Dungeon Crawl Stone Soup version 0.35-a0-677-ge094053662 (webtiles) character file. Game seed: 15344853521709031256 41 newnew the Vexing (level 3, -1/26 HPs) Began as a Barachi Hexslinger on July 6, 2026. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:03:03 (510 turns). newnew the Vexing (Barachi Hexslinger) Turns: 510, Time: 00:03:03 Health: -1/26 AC: 3 Str: 9 XL: 3 Next: 52% Magic: 2/4 EV: 16 Int: 13 God: Gold: 53 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 helmet (worn) Jewellery d - a +5 ring of evasion (worn) e - a +4 ring of protection Scrolls p - a scroll of poison c - 2 scrolls of teleportation {unknown} e - 2 scrolls of enchant weapon {unknown} h - a scroll of identify {unknown} Potions d - a potion of lignification {unknown} f - 2 potions of heal wounds {unknown} j - a potion of curing {unknown} k - a potion of haste {unknown} l - a potion of brilliance {unknown} Skills: - Level 1.2 Fighting + Level 2.7 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting + Level 3.9 Hexes + Level 1.7 Translocations - Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% 2d2 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 22% 2 Sigil of Binding Hex 10% N/A 17% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 50% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You feel your willpower return. Done exploring. You climb downwards. The quokka misses you. The gnoll closely misses you. The gnoll hits you with a +0 flail. The quokka misses you. There is a stone staircase leading up here. The quokka barely misses you. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 flail! You climb upwards. There is a stone staircase leading down here. Hop to where? Press: ? - help, Dir - move target Boing! Casting: Jinxbite (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the quokka! You kill the quokka! You shoot a sling bullet. The sling bullet completely misses the gnoll. The sling bullet closely misses the gnoll. The gnoll misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. A giggling sprite leaps out and smacks the gnoll with its own hand. The gnoll is severely wounded. The gnoll misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the gnoll. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is almost dead. The jinxing sprites lose interest in you. The gnoll barely misses you. The gnoll misses you. The gnoll hits you but does no damage. The gnoll hits you with a +0 flail! You die... ###### #....########## ###### #....#........# #..... #....#........# #..... ###....#........# #..... #......#........# #..... #......#@.......# ##....) #......ğğ.......# #...... #...............# #....÷. #..........##.#.###...)## #......#÷.....#..#.....# #..>.###.).##......#..### #.)..##..#÷...........#.. ####.###..##............÷.. ####..~♣♣♣♣♣♣♣♣♣~............. You could see 2 gnolls. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 6 kobolds (D:1) 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | newnew the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 75 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 78 | D:1 | Learned a level 2 spell: Jinxbite 85 | D:1 | Reached skill level 1 in Translocations 222 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 510 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_rooms D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.7 Fighting | | 1.2 Ranged Weapons | | 2.7 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 3.9 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 88 Cast: Jinxbite || 6 Ability: Hop || 1 Armour: Robe || 12 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 591 | 589 | 2 | 0 | 395 | 2 | 295.5 | Dungeon | 591 | 589 | 2 | 0 | 395 | 2 | 295.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 584 daAuts D:2: 7 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+