newnew Level 1 of the Dungeon (4, -27, D:1) a +0 club (4, 16, D:1) a bat corpse (skeletalised by now) (5, -18, D:1) a quill talisman (6, -18, D:1) 3 stones a kobold corpse (skeletalised by now) (9, -10, D:1) a ball python corpse (skeletalised by now) (10, -10, D:1) a +0 club a gnoll corpse (skeletalised by now) (13, -8, D:1) a +0 club a goblin skeleton (16, 10, D:1) a bat corpse (skeletalised by now) (23, -31, D:1) a +0 dagger (26, 8, D:1) a +0 club (43, 27, D:1) a +0 leather armour (46, 25, D:1) a staff of fire (48, -19, D:1) a +0 club (48, 13, D:1) a +0 short sword (49, 19, D:1) a +0 club (50, 11, D:1) a frilled lizard corpse (skeletalised by now) (51, -8, D:1) a rat skeleton (53, 6, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (2, -6, D:2) 5 stones a +0 club (9, -10, D:2) a rat skeleton (10, -9, D:2) a bat skeleton (13, 22, D:2) a ball python skeleton (19, 38, D:2) an adder corpse (skeletalised by now) (21, -5, D:2) the felid corpse of Natasha (skeletalised by now) (31, 5, D:2) a +0 club (32, 31, D:2) a +0 short sword (36, 18, D:2) the felid skeleton of Natasha (38, 21, D:2) a ball python skeleton (44, 24, D:2) a +0 short sword (48, 27, D:2) a ball python corpse (skeletalised by now) (50, 24, D:2) a bat corpse (skeletalised by now) (55, 9, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, 0, D:3) a +0 dagger (7, 4, D:3) a +0 pair of gloves (15, -5, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (18, 6, D:3) a +0 dagger (24, -26, D:3) a rat corpse (skeletalised by now) (26, -25, D:3) a +0 spear (26, -16, D:3) a +0 dagger (28, -2, D:3) a +0 flail of protection a +0 chain mail a +0 short sword an orc skeleton (28, -1, D:3) a +0 hand axe a +0 leather armour an orc skeleton (28, 2, D:3) a +0 club a +0 leather armour (28, 4, D:3) a +0 club (31, -16, D:3) a +0 short sword (31, -15, D:3) a +0 whip an orc skeleton (31, -14, D:3) a +0 flail a +0 ring mail an orc skeleton (32, -17, D:3) a +0 trident an orc skeleton (33, 18, D:3) a bat corpse (skeletalised by now) (33, 23, D:3) a +0 dagger a kobold corpse (skeletalised by now) (37, -20, D:3) a +0 short sword a +0 leather armour an orc skeleton (37, -10, D:3) a +0 sling Level 4 of the Dungeon (4, 42, D:4) a +0 ring mail a +0 whip (5, 43, D:4) a +0 falchion a +0 whip a +0 mace an orc skeleton (6, 21, D:4) a hound skeleton (9, 38, D:4) a +0 club (10, 38, D:4) a +0 dagger an orc skeleton (11, 38, D:4) a +0 short sword a +0 dagger an orc skeleton an adder skeleton (36, 52, D:4) a +0 spear (44, 28, D:4) a +0 club a goblin skeleton (51, -2, D:4) a +0 dagger (51, 49, D:4) a +0 robe (59, 11, D:4) an iguana corpse (skeletalised by now) (63, 45, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, 22, D:5) a +0 spear (7, 24, D:5) a +0 mace an orc skeleton (10, -14, D:5) a +0 hand axe (12, -12, D:5) a +0 quarterstaff (12, 15, D:5) an inkwell talisman (20, 33, D:5) a +0 dagger (26, 25, D:5) a +0 leather armour (28, -6, D:5) a +0 short sword (32, -9, D:5) a +0 spear (39, 10, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Xeahoth's Tiny Tomes the Collected Works on the Faeries (241 gold) Spells Type Level a - Gloom Hexes/Necromancy 3 b - Silence Hexes/Air 5 The Keys to Thaumaturgy (176 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Ignite Poison Fire/Alchemy 4 Everyday Gloomy Mischance (128 gold) Spells Type Level a - Soul Splinter Necromancy 1 b - Sigil of Binding Hexes 3 the Folio of the Crypt (488 gold) Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Death's Door Necromancy 9 the Incunabulum of the Forsaken Curses (145 gold) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 Raokk's Despair, Part Two (103 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Sublimation of Blood Necromancy 2 the Tome of the Merchant (624 gold) Spells Type Level a - Sphinx Sisters Hexes/Summoning 7 b - Death's Door Necromancy 9 The Keys to Conflagration (201 gold) Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Ignite Poison Fire/Alchemy 4 (0, 0, D:6) a +0 trident an orc skeleton (1, 1, D:6) a +0 club a +0 dagger a +0 robe (12, 5, D:6) a +0 kite shield (18, 3, D:6) a maw talisman (24, 10, D:6) a hound skeleton (36, -18, D:6) a spore talisman (45, -9, D:6) a +0 short sword an orc skeleton (48, -36, D:6) a +0 leather armour (48, -31, D:6) a +0 trident a +0 ring mail a +0 club a +0 dagger an orc skeleton an orc skeleton (48, -30, D:6) a +0 dagger a +0 robe (48, -29, D:6) a +0 club a +0 antimagic flail a +0 scale mail an orc skeleton (54, -35, D:6) a +0 dagger a +0 robe an orc skeleton (55, -17, D:6) a +0 flail (55, -12, D:6) a quill talisman (55, 0, D:6) a +0 dagger a +0 robe a +0 flail a +0 whip an orc skeleton an orc skeleton (57, 0, D:6) a +0 club (57, 17, D:6) a +0 ring mail (57, 18, D:6) a +0 flail Level 7 of the Dungeon (0, 10, D:7) a bullfrog skeleton (3, 10, D:7) a bullfrog skeleton (6, 12, D:7) a +0 hand axe (6, 13, D:7) a +0 short sword a +4 ring mail an orc skeleton (6, 14, D:7) a +0 flail a +0 scale mail (14, 0, D:7) a +0 hand axe a +0 short sword a +0 ring mail a hound corpse (skeletalised by now) (14, 28, D:7) a +0 dagger (16, 25, D:7) a +0 flail a gnoll skeleton (17, 0, D:7) a +0 robe the barachi corpse of Jeremiah (skeletalised by now) (17, 23, D:7) a +0 orcbow a +0 club a +0 club a centaur skeleton a gnoll skeleton (17, 24, D:7) a +0 spear a +0 scale mail a +0 kite shield a +0 spear (17, 25, D:7) a +0 whip a gnoll skeleton (25, 3, D:7) a +0 hand axe (26, 2, D:7) a +0 hand axe (26, 4, D:7) a +0 hand axe (27, 3, D:7) a +0 hand axe (27, 36, D:7) a +0 short sword (28, 28, D:7) a +0 whip a +0 scale mail (31, 27, D:7) a +0 whip an orc skeleton (31, 29, D:7) a +0 dagger a +0 robe (31, 30, D:7) a +0 halberd a +0 plate armour an orc skeleton (34, 37, D:7) a +0 chain mail (34, 39, D:7) a +0 war axe Level 8 of the Dungeon (4, 18, D:8) a +0 club (5, 6, D:8) a maw talisman a +0 ring mail (6, 19, D:8) a +0 sling (9, 3, D:8) a +0 scale mail (12, 40, D:8) a +2 whip of flaming a +0 robe a +0 dagger a +0 robe (13, 40, D:8) a +0 flail 3 boomerangs a +0 leather armour a +0 whip a +0 plate armour (14, 40, D:8) a +0 whip a +0 ring mail (24, 7, D:8) a +0 helmet (34, 14, D:8) a +0 robe Level 9 of the Dungeon (5, -7, D:9) a +0 whip (10, 1, D:9) a +0 whip (12, -2, D:9) a +0 dire flail a +0 plate armour a +0 battleaxe a +0 chain mail (12, -1, D:9) a +0 club a +0 whip a gnoll skeleton a kobold skeleton (12, 1, D:9) a +0 heavy spear a +0 ring mail a +0 kite shield (12, 3, D:9) a +0 spear a gnoll skeleton (35, -14, D:9) a +0 helmet (39, -3, D:9) a +0 orcbow a centaur corpse (skeletalised by now) (39, 29, D:9) a yak skeleton a yak skeleton (44, -12, D:9) a parchment of Confusing Touch (54, 44, D:9) a +0 mace (55, 44, D:9) a +0 scimitar a +0 plate armour a +0 dagger a +0 robe an orc skeleton (57, 44, D:9) a +2 spear a +0 robe a +0 dagger a +0 robe a +0 flail a +0 scale mail a +0 scimitar a +0 robe (58, 44, D:9) a +0 mace a +0 robe a +0 flail a +0 robe a +0 scimitar a +0 robe (59, -11, D:9) a +0 shortbow Level 10 of the Dungeon (5, -18, D:10) a +0 dire flail a +0 robe a +3 morningstar of freezing a +0 robe a +0 battleaxe of flaming a +0 robe (7, -18, D:10) a +0 robe (8, -29, D:10) a yak corpse (skeletalised by now) (11, -7, D:10) a +0 short sword of venom (14, 9, D:10) a +0 giant club (15, 8, D:10) a +0 giant club an ogre skeleton (21, 17, D:10) a +0 orcbow a centaur skeleton (37, -21, D:10) a +3 morningstar a +0 robe (38, 2, D:10) a +0 giant club an ogre skeleton (38, 3, D:10) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +0 dire flail a +0 giant club a +0 giant spiked club an ogre skeleton an ogre skeleton an ogre skeleton an ogre skeleton (46, 8, D:10) a troll corpse (skeletalised by now) (50, 7, D:10) a +0 scale mail (52, 10, D:10) a +0 shortbow (62, -17, D:10) a troll skeleton (65, 24, D:10) a +0 falchion Level 11 of the Dungeon (0, 0, D:11) a +0 mace (10, -9, D:11) a parchment of Grave Claw (22, 17, D:11) 4 stones a +0 dagger (23, 16, D:11) a +0 trident (23, 