nibnoeyhan Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (11, 9, D:1) a quokka skeleton (18, -8, D:1) a hobgoblin skeleton (20, 20, D:1) 2 stones (28, -18, D:1) a +0 pair of gloves of parrying (28, 7, D:1) a +0 short sword (30, 5, D:1) a hobgoblin skeleton (31, 18, D:1) a frilled lizard corpse (skeletalised by now) (31, 20, D:1) a +0 dagger (33, 34, D:1) a +0 dagger (37, -2, D:1) a +0 short sword a kobold skeleton (43, 8, D:1) a bat skeleton (43, 10, D:1) a +0 dagger a goblin skeleton a ball python skeleton (45, -2, D:1) a +0 dagger (47, 2, D:1) a +0 dagger a kobold corpse (skeletalised by now) (49, 16, D:1) 6 boomerangs (50, 14, D:1) a ball python skeleton (51, 8, D:1) a +0 short sword (52, 6, D:1) a +0 short sword 5 stones (55, 16, D:1) a +0 dagger (56, 5, D:1) a +0 ring mail (56, 23, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (57, 17, D:1) a +0 leather armour (65, 26, D:1) a frilled lizard corpse (skeletalised by now) (68, 7, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 2 poisoned darts (5, -31, D:2) a +0 club (8, -11, D:2) a +0 spear (11, -15, D:2) the +0 chain mail of the Journeyman {rElec rCorr Str-5 Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (12, -21, D:2) a +0 barding (12, -11, D:2) an adder skeleton (14, -26, D:2) a +0 mace (20, -17, D:2) a +0 short sword (28, -26, D:2) a ball python skeleton (28, -9, D:2) a +0 club a goblin skeleton (29, -16, D:2) a +0 dagger of venom a kobold skeleton (29, -3, D:2) a hobgoblin skeleton (31, -9, D:2) a +0 leather armour (32, -24, D:2) a frilled lizard corpse (skeletalised by now) (35, -24, D:2) a bat corpse (skeletalised by now) (37, -21, D:2) a frilled lizard skeleton (40, -27, D:2) a ball python corpse (skeletalised by now) (41, -21, D:2) a +0 club a stone a kobold corpse (skeletalised by now) (43, -21, D:2) a +0 dagger Level 3 of the Dungeon (9, -20, D:3) a parchment of Call Imp (17, -27, D:3) a +0 club (17, -25, D:3) a +0 dagger a +0 robe a goblin corpse (18, -28, D:3) a +0 club (18, -27, D:3) a +0 short sword a +0 animal skin a +0 helmet a quill talisman (23, -20, D:3) 5 gold pieces (24, -30, D:3) a +0 sling a +0 dagger (40, -29, D:3) a +0 dagger (41, -41, D:3) a +0 club