Dungeon Crawl Stone Soup version 0.34-a0-3-g68670cc5b6 (webtiles) character file. Game seed: 15005973641704701112 1 nuzel the Magician (level 1, 0/16 HPs) Began as a Demigod Wanderer on