nightrider Level 1 of the Dungeon (8, -12, D:1) a ball python skeleton (14, -9, D:1) a +0 club (19, 6, D:1) a +0 dagger a ball python corpse (skeletalised by now) (22, 4, D:1) a +0 robe (27, -13, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (28, 12, D:1) a +0 robe (33, -28, D:1) a ball python corpse (skeletalised by now) (41, -4, D:1) a hobgoblin corpse (skeletalised by now) (43, -11, D:1) a rat corpse (skeletalised by now) (46, -17, D:1) a frilled lizard skeleton (46, -4, D:1) a +0 mace (49, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (61, -15, D:1) a frilled lizard skeleton (61, -14, D:1) a quokka skeleton (68, 29, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (2, 19, D:2) a +0 club a +0 whip a +0 animal skin a +1 helmet of light a +0 club the hobgoblin skeleton of Robin (3, 18, D:2) a +0 club (3, 19, D:2) a +0 club a +0 spear a gnoll skeleton (6, -6, D:2) a +0 flail an adder skeleton (6, -5, D:2) a +0 leather armour (7, -3, D:2) a +0 spear (9, -9, D:2) a +0 dagger (10, 0, D:2) a staff of air (17, 11, D:2) a +0 spear a gnoll skeleton (17, 12, D:2) a +0 dagger a +0 leather armour a +0 mace a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc skeleton (23, 25, D:2) a frilled lizard corpse (skeletalised by now) (30, -2, D:2) a bat corpse (skeletalised by now) (32, 11, D:2) a +0 dagger (34, 10, D:2) a +0 leather armour (35, -21, D:2) a +0 spear (35, 13, D:2) an adder corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (36, 13, D:2) a bat corpse (skeletalised by now) (36, 22, D:2) a +0 flail (49, -21, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 leather armour of Light {*Corrode Int+3} (1970 gold) *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +4 short sword "Bout" {heavy, rF+++ rC+ Dex-3} (6810 gold) rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +2 sling of Balance {drain, *Slow rPois Str+5 Stlth-} (2740 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +0 sling "Noumon" {speed, rN+ rCorr Int-5} (1080 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +10 mace of the Equator {venom, rPois} (6480 gold) rPois: It protects you from poison. It cannot be enchanted further. the +0 ring mail "Judeaxt" {Fly Int+7 Dex-3 Stlth+} (2430 gold) Fly: It grants you flight. Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the air staff "Bosm" {rElec Str+4 Air} (4040 gold) [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. the death talisman "Nont" {Rampage rF++ Str-4} (14930 gold) [talisman of death] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). the +6 dagger of Symmetry {freeze, rPois Will+} (5040 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the +2 dagger of Precise Incision {flame, ^Fragile rPois rF+++ Str+3} (6050 gold) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring "Rugredih" {Str+6 Int+2} (4720 gold) [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the +3 spear "Labe" {spect, Int+4} (3790 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +7 spear of Beogh's Righteous Fury {venom, rElec rN+ Str+3} (6310 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the +8 sling "Jeareos" {drain, rN++ rCorr Str-2} (6160 gold) rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. the ring of the Mashing Gods {Fly Str+2} (2870 gold) [ring of flight] Fly: It grants you flight. Str+2: It affects your strength (+2). the ring of Bodily Harmony {rN+ Int+3 Slay+4} (5350 gold) [ring of slaying] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the amulet "Luawuasch" {rElec rN+ RegenMP+ Str+4 Stlth+} (5940 gold) [amulet of magic regeneration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. the amulet "Muacsen" {rPois rN+ RegenMP+ Str+3 Int-4} (4330 gold) [amulet of magic regeneration] rPois: It protects you from poison. