neoul Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -5, D:1) a quill talisman (4, -6, D:1) a bat corpse (skeletalised by now) (8, -9, D:1) a jackal corpse (skeletalised by now) (8, -8, D:1) a +0 dagger (30, -21, D:1) a +0 whip (32, -15, D:1) a quokka corpse (skeletalised by now) (36, -20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, -22, D:1) 5 stones (37, -18, D:1) a ball python corpse (skeletalised by now) (37, 8, D:1) a rat skeleton (48, -9, D:1) 3 stones (52, 4, D:1) a +0 ring mail (54, 18, D:1) a +0 mace (63, -17, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, 26, D:2) a +0 robe (3, 38, D:2) a +0 club (4, 39, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, 38, D:2) a +0 whip 4 stones (8, 7, D:2) a hobgoblin skeleton (10, 5, D:2) a +0 ring mail (11, 26, D:2) a +0 whip (13, 39, D:2) a +0 club (14, 5, D:2) a +0 whip a gnoll skeleton (14, 23, D:2) a +0 sling (14, 34, D:2) an adder corpse (skeletalised by now) (15, -2, D:2) an inkwell talisman (15, 2, D:2) a +0 spear (15, 3, D:2) a +0 flail (15, 5, D:2) a +0 spear (15, 8, D:2) a +0 scale mail (16, 24, D:2) the +8 short sword of Linearity {venom, rElec rF+ Dex-3 Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (31, -9, D:2) a hobgoblin skeleton (31, 35, D:2) a frilled lizard skeleton (40, 16, D:2) 5 stones (53, 14, D:2) a +0 whip (56, 24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (6, -9, D:3) a +0 short sword a kobold corpse (11, -2, D:3) a hobgoblin corpse (11, 15, D:3) a +0 halberd (16, -23, D:3) a +2 dagger of speed (still there?) a +0 flail (still there?) 4 boomerangs (still there?) a +0 leather armour (still there?) (16, -10, D:3) a +0 robe (17, -23, D:3) a +0 flail (17, 2, D:3) a +0 leather armour (20, 1, D:3) an adder corpse (skeletalised by now) (28, 7, D:3) a scroll of teleportation (31, -16, D:3) a staff of alchemy (35, -18, D:3) a quokka corpse (skeletalised by now)