Dungeon Crawl Stone Soup version 0.35-a0-1217-ge6073d6e6b (webtiles) character file. Game seed: 6760163288932021690 0 nodap the Changeling (level 1, 16/16 HPs) Began as a Merfolk Stalker on Oct 5, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). nodap the Changeling (Merfolk Stalker) Turns: 0, Time: 00:00:07 Health: 16/16 AC: 0 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 18 Spells: 0/0 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (body armour unavailable) rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.07/turn b - gecko talisman %: no passive effects @: gecko-form A: autotomy, stealthy, cold-blooded, (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You were a hypnotic gecko-hybrid. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Talismans b - a gecko talisman (worn) c - a mist talisman Potions A - 3 potions of attraction Baubles b - 3 centipede baubles Skills: + Level 2.1 Fighting + Level 2.4 Short Blades + Level 1.3 Dodging + Level 3.2 Stealth + Level 4.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: Innate Abilities, Weirdness & Mutations You are a hypnotic gecko-hybrid. When badly injured, your tail breaks off to distract enemies. You have a higher chance of stabbing distracted enemies. You are stealthy. You are cold-blooded and may be slowed by cold attacks. Your body armour, gloves and boots are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, nodap the Merfolk Stalker. No one who enters this dungeon returns the same. But you must have the Orb of Zot, hidden deep inside... Press ? for a list of commands and other information. Found a thick smoking staff. Found a staircase leading out of the dungeon. Enter note: Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##+###+## #≈.≈≈≈.≈# #≈≈.≈.≈≈# #.#≈≈...≈≈###. #.|.≈.l.≈..... #.#≈≈...≈≈###. #≈≈.≈.≈≈# #≈.≈≈≈.≈# ##+###+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nodap the Merfolk Stalker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, minmay_statues_item, minmay_misc_feat_plants Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+