nock Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, 19, D:1) a +0 short sword (6, -7, D:1) a potion of curing (15, 18, D:1) a rat skeleton (17, -7, D:1) a frilled lizard skeleton (24, 0, D:1) a +0 ring mail (32, 8, D:1) a potion of mutation (36, 23, D:1) 2 potions of brilliance (48, -5, D:1) a ring of poison resistance (50, -5, D:1) a potion of curing Level 2 of the Dungeon (0, 0, D:2) a parchment of Death's Door (1, -28, D:2) a frilled lizard corpse (skeletalised by now) (3, -1, D:2) a potion of curing (5, -25, D:2) a quokka corpse (skeletalised by now) (10, -25, D:2) a +0 whip a potion of curing (14, -19, D:2) 4 poisoned darts (14, -12, D:2) a +0 hand axe an orc corpse (skeletalised by now) (15, -16, D:2) a +0 robe (15, 17, D:2) a +0 dagger (16, -17, D:2) a +0 ring mail (20, -21, D:2) a +0 club (26, -39, D:2) a +0 dagger (33, -16, D:2) a +0 morningstar (35, 4, D:2) a +0 club a kobold skeleton (37, -25, D:2) a rat skeleton (39, 0, D:2) a bat corpse (skeletalised by now) (39, 14, D:2) a +0 leather armour (59, -4, D:2) a ball python corpse (skeletalised by now) (59, 1, D:2) a +0 dagger a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Balu's Weapon Shoppe a +1 dagger of draining (137 gold) a +0 flail (45 gold) 6 silver javelins (702 gold) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} (538 gold) Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. a +2 rapier of venom (241 gold) a +0 rapier (71 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) a +0 hand axe (39 gold) 2 boomerangs (52 gold) (10, -3, D:3) a +0 short sword a +0 chain mail an adder corpse (skeletalised by now) an orc corpse (skeletalised by now) (12, -22, D:3) a staff of necromancy (12, -15, D:3) a +0 club a goblin skeleton (13, -36, D:3) 2 poisoned darts a +0 dagger (19, -10, D:3) a +0 short sword (19, -6, D:3) a +0 club (29, 15, D:3) 5 poisoned darts a +0 short sword (30, -26, D:3) a quokka corpse (skeletalised by now) (33, -33, D:3) a +0 war axe (34, -35, D:3) a +0 leather armour (35, -33, D:3) a +0 short sword (44, -4, D:3) a +0 scale mail (47, -11, D:3) a +6 ring of intelligence (50, 19, D:3) a +0 hand axe (58, 11, D:3) the quill talisman of Okawaru's Benevolence {*Silence Str+2 Slay+5} [quill talisman] *Silence: It may silence you when you take damage. Str+2: It affects your strength (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (62, -2, D:3) the +4 ring mail "Mybug" {rElec rCorr Str-3 Dex+4} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (65, -32, D:3) a +0 whip (66, -24, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (2, -20, D:4) a +0 dagger (2, -18, D:4) a hound skeleton (2, -12, D:4) a +0 robe (9, 7, D:4) a ball python skeleton (12, -23, D:4) a ball python corpse (skeletalised by now) (13, -28, D:4) a parchment of Death's Door (13, -18, D:4) a ball python corpse (skeletalised by now) (13, -17, D:4) a +0 robe (13, 15, D:4) a potion of enlightenment (14, 1, D:4) a potion of ambrosia (18, 12, D:4) a +0 leather armour (19, -27, D:4) a +0 leather armour (19, 8, D:4) a +1 dagger of electrocution (21, -30, D:4) a potion of attraction (22, -22, D:4) a +0 robe (24, -27, D:4) a ball python corpse (skeletalised by now) (29, 5, D:4) a +0 whip a gnoll skeleton (30, -11, D:4) a potion of moonshine (35, 2, D:4) a +0 robe a +0 club a gnoll skeleton (36, 3, D:4) a +0 club a gnoll skeleton (41, 3, D:4) a +0 flail (45, -25, D:4) a +0 giant club an ogre corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +4 ring of protection (10, 24, D:5) the orb of Beastly Beauty {Mesmerism, rPois rF- rN+ Hexes} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. (12, -10, D:5) a +0 leather armour (23, 14, D:5) a +0 scythe a +0 robe (25, -2, D:5) a potion of curing (40, -11, D:5) 2 potions of ambrosia (40, 7, D:5) a +0 ring mail (42, -23, D:5) a staff of fire (44, 7, D:5) a +0 robe (49, 10, D:5) a +0 rapier (56, -2, D:5) a potion of curing Level 6 of the Dungeon (10, 1, D:6) a parchment of Hellfire Mortar (11, 3, D:6) 16 gold pieces