Dungeon Crawl Stone Soup version 0.34-a0-288-g58bce5c09a (webtiles) character file. Game seed: 807897055121806428 46849 neoul the Impaler (level 14, -8/113 HPs) Began as a Merfolk Berserker on July 6, 2025. Was an Elder of Trog. Mangled by a yak (15 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:15:45 (16830 turns). neoul the Impaler (Merfolk Berserker) Turns: 16830, Time: 00:15:46 Health: -8/113 AC: 1 Str: 16 XL: 14 Next: 39% Magic: 17/17 EV: 39 Int: 7 God: Trog [****..] Gold: 1085 SH: 5 Dex: 17 Spells: 13/13 levels left rFire . . . (100%) H - +3 trident (heavy) rCold + . . (50%) o - +0 buckler rNeg . . . (100%) y - melded +0 steam dragon scales rPois . (100%) u - +0 hat rElec + (33%) I - +0 cloak rCorr . (100%) (no gloves) SInv . r - melded +2 pair of boots Will +++.. (no amulet) Stlth +++ W - +5 ring of evasion HPRegen 1.38/turn w - ring "Nedov" {rElec rC+ Str-2 Slay+4} MPRegen 0.15/turn %: no passive effects @: aqua-form, strong-willed, regenerating, very quick A: water reaching, water splatter, watery grave, steam response, freeze response, nimble swimmer 2, mertail a: Watery Grave, Begin Untransformation, Renounce Religion, Berserk, Trog's Hand, Brothers in Arms You were on level 5 of the Lair of Beasts. You worshipped Trog. Trog was greatly pleased with you. Your body was made of elemental water. You visited 2 branches of the dungeon, and saw 16 of its levels. You also visited: Bailey. You collected 1085 gold pieces. Inventory: Hand Weapons s - a +0 scythe of freezing H - a +3 heavy trident (weapon) Missiles c - 22 boomerangs i - 33 poisoned darts (quivered) F - 6 atropa-tipped darts M - 9 javelins O - a curare-tipped dart Armour o - a +0 buckler (worn) r - a +2 pair of boots (melded) u - a +0 hat (worn) y - +0 steam dragon scales (melded) I - a +0 cloak (worn) Jewellery w - the ring "Nedov" (worn) {rElec rC+ Str-2 Slay+4} (You found it on level 3 of the Lair of Beasts) [ring of slaying] rElec: It insulates you from electricity. rC+: It protects you from cold. Str-2: It affects your strength (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). W - a +5 ring of evasion (worn) X - a ring of willpower Wands a - a wand of iceblast (10) t - a wand of paralysis (12) v - a wand of acid (14) x - a wand of polymorph (10) B - a wand of flame (56) L - a wand of digging (3) Scrolls d - 3 scrolls of enchant weapon f - a scroll of immolation g - 3 scrolls of teleportation j - 2 scrolls of fog k - 3 scrolls of blinking l - a scroll of summoning m - 6 scrolls of enchant armour E - a scroll of fear Q - a scroll of brand weapon R - a scroll of silence S - 2 scrolls of poison U - a scroll of vulnerability Potions b - a potion of resistance e - 4 potions of heal wounds h - 3 potions of mutation n - 2 potions of might p - 2 potions of attraction {unknown} q - 6 potions of curing {unknown} z - a potion of ambrosia C - a potion of brilliance D - 2 potions of enlightenment G - a potion of haste {unknown} J - a potion of cancellation N - a potion of magic P - a potion of lignification {unknown} V - 2 potions of invisibility Talismans A - a wellspring talisman (active) K - a maw talisman Skills: + Level 11.4 Fighting * Level 19.6 Polearms + Level 4.4 Throwing - Level 1.3 Armour + Level 13.0 Dodging - Level 3.0 Stealth + Level 4.4 Shields + Level 4.8 Invocations * Level 15.0 Shapeshifting You had 13 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:4 Lair (5/5) D:10 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (0/2) D:9 Bailey (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 The Realm of Zot is guarded by orbs of winter. Altars: Dithmenos Hepliaklqana Kikubaaqudgha Ru Uskayaw Wu Jian Yredelemnul Jiyva Shops: D:2 ( D:3 = Annotations: D:7 1 runed translucent door Innate Abilities, Weirdness & Mutations Your body is made of elemental water. Your aqueous body allows to you attack from a distance. When injured, pools of shallow water form around you. You can command nearby water to drown your enemies. When hit by fire damage, your body sometimes produces steam. When hit by cold damage, your body sometimes freezes. Your body armour is melded. You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History The yak barely misses you. x2 You puncture the yak! You kill the yak! Trog accepts your kill. The yak gores you. Reach: H) +3 trident (heavy) Press: ? - help, Dir - move target Aim: a five-headed hydra (87% to hit) You puncture the five-headed hydra! The five-headed hydra is lightly wounded. The yak misses you. Reach: H) +3 trident (heavy) Press: ? - help, Dir - move target Aim: a five-headed hydra (lightly wounded, 87% to hit) You barely miss the five-headed hydra. The five-headed hydra is lightly wounded. The yak misses you. The yak gores you! You splash onto the ground. Your legs become a tail as you dive into the water. Your +2 pair of boots melds into your body. Floosh! Reach: H) +3 trident (heavy) Press: ? - help, Dir - move target Aim: a five-headed hydra (lightly wounded, 87% to hit and 85% to hit with your tail-slap) You puncture the five-headed hydra! Your tail-slap misses the five-headed hydra. The five-headed hydra is moderately wounded. The yak gores you! * * * LOW HITPOINT WARNING * * * You splash onto the ground. The yak completely misses you. Unknown command. Okay, then. Reach: H) +3 trident (heavy) Press: ? - help, Dir - move target Aim: a five-headed hydra (moderately wounded, 87% to hit and 85% to hit with your tail-slap) You puncture the five-headed hydra! The five-headed hydra is heavily wounded. The yak gores you! * * * LOW HITPOINT WARNING * * * You splash onto the ground. The yak gores you! You die... .....................#P†.##...... .....##.~...........P............ .....#........##................. ...#÷~÷...##...#..P.............. ...÷..