Dungeon Crawl Stone Soup version 0.33-a0-1087-g28ef6d8391 (webtiles) character file. Game seed: 16718085950142726499 156 nuzel the Trooper (level 4, -2/40 HPs) Began as a Demigod Wanderer on Mar 14, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:01:44 (2537 turns). nuzel the Trooper (Demigod Wanderer) Turns: 2537, Time: 00:01:44 Health: -2/40 AC: 6 Str: 18 XL: 4 Next: 92% Magic: 8/19 EV: 9 Int: 15 God: Gold: 195 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . o - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . c - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of guardian spirit Stlth M - ring of magical power HPRegen 0.00/turn (no ring) MPRegen 0.16/turn %: guardian spirit @: lethally poisoned (-2 -> -21), inhibited regen A: high MP 1, forlorn, divine attributes, antennae 1, inhibited regeneration, wild magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 195 gold pieces. Inventory: Hand Weapons a - a +0 club o - a +2 dagger of venom (weapon) Missiles m - 5 silver javelins Armour c - a +0 scale mail (worn) p - a +1 leather armour of poison resistance Jewellery h - an amulet of guardian spirit (worn) D - a +6 ring of dexterity M - a ring of magical power (worn) Scrolls d - a scroll of poison {unknown} f - a scroll of fog {unknown} i - a scroll of amnesia {unknown} k - a scroll of revelation {unknown} n - a scroll of blinking {unknown} q - a scroll of brand weapon {unknown} Potions b - 2 potions of attraction g - a potion of might {unknown} l - a potion of curing Skills: + Level 3.7 Fighting - Level 1.7 Armour + Level 2.0 Dodging - Level 2.6 Spellcasting - Level 1.7 Conjurations - Level 1.7 Necromancy - Level 1.0 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Shock Conj/Air 24% 1d4 52% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 18% 2d8 52% 2 Searing Ray Conj 18% 2d5 52% 2 Sublimation of Blood Necr 9% N/A 52% 2 Apportation Tloc 4% N/A 63% 1 Sandblast Erth 4% 2d4 63% 1 Jinxbite Hex 4% N/A 77% 2 Stone Arrow Conj/Erth 12% 3d7 86% 3 Passwall Erth 2% N/A 93% 3 Alistair's Intoxication Alch 1% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21415 Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small antennae on your head. You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. Message History The puff of flame misses the water moccasin. The now-empty wand crumbles to dust. You feel sick. The water moccasin bites you. You take 3 damage, and have 17/40 hp. It was a potion of cancellation. You feel magically purged. You feel sick. The water moccasin barely misses you. You take 1 damage, and have 16/40 hp. It was a potion of curing. You feel better. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You aren't carrying any items that you can evoke. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. A pair of antennae grows on your head! Your regeneration stops near monsters. You feel very sick. The water moccasin bites you! You take 8 damage, and have 13/40 hp. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The water moccasin closely misses you. You take 3 damage, and have 10/40 hp. You closely miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You take 3 damage, and have 7/40 hp. You barely miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. You take 5 damage, and have 2/40 hp. You barely miss the water moccasin. The water moccasin is moderately wounded. You die... #### ### .# ##...##.## .##. #........ .... #........ ... #...##<# ..# ##...##.###..###. #.....#...S...... #.....'..@....... #.....#.......... #.....#.......... ###########.############ .......####.####### ###### ..................# ..... ...........)......+ ..... ..###.##.##.####### #..# ### ####.##+############..######. You could see a water moccasin (very poisoned). Vanquished Creatures A crimson imp (D:3) Natasha (twice) (D:3) 2 adders 2 dart slugs (D:1) 2 ribbon worms (D:3) An orc (D:4) 3 ball pythons 3 endoplasms 2 giant cockroaches 7 goblins 5 hobgoblins 3 kobolds 2 quokkas (D:1) 5 bats 3 frilled lizards 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Demigod Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 club, a potion | of attraction, a +0 scale mail; and the following spell | memorised: Shock; and the following spells available to | memorise: Grave Claw, Searing Ray, Sublimation of Blood, | Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 30 | D:1 | Reached skill level 1 in Fighting 299 | D:1 | Reached XP level 2. HP: 24/24 MP: 8/8 435 | D:1 | Reached skill level 2 in Fighting 1092 | D:2 | Reached XP level 3. HP: 30/30 MP: 9/9 1798 | D:3 | Reached skill level 3 in Fighting 2074 | D:3 | Noticed Natasha 2079 | D:3 | Killed Natasha 2080 | D:3 | Reached skill level 1 in Dodging 2080 | D:3 | Reached XP level 4. HP: 32/38 MP: 10/10 2333 | D:3 | Noticed Natasha 2340 | D:3 | Killed Natasha 2521 | D:4 | Noticed a water moccasin 2533 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2533 | D:4 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 2533 | D:4 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 2536 | D:4 | HP: 2/40 [poisoned by a water moccasin] 2537 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, minmay_misc_feat_x D:2: kennysheep_six_static_rooms, layout_loops_cross, basic_altar, grunt_ministairs_8 D:3: layout_loops_ring, grunt_temple_overflow_lords_of_destruction, dreamdust_ecumenical_altar_hidden_monk_grotto, uniq_natasha D:4: minmay_door_path, layout_gridville, okawaru_altar_gauntlet_db, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.7 Dodging | 1 2 | 2.0 Armour | | 1.7 Spellcasting | | 2.6 Conjurations | | 1.7 Necromancy | | 1.7 Evocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 141 | || 141 Dagger | 23 | 47 || 70 Cast: Shock | 1 | || 1 Evoke: Wand | | 1 || 1 Use: Potion | | 3 || 3 Armour: Scale mail | 161 | 39 || 200 Dodge: Dodged | 105 | 16 || 121 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2584 | 2466 | 118 | 0 | 1992 | 4 | 646.0 | Dungeon | 2584 | 2466 | 118 | 0 | 1992 | 4 | 646.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 902 daAuts D:2: 864 daAuts D:3: 736 daAuts D:4: 81 daAuts