neoul Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 39, D:1) a ball python corpse (skeletalised by now) (7, 38, D:1) a +0 short sword a kobold corpse (skeletalised by now) (19, 39, D:1) a bat corpse (skeletalised by now) (27, -6, D:1) the inkwell talisman of Divine Intervention {Harm *Corrode Str+5} [inkwell talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). (33, 17, D:1) a +0 ring mail (34, 22, D:1) a +0 club a goblin skeleton (36, -7, D:1) a +0 leather armour (38, 10, D:1) a +0 robe (39, 21, D:1) a bat skeleton (41, 10, D:1) a quokka corpse (skeletalised by now) (41, 12, D:1) a hobgoblin corpse (skeletalised by now) (47, 22, D:1) a +0 short sword (49, 5, D:1) a +0 robe Level 2 of the Dungeon (1, -24, D:2) a bat skeleton (2, -13, D:2) a +0 dagger (4, -2, D:2) a ball python corpse (skeletalised by now) (6, -23, D:2) a +0 short sword (9, -36, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (11, -18, D:2) a +0 club a stone a kobold corpse (skeletalised by now) (11, -14, D:2) a +0 dagger (12, -28, D:2) a +0 scale mail (12, 6, D:2) a rat corpse (skeletalised by now) (14, -22, D:2) a ring of ice (16, 3, D:2) an adder corpse (skeletalised by now) (19, -18, D:2) a hobgoblin corpse (skeletalised by now) (21, -18, D:2) a +0 robe (29, -11, D:2) a bat corpse (skeletalised by now) (32, -5, D:2) a quokka corpse (skeletalised by now) (44, 2, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (3, -57, D:3) a +0 ring mail (6, -46, D:3) a +0 club a goblin corpse (skeletalised by now) (6, -20, D:3) a bat corpse (skeletalised by now) (9, -10, D:3) a +0 short sword (18, -58, D:3) a +0 chain mail (21, -9, D:3) a hobgoblin corpse (skeletalised by now) (24, -29, D:3) a +0 club a goblin corpse (skeletalised by now) (25, -40, D:3) a hobgoblin skeleton (37, -10, D:3) a frilled lizard corpse (skeletalised by now) (59, -14, D:3) a +0 dagger a goblin corpse (skeletalised by now) (61, -13, D:3) a +0 plate armour a +6 ring of dexterity Level 4 of the Dungeon (0, 0, D:4) 2 potions of might (0, 2, D:4) a +0 dagger a +1 chain mail of willpower the goblin skeleton of Ijyb (7, 9, D:4) a +0 war axe (12, -22, D:4) a +0 dagger (18, -27, D:4) a quokka skeleton (22, -6, D:4) a +0 long sword (24, -8, D:4) an adder corpse (skeletalised by now) (30, -20, D:4) a +0 club (30, -10, D:4) a +0 dagger (34, -28, D:4) a +0 falchion (42, -15, D:4) a +0 scale mail (50, -29, D:4) 3 poisoned darts (59, -19, D:4) a +0 chain mail (66, -27, D:4) a jackal skeleton a jackal skeleton (68, 1, D:4) the +2 mace "Noehopp" {flame, Will+ Str+3 Int+4} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (70, -18, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail 8 gold pieces (1, -10, D:5) a parchment of Vampiric Draining (4, -5, D:5) an adder corpse