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). the ring "Utamp" {Will- AC+4 Int+4} (4720 gold) [ring of protection] Will-: It decreases your willpower. AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). the riddle talisman of Vermicelli {Str+3} (8700 gold) [riddle talisman] Str+3: It affects your strength (+3). (4, -16, D:3) a +0 short sword (5, -16, D:3) a hobgoblin skeleton (16, 11, D:3) a +0 flail a +0 whip a hobgoblin skeleton a gnoll skeleton (17, 11, D:3) a +0 spear a gnoll skeleton (19, -11, D:3) a +0 dagger (20, -11, D:3) a +0 club (20, 4, D:3) a +0 hand axe (23, -12, D:3) a +0 sling a +0 club (29, -12, D:3) a +0 club an orc skeleton (35, 1, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (47, 3, D:3) a quokka corpse (skeletalised by now) (49, -7, D:3) a +0 whip a +0 leather armour an orc skeleton (49, -6, D:3) a +0 club a +0 short sword a +0 ring mail a +0 hand axe a +0 club an orc skeleton a goblin skeleton (51, -9, D:3) a +0 club (51, -7, D:3) a +0 mace Level 4 of the Dungeon (6, -51, D:4) a +0 ring mail (8, -45, D:4) a +0 hand axe (9, -50, D:4) a +0 short sword (16, -3, D:4) a +0 short sword (22, -14, D:4) a +0 dagger (28, -64, D:4) a +0 quarterstaff (40, -6, D:4) a +0 whip (40, -3, D:4) a +0 hand axe a +0 ring mail (41, -2, D:4) a +0 war axe (42, -7, D:4) a +0 short sword (48, -12, D:4) a +0 hand axe (50, -13, D:4) a +0 lajatang (50, -10, D:4) a +0 club (58, -20, D:4) a +0 club Level 5 of the Dungeon (11, 26, D:5) a +0 scale mail (12, 23, D:5) a talisman of death (15, 8, D:5) a +0 dagger (20, 31, D:5) a +0 rapier a +0 leather armour (28, -15, D:5) a +0 club (28, 24, D:5) a +0 club (31, -15, D:5) a +0 club (32, -12, D:5) a +0 hand axe a +0 flail (35, 5, D:5) a +0 dagger a +0 leather armour (39, 3, D:5) a +0 whip (42, -4, D:5) a +0 pair of gloves Level 6 of the Dungeon (11, 35, D:6) a blade talisman (11, 37, D:6) a +0 scale mail (12, 1, D:6) a +0 flail (20, 14, D:6) a +0 hand axe (21, 14, D:6) a +0 club a +0 hand axe a +0 ring mail (21, 15, D:6) a +0 dagger a +0 leather armour (22, 13, D:6) a +0 dagger (47, 28, D:6) a +0 scale mail a +0 chain mail Level 7 of the Dungeon (2, -26, D:7) a +0 falchion (2, -22, D:7) a +0 club (3, -23, D:7) a +0 whip a +0 chain mail (4, -23, D:7) a +0 club (20, -5, D:7) a +0 whip of freezing (21, -11, D:7) a spore talisman (22, 5, D:7) a +0 shortbow (23, -6, D:7) a +0 barding of fire resistance (24, 3, D:7) a +0 dagger (25, -2, D:7) a +0 falchion (27, -21, D:7) a +0 short sword (28, -21, D:7) a +0 short sword (28, -20, D:7) a +0 short sword (28, -19, D:7) a +0 short sword a +0 short sword (28, 0, D:7) a +0 leather armour a +0 dagger (29, -15, D:7) a +0 short sword a +0 leather armour (29, -6, D:7) a +0 leather armour (30, -20, D:7) a +0 short sword (30, -9, D:7) a +0 scale mail (32, -5, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 hat (2, 3, D:8) a +0 short sword (3, -2, D:8) a +0 long sword a +0 chain mail a +0 club a +0 leather armour (11, -10, D:8) a +0 chain mail (13, 2, D:8) a +0 quarterstaff (16, -18, D:8) a +0 leather armour a +0 dagger (17, -18, D:8) a +0 ring mail a +0 club (17, -17, D:8) a +0 robe a +1 dagger of freezing (19, 9, D:8) a +0 robe (21, 7, D:8) a +0 great sword a +0 robe (21, 14, D:8) a +5 scimitar of freezing (22, -2, D:8) a +0 sling (22, 15, D:8) a +1 hand axe of sundering (23, 5, D:8) a +0 halberd a +0 robe (23, 16, D:8) a +0 trident (25, 12, D:8) a +0 leather armour (26, -13, D:8) a +1 whip of flaming a +0 robe (26, 6, D:8) a +0 robe (27, 1, D:8) a +0 leather armour (29, 6, D:8) a +0 leather armour (34, -2, D:8) a +2 robe of willpower an orb of guile (36, -36, D:8) a +0 club (36, -16, D:8) a +0 whip a +0 leather armour (40, -18, D:8) a +0 whip (42, -12, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (1, -3, D:9) a +0 club a +0 leather armour (1, -1, D:9) a +0 short sword (1, 11, D:9) a +0 robe (1, 24, D:9) a +0 ring mail (2, -6, D:9) a +0 dagger a +0 robe (5, 11, D:9) a +0 dagger a +0 robe a +1 flail a +0 robe (6, 8, D:9) a +0 dagger a +0 leather armour (7, 6, D:9) a +0 short sword a +0 robe (7, 13, D:9) a +0 long sword (8, 2, D:9) a +2 mace a +0 robe (9, 0, D:9) a +0 long sword (12, 7, D:9) a +2 great sword a +0 robe (13, 7, D:9) a +0 dagger a +0 robe (19, 3, D:9) a +0 chain mail (20, -23, D:9) a +0 spear a +0 robe (20, -19, D:9) a +0 spear a +0 robe a +0 robe (20, 2, D:9) a +0 club a +0 leather armour (20, 3, D:9) a +0 flail a +0 ring mail a +0 falchion a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (21, -19, D:9) a +0 mace a +0 robe (21, 1, D:9) a +0 club a +0 scale mail (28, -20, D:9) a +0 trident (29, 23, D:9) a +0 whip (44, 23, D:9) a +0 club a +0 dagger a +0 robe (46, 23, D:9) a +0 club a +0 dagger a +0 robe (47, 23, D:9) a +0 hand axe Level 10 of the Dungeon (10, -17, D:10) a +0 pair of gloves (23, -10, D:10) a +0 dagger a +0 robe (26, -5, D:10) a +0 orcbow (35, 9, D:10) a +0 plate armour (55, -6, D:10) a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 war axe (57, -7, D:10) 8 gold pieces a +0 dagger a +0 robe (57, -6, D:10) 9 gold pieces a +0 dagger the Ecumenical Temple the Necropolis (0, 0, Necropolis) a -1 pair of boots of earth (unseen) (0, 1, Necropolis) a javelin (0, 2, Necropolis) a -1 hat (1, -23, Necropolis) the +1 great sword "Qaihuuly" {flame, rPois rF+ rC- rCorr Int-4} rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (1, 1, Necropolis) the Grimoire of Bigger Iron Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Bombard Conjuration/Earth 6 d - Magnavolt Earth/Air 7 (unseen) (2, -23, Necropolis) a wellspring talisman (2, -22, Necropolis) a wand of charming (5) (3, -23, Necropolis) 19 gold pieces (3, -22, Necropolis) 29 gold pieces (4, -24, Necropolis) a ring of protection from fire (4, -23, Necropolis) a scroll of vulnerability (5, -23, Necropolis) 12 gold pieces (34, 12, Necropolis) a potion of might (39, 4, Necropolis) a scroll of enchant weapon (39, 5, Necropolis) 20 gold pieces (39, 6, Necropolis) 14 gold pieces (39, 7, Necropolis) 23 gold pieces (39, 8, Necropolis) 24 gold pieces (39, 9, Necropolis) 14 gold pieces (39, 10, Necropolis) 19 gold pieces