Dungeon Crawl Stone Soup version 0.35-a0-33-g7ecffdf5e8 (webtiles) character file. Game seed: 14706991692077121395 50 nimuck the Shooter (level 4, 31/35 HPs) Began as a Formicid Hunter on Feb 2, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:18 (1477 turns). nimuck the Shooter (Formicid Hunter) Turns: 1477, Time: 00:01:19 Health: 31/35 AC: 5 Str: 15 XL: 4 Next: 4% Magic: 4/4 EV: 11 Int: 9 God: Gold: 206 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) e - +0 pair of gloves rCorr . (100%) (no gloves) SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 206 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles c - 5 stones f - 3 boomerangs Armour b - a +0 leather armour (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Scrolls s - a scroll of butterflies c - a scroll of fog {unknown} e - a scroll of immolation {unknown} h - a scroll of identify {unknown} l - a scroll of blinking {unknown} Potions d - a potion of attraction {unknown} f - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} k - a potion of mutation {unknown} Skills: * Level 3.2 Fighting - Level 4.0 Ranged Weapons + Level 1.3 Armour + Level 2.2 Dodging + Level 2.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 58% 2 Static Discharge Conj/Air 0% 3-3/arc 58% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10503 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History No target in view! You see here a ribbon worm corpse. No target in view! HP restored. Found a stone staircase leading up. No target in view! You see here a ribbon worm corpse. You open the door. There is an open door here. Found a parchment of Blink. You now have 115 gold pieces (gained 12). You now have 122 gold pieces (gained 7). You now have 132 gold pieces (gained 10). You now have 142 gold pieces (gained 10). You now have 158 gold pieces (gained 16). You now have 168 gold pieces (gained 10). You now have 178 gold pieces (gained 10). You now have 180 gold pieces (gained 2). You now have 192 gold pieces (gained 12). You now have 206 gold pieces (gained 14). A gnoll comes into view. You shoot an arrow. The arrow hits the gnoll. The gnoll shouts! The gnoll is lightly wounded. A gnoll is nearby! You shoot an arrow. The arrow closely misses the gnoll. The gnoll hits you from afar with a +0 spear. A gnoll is nearby! You shoot an arrow. The arrow hits the gnoll! The gnoll is severely wounded. The gnoll misses you. x2 You shoot an arrow. The arrow hits the gnoll. You kill the gnoll! You hear a shout! You have reached level 4! You feel clever. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..>..# #....##.######## ###.#.#####.#####.##PPPPP# #...#.##....# #..#P...P## #.###.##.###### #...P...P.# #.###.##.#.....##.##....P$# #.).#....# ,#{....##PPPPP.# ###.###### ,#....####:#...# ###...# .....##.# #.......# .....{# ...# #@# ####$##.# .{....##########'#######.# .# j.[..[#....#.j..)......$.# . ..#..{..##.#........###### # #j#..j..#...j.......# #......##...........# ....##..............# ##########..........# #..............# There were no monsters in sight! Vanquished Creatures 2 gnolls 2 dart slugs (D:1) A ribbon worm (D:2) 3 hobgoblins 2 quokkas (D:1) 5 ball pythons 2 bats (D:1) An endoplasm (D:2) A frilled lizard (D:1) 4 goblins 4 kobolds (D:1) 7 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nimuck the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 56 | D:1 | Found a faded altar of an unknown god. 59 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 493 | D:1 | Reached skill level 1 in Armour 493 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1477 | D:2 | Reached XP level 4. HP: 31/35 MP: 4/4 1477 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, ebering_ecumenical_altar_rust, minmay_misc_feat_roman, kennysheep_nondescript D:2: layout_basic, minmay_gold_behind_fungi Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Armour | 1 | 1.3 Stealth | 2 | 2.2 Fighting | 3 | 3.2 Ranged Weapons | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 90 | || 90 Armour: Leather armour | 14 | || 14 Dodge: Dodged | 19 | || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1496 | 1428 | 68 | 20 | 1191 | 2 | 748.0 | Dungeon | 1496 | 1428 | 68 | 20 | 1191 | 2 | 748.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 954 daAuts D:2: 542 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+