Dungeon Crawl Stone Soup version 0.35-a0-722-ge8d8efbb73 (webtiles) character file. Game seed: 929266183040734060 45 newnew the Vexing (level 3, -3/39 HPs) Began as a Barachi Hexslinger on July 19, 2026. Slain by Sigmund ... wielding a +1 heavy scythe (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (868 turns). newnew the Vexing (Barachi Hexslinger) Turns: 868, Time: 00:02:36 Health: -3/39 AC: 21 Str: 9 XL: 3 Next: 64% Magic: 1/4 EV: 2 Int: 13 God: Gold: 32 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . c - melded +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: tree-form, weak-willed A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, amphibious, (frog-like legs 1), +LOS a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (melded) c - a +0 pair of boots (melded) Scrolls p - a scroll of poison c - a scroll of brand weapon {unknown} d - a scroll of revelation {unknown} e - a scroll of identify {unknown} h - a scroll of fear {unknown} k - a scroll of amnesia {unknown} l - a scroll of fog {unknown} Skills: - Level 1.2 Fighting + Level 3.1 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting + Level 4.2 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% 2d2 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 26% 2 Sigil of Binding Hex 11% N/A 14% 3 Tukima's Dance Hex 11% N/A 14% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 43% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are amphibious. (You can hop short distances, but move slowly.) You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +1 heavy scythe and wearing a +0 robe (moderately wounded, heavily drained, 55% to hit) You shoot a sling bullet. The sling bullet hits Sigmund! Sigmund is heavily wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +1 heavy scythe and wearing a +0 robe (heavily wounded, heavily drained, 55% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund seems less drained. Sigmund hits you from afar with a +1 heavy scythe. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +1 heavy scythe and wearing a +0 robe (heavily wounded, chance to call a sprite on attack: 53%, 55% to hit) You shoot a sling bullet. The sling bullet barely misses Sigmund. A giggling sprite leaps out and doodles on Sigmund's face. Sigmund is severely wounded. Sigmund hits you from afar with a +1 heavy scythe. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +1 heavy scythe and wearing a +0 robe (severely wounded, heavily drained, chance to call a sprite on attack: 60%, 55% to hit) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is severely wounded. A giggling sprite leaps out and doodles on Sigmund's face. Sigmund is almost dead. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +1 heavy scythe and wearing a +0 robe (almost dead, heavily drained, chance to call a sprite on attack: 60%, 55% to hit) You shoot a sling bullet. The sling bullet barely misses Sigmund. A giggling sprite leaps out and doodles on Sigmund's face. Sigmund is almost dead. The jinxing sprites lose interest in you. Sigmund hits you from afar with a +1 heavy scythe! You die... Sigmund begins carving another notch in his scythe. .# #.# .# #.# .# #.# ##.# #.# ...## ##.## ##...# ######...###### .....# #.............# ##...# #......@.># ...# #..†.♣....# ##.## ##+##......# #...### ##...#......# +.⌠...###...⌠........# #.............#......# ###....<....###...)..# ..###.....###........# ### ##.⌠)## #........###. ###.....######.........# You could see Sigmund (very drained). Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 5 endoplasms 5 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 3 bats 2 frilled lizards (D:1) 4 goblins 7 kobolds 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | newnew the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 100 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 109 | D:1 | Learned a level 2 spell: Jinxbite 392 | D:1 | Reached XP level 3. HP: 20/26 MP: 1/4 711 | D:2 | Reached skill level 4 in Hexes 844 | D:2 | Encountered Sigmund 868 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_loops_ring, minmay_misc_feat_tower D:2: layout_loops_ring, grunt_ministairs_13, minmay_misc_feat_rows, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 4 | 4.2 Ranged Weapons | 3 | 3.1 Fighting | | 1.2 Dodging | | 2.1 Spellcasting | | 1.1 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 94 Cast: Jinxbite || 7 Drink: Enlightenment || 1 Lignification || 1 Armour: Robe || 14 None || 7 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1015 | 993 | 22 | 0 | 791 | 2 | 507.5 | Dungeon | 1015 | 993 | 22 | 0 | 791 | 2 | 507.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 832 daAuts D:2: 183 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+