Dungeon Crawl Stone Soup version 0.35-a0-722-ge8d8efbb73 (webtiles) character file. Game seed: 5295172242181993840 53 newnew the Vexing (level 3, 0/26 HPs) Began as a Barachi Hexslinger on July 19, 2026. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (978 turns). newnew the Vexing (Barachi Hexslinger) Turns: 978, Time: 00:02:42 Health: 0/26 AC: 3 Str: 9 XL: 3 Next: 89% Magic: 1/4 EV: 11 Int: 13 God: Gold: 80 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles c - 2 darts of disjunction Armour b - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls p - a scroll of poison c - a scroll of immolation {unknown} e - a scroll of identify {unknown} h - a scroll of blinking {unknown} Potions d - 2 potions of heal wounds {unknown} Skills: - Level 1.2 Fighting + Level 3.1 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting + Level 4.3 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% 2d2 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 0% 2d4 38% 2 Sigil of Binding Hex 11% N/A 14% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 43% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 53%, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, chance to call a sprite on attack: 53%, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, chance to call a sprite on attack: 53%, 63% to hit) You shoot a sling bullet. The sling bullet completely misses the gnoll. The gnoll barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, chance to call a sprite on attack: 53%, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. A giggling sprite leaps out and bonks the gnoll with its +0 spear. The gnoll is severely wounded. The gnoll hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, heavily drained, chance to call a sprite on attack: 58%, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The jinxing sprites lose interest in you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll seems less drained. The gnoll hits you from afar with a +0 spear. You die... .........# .# ## ............ .# #..##..#...# .# #..###.....# ..# ...........# ### ..# #..# #.#...#####.####..### #..# #.#.................# #..# #.#..######.......#.### #..###.#........@.ğ.[....... #........#######.###..##.### ##.###.### #.# ).... #.# #.# #.# ..#..# #.# #.# #.# ..# .# #†# #.. ... ..# # #.# ### #.. ..# #.# #.. ... #.# #.# #.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 dart slugs 6 endoplasms A ball python (D:1) 3 bats (D:1) A frilled lizard (D:2) 4 goblins 4 kobolds (D:1) 5 rats A spectral goblin (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | newnew the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 98 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 101 | D:1 | Learned a level 2 spell: Jinxbite 147 | D:1 | You fall into a shaft and drop 1 floor! 239 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 477 | D:1 | Reached skill level 4 in Hexes 517 | D:1 | Found a faded altar of an unknown god. 978 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, serial_co_window_serial, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_of_opportunity_b, co_window_of_opportunity_c, co_window_of_opportunity_b, co_window_4corner_a, dreamdust_ecumenical_altar_drowned_temple D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 4 | 4.3 Ranged Weapons | 3 | 3.1 Fighting | | 1.2 Dodging | | 2.1 Spellcasting | | 1.1 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 72 Cast: Jinxbite || 4 Ability: Hop || 1 Armour: Robe || 13 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1158 | 1124 | 34 | 0 | 929 | 2 | 579.0 | Dungeon | 1158 | 1124 | 34 | 0 | 929 | 2 | 579.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 954 daAuts D:2: 203 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+