neoul Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (2, -5, D:1) a bat skeleton (3, -7, D:1) a quokka skeleton (14, -6, D:1) an amulet of regeneration (21, -3, D:1) a jackal skeleton (21, 3, D:1) a +0 whip a gnoll skeleton (27, -9, D:1) a quokka skeleton (28, 20, D:1) the blade talisman "Noureull" {-Tele Will+ SInv} [blade talisman] -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. SInv: It lets you see invisible. (30, 34, D:1) a ring of protection from cold (36, -9, D:1) a +0 whip a kobold skeleton (36, 35, D:1) 6 stones (38, 20, D:1) a +0 dagger (38, 21, D:1) a hobgoblin corpse (skeletalised by now) (40, 1, D:1) 6 javelins (41, -2, D:1) a +0 short sword (43, -10, D:1) a +0 sling (44, 8, D:1) a +0 sling (46, -9, D:1) a bat skeleton (47, 3, D:1) a +2 mace of protection (48, -7, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (6, 1, D:2) a +0 club a goblin corpse (7, -5, D:2) a giant cockroach corpse (10, -10, D:2) a +0 dagger a goblin corpse (17, -13, D:2) a +0 whip (18, 1, D:2) a ring of positive energy (20, -7, D:2) a hobgoblin corpse (21, -7, D:2) a +0 short sword (22, 5, D:2) a rat corpse