17, D:11) a +0 dagger a kobold skeleton (24, 18, D:11) 2 stones a +0 short sword a kobold skeleton (24, 19, D:11) 5 stones a +0 whip (25, 2, D:11) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. (25, 3, D:11) a +0 chain mail (40, -12, D:11) a +0 shortbow a centaur skeleton (46, -4, D:11) a +0 club (55, 1, D:11) a parchment of Apportation Level 12 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Nibuhuod" {Fly EV+5 SInv Stlth+} (5210 gold) [ring of evasion] Fly: It grants you flight. EV+5: It affects your evasion (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +0 leather armour "Ithiru" {rCorr} (1460 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 leather armour "Dirre" {Harm +Blink rElec Str-2} (2380 gold) Harm: It increases damage dealt and taken. +Blink: It lets you blink. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). It cannot be enchanted further. the ring of Katurgh {rElec Int+6 Stlth+} (5280 gold) [ring of intelligence] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the fortress talisman of Dogma {rF+ Will+ Str+5} (7950 gold) [fortress talisman] rF+: It protects you from fire. Will+: It increases your willpower. Str+5: It affects your strength (+5). the +8 sling "Embalmer" {heavy, rC+ rN+ SInv} (6510 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the +8 chain mail "Fanemi" {rPois rC+} (6420 gold) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the +3 leather armour "Ewas" {rN+ Regen+ rCorr} (3380 gold) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 short sword "Suac" {speed, Dex+7} (3070 gold) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +4 short sword of Watchfulness {elec, +Blink rF+ Dex+2} (5270 gold) +Blink: It lets you blink. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 leather armour of the Watchman {+Blink rPois Dex-5} (1970 gold) +Blink: It lets you blink. rPois: It protects you from poison. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the eel talisman "Ofidwaidd" {rPois Str+2} (4800 gold) [eel talisman] rPois: It protects you from poison. Str+2: It affects your strength (+2). the +0 ring mail of Miracles {Stlth+} (1380 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 ring mail of Amelioration {Int+4} (2440 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the hive talisman "Farre" {rElec rN+ Str+2 Dex+2} (12860 gold) [hive talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). the +0 helmet of the Depths {Snipe, Will++ Str+5} (4100 gold) Will++: It greatly increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. the +2 dagger "Rehiep" {reap, Dex+5} (2950 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the ring of the Nuckelavee {Str+9 SInv} (5350 gold) [ring of strength] Str+9: It affects your strength (+9). SInv: It lets you see invisible. the amulet "Jogrofeop" {Spirit Int+2} (4120 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+2: It affects your intelligence (+2). the +9 short sword of the Grim God {vamp, *Noise rElec rC+++ SInv} (10260 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. (1, 0, D:12) 2 large rocks a cyclops skeleton (3, -3, D:12) a manticore skeleton (6, 3, D:12) a +0 robe a +0 dagger (8, -6, D:12) 4 large rocks a cyclops skeleton (11, -4, D:12) a +0 flail (14, 6, D:12) a +0 hat (15, -16, D:12) a +0 mace (15, -11, D:12) a howler monkey skeleton (17, -13, D:12) a manticore skeleton (20, -12, D:12) a +0 trident an orc skeleton (32, -16, D:12) a +0 flail a +0 leather armour an orc skeleton (52, 4, D:12) a +0 ring mail Level 13 of the Dungeon (4, -1, D:13) a vampire mosquito corpse (6, -1, D:13) a +0 broad axe (still there?) a +0 plate armour (still there?) a +2 kite shield (still there?) (7, -1, D:13) a vampire mosquito corpse (9, -1, D:13) a +3 great mace (still there?) a +0 plate armour (still there?) a human corpse (still there?) a vampire mosquito corpse (still there?) a vampire mosquito corpse (still there?) (10, 0, D:13) a potion of heal wounds the Ecumenical Temple