neoul Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -32, D:1) a +0 spear a gnoll corpse (skeletalised by now) (6, -42, D:1) a +0 dagger (6, -36, D:1) a ball python corpse (skeletalised by now) (10, -22, D:1) a +0 club 4 stones (12, -40, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (13, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (16, -45, D:1) a +0 short sword 3 stones a hobgoblin corpse (skeletalised by now) (18, -34, D:1) a +0 dagger (24, -8, D:1) a +0 triple crossbow (28, -36, D:1) a +0 plate armour (33, -1, D:1) a +0 club (35, -1, D:1) a jackal corpse (skeletalised by now) (37, -1, D:1) a jackal corpse (skeletalised by now) (39, -25, D:1) a +0 leather armour (47, -15, D:1) a +4 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (8, -24, D:2) 7 stones (8, -19, D:2) a +0 robe (13, -24, D:2) a bat corpse (skeletalised by now) (14, -25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (15, -33, D:2) a +0 dagger a jackal skeleton (15, -32, D:2) a jackal skeleton a jackal skeleton (17, -14, D:2) a +0 dagger a +0 robe (25, -13, D:2) the +2 spear of Honesty {flame, +Blink Str+4} +Blink: It lets you blink. Str+4: It affects your strength (+4). (39, -33, D:2) a +1 heavy spear (44, -16, D:2) the +6 scale mail of the Vestibule of Hell {rElec Str-2 SInv} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 chain mail (4, 22, D:3) a quill talisman a +0 leather armour (5, 22, D:3) a hobgoblin skeleton (8, 19, D:3) an adder skeleton (9, 19, D:3) a +0 club a +0 sling a +0 club 3 boomerangs a +0 leather armour a frilled lizard skeleton a goblin skeleton (10, 19, D:3) a hound skeleton a black bear skeleton (11, 19, D:3) a scarab talisman (15, 5, D:3) a +0 ring mail (19, 17, D:3) a jackal skeleton (22, 17, D:3) an adder skeleton (24, 1, D:3) a +6 ring of intelligence (25, 2, D:3) a +0 dagger (28, 28, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 club a gnoll corpse (6, 16, D:4) a +0 dagger (6, 17, D:4) a ball python skeleton (6, 18, D:4) a +0 trident a +0 leather armour a +0 dagger a +0 leather armour an orc skeleton (6, 19, D:4) a +0 dagger a +0 robe (9, -4, D:4) a +0 club 7 stones (10, -3, D:4) a quokka corpse (14, -3, D:4) a +0 club a gnoll corpse (18, 17, D:4) 4 stones (24, 20, D:4) a +0 dagger (26, 0, D:4) a +0 short sword (31, 16, D:4) a +0 club an orc skeleton (32, 4, D:4) a hound corpse (skeletalised by now) (33, 0, D:4) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (35, 12, D:4) an inkwell talisman (36, 0, D:4) an orb of energy (43, 27, D:4) an adder corpse (49, 12, D:4) a hobgoblin skeleton Level 5 of the Dungeon (0, 0, D:5) an amulet of magic regeneration