nock Level 1 of the Dungeon (0, 0, D:1) a potion of heal wounds (0, 34, D:1) a +0 short sword a kobold corpse (skeletalised by now) (5, 11, D:1) a +0 dagger a kobold skeleton (7, 13, D:1) a +0 short sword 2 stones (8, 17, D:1) 6 gold pieces (8, 29, D:1) a potion of curing (12, 11, D:1) a +0 club a kobold skeleton (19, 36, D:1) a potion of might (21, 7, D:1) a potion of enlightenment (33, 36, D:1) a +0 leather armour (37, 12, D:1) a jackal corpse (skeletalised by now) (38, 11, D:1) a jackal corpse (skeletalised by now) (39, 12, D:1) a +0 club (39, 16, D:1) a human skeleton (39, 17, D:1) a human skeleton (41, 9, D:1) a potion of might (41, 15, D:1) a +0 mace (42, 15, D:1) a +0 falchion (43, 8, D:1) a human corpse (skeletalised by now) (43, 15, D:1) a +0 falchion (44, 7, D:1) a human corpse (skeletalised by now) (44, 9, D:1) a human corpse (skeletalised by now) (44, 27, D:1) a frilled lizard corpse (skeletalised by now) (45, 15, D:1) a +0 mace (46, 15, D:1) a +0 spear (47, 7, D:1) a human corpse (skeletalised by now) (47, 8, D:1) a human corpse (skeletalised by now) (47, 9, D:1) a human corpse (skeletalised by now) (47, 15, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a potion of invisibility (3, -20, D:2) a ball python corpse (skeletalised by now) (14, -3, D:2) a +0 spear a +0 robe (16, -16, D:2) an adder skeleton (21, -15, D:2) a +0 short sword (21, -5, D:2) a potion of mutation (24, -10, D:2) a potion of haste (25, -18, D:2) a +0 hand axe (28, 6, D:2) a +0 short sword 4 stones a kobold skeleton a hobgoblin skeleton (30, 7, D:2) a hobgoblin skeleton (32, -21, D:2) a jackal corpse (skeletalised by now) (33, -10, D:2) a +0 robe (33, 5, D:2) 3 large rocks (36, -24, D:2) a staff of air (38, 8, D:2) 2 potions of might (43, -2, D:2) a +0 short sword (43, 3, D:2) a +0 short sword (47, 10, D:2) a ball python corpse (skeletalised by now) (48, 15, D:2) a +0 short sword (49, -14, D:2) a quokka corpse (skeletalised by now) (53, -22, D:2) a +0 ring mail (56, -20, D:2) a jackal corpse (skeletalised by now) (58, -2, D:2) a potion of ambrosia (63, 2, D:2) a +0 club Level 3 of the Dungeon [Shop] Loamuc's Weapon Emporium 3 poisoned darts (21 gold) a +0 club (6 gold) a +0 dagger (24 gold) the +0 war axe of the Extremes {venom, rN+ Will+ Int+2} (302 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. 6 large rocks (108 gold) a +0 hand axe (36 gold) 4 poisoned darts (28 gold) a +0 long sword (42 gold) a +0 trident (42 gold) 3 poisoned darts (21 gold) (0, 0, D:3) a +0 leather armour (8, -3, D:3) 2 potions of curing (9, 0, D:3) a +0 short sword a +0 scale mail an orc corpse a jackal corpse (10, 10, D:3) a +0 ring mail (11, -2, D:3) a jackal corpse (11, -1, D:3) a jackal corpse (11, 1, D:3) a +0 flail an orc corpse (14, -27, D:3) a +0 hand axe (15, -31, D:3) a +0 robe (15, -2, D:3) an adder corpse (skeletalised by now) (16, 4, D:3) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). It cannot be enchanted further. (32, -30, D:3) a potion of brilliance (36, -26, D:3) a +0 dagger (39, 15, D:3) a +0 robe (44, -1, D:3) a frilled lizard corpse (skeletalised by now) (44, 1, D:3) a +0 mace (45, 1, D:3) a potion of enlightenment