nimuck Level 1 of the Dungeon (0, 0, D:1) a +0 sling (2, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 19, D:1) a +0 dagger (19, 1, D:1) a +0 mace (21, 1, D:1) a hobgoblin corpse (skeletalised by now) (21, 11, D:1) a +0 robe (22, 16, D:1) a jackal corpse (skeletalised by now) (25, -2, D:1) a +0 robe (25, 18, D:1) a jackal skeleton (28, 31, D:1) a +0 whip a kobold corpse (skeletalised by now) (28, 37, D:1) a hobgoblin corpse (skeletalised by now) (28, 38, D:1) a +0 spear (31, 6, D:1) a hobgoblin skeleton (31, 12, D:1) a rat skeleton (33, -10, D:1) a +0 dagger (35, 16, D:1) a +0 short sword (38, 8, D:1) a rat skeleton (40, -6, D:1) a bat corpse (skeletalised by now) (40, 26, D:1) a +0 spear (40, 37, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a ball python corpse (skeletalised by now) (48, 9, D:1) a +0 club (51, 10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, -1, D:2) 15 gold pieces (1, 0, D:2) a +0 trident (1, 1, D:2) 11 gold pieces (2, -2, D:2) a +0 pair of gloves of fire (unseen) (2, 0, D:2) the inkwell talisman of the Blind Marksman {rC+ Dex+2 SInv} [inkwell talisman] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (3, 0, D:2) a +0 ring mail (4, 0, D:2) a +0 hand axe (5, -16, D:2) a ball python corpse (8, -3, D:2) an adder corpse (11, -37, D:2) a quill talisman (28, 13, D:2) a frilled lizard corpse (skeletalised by now)