_basic, mainiacjoe_overflow_catwalk, portal_sewer_entry_d Sewer: sewer_big_baddie Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.2 Stealth | 1 | 1.4 Long Blades | 4 | 4.2 Fighting | | 2.7 Throwing | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 65 | 8 || 73 Dagger | 60 | 9 || 69 Use: Potion | | 3 || 3 Stab: Sleeping | 1 | || 1 Armour: Leather armour | 9 | || 9 Ring mail | 52 | 18 || 70 Dodge: Dodged | 50 | 22 || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1538 | 1453 | 85 | 31 | 1177 | 4 | 384.5 | Dungeon | 1486 | 1401 | 85 | 31 | 1176 | 3 | 495.3 | Sewer | 51 | 51 | 0 | 0 | 1 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 854 daAuts D:2: 468 daAuts D:3: 163 daAuts Sewer: 51 daAuts