Dungeon Crawl Stone Soup version 0.35-a0-24-g264ef1ee83 (webtiles) character file. Game seed: 5606119418519443518 57 nimuck the Shooter (level 4, 18/35 HPs) Began as a Formicid Hunter on Jan 29, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (1740 turns). nimuck the Shooter (Formicid Hunter) Turns: 1740, Time: 00:01:16 Health: 18/35 AC: 5 Str: 15 XL: 4 Next: 18% Magic: 4/4 EV: 11 Int: 9 God: Gold: 92 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) f - +0 pair of gloves rCorr . (100%) (no gloves) SInv + e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) b - a +0 war axe c - a +0 vampiric dagger Missiles d - 7 poisoned darts g - 2 stones Armour e - a +0 pair of boots (worn) f - a +0 pair of gloves (worn) h - a +0 leather armour (worn) Scrolls s - a scroll of butterflies N - a scroll of noise r - a scroll of revelation i - a scroll of identify Potions d - a potion of attraction {unknown} f - a potion of resistance {unknown} j - 2 potions of enlightenment {unknown} k - a potion of brilliance {unknown} l - 2 potions of curing {unknown} n - 2 potions of invisibility {unknown} Skills: * Level 3.3 Fighting - Level 4.0 Ranged Weapons + Level 1.4 Armour + Level 2.2 Dodging + Level 2.3 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 45% 1 Hailstorm Conj/Ice 0% 3d5 83% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16241 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. You encounter an endoplasm. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. HP restored. Okay, then. You climb downwards. The gnoll closely misses you. The gnoll hits you with a +0 spear. The gnoll hits you but does no damage. There is a stone staircase leading up, spattered with blood here. The gnoll hits you with a +0 spear. The gnoll hits you but does no damage. You climb upwards. There is a stone staircase leading down here. You shoot an arrow. The arrow hits the gnoll. The gnoll is lightly wounded. The gnoll misses you. The gnoll closely misses you. You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll misses you. You shoot an arrow. The arrow hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. You shoot an arrow. The arrow hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear! You shoot an arrow. The arrow barely misses the gnoll. The gnoll hits you but does no damage. You shoot an arrow. The arrow closely misses the gnoll. The gnoll closely misses you. The gnoll misses you. You shoot an arrow. The arrow barely misses the gnoll. The gnoll barely misses you. You shoot an arrow. The arrow hits the gnoll. You kill the gnoll! You have reached level 4! You feel clever. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....#.#.....#.#.#.# #... #.###.#.#####.#.#.#.# ########... #.#...........#...#.###......)... #.....#.#...#######...#.######... #.....#.#..##########.#.#...##... #.#.#.#...............#.#>#.##### ..#.#.###........######.....# ###.#.# #..#####)########.### ....#.# #......#@)........# #####.# #.....############# #####.####........# ....#......######.# ..............###.# ##.##########.....# .#.....# ####### .#.###.# .#####.# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 gnolls (D:2) A ribbon worm (D:2) 2 endoplasms (D:2) 3 hobgoblins A quokka (D:2) 2 ball pythons (D:1) 3 bats 3 frilled lizards A goblin (D:2) A kobold (D:2) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nimuck the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 352 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 653 | D:2 | Reached skill level 1 in Armour 653 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1740 | D:2 | Reached XP level 4. HP: 18/35 MP: 4/4 1740 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic D:2: layout_basic, glass_columns_a D:3: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Armour | 1 | 1.4 Stealth | 2 | 2.3 Fighting | 3 | 3.3 Ranged Weapons | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 67 | || 67 Read: Identify | 2 | || 2 Armour: Leather armour | 30 | || 30 Dodge: Dodged | 19 | || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1758 | 1553 | 205 | 244 | 1118 | 3 | 586.0 | Dungeon | 1758 | 1553 | 205 | 244 | 1118 | 3 | 586.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1125 daAuts D:1: 582 daAuts D:3: 50 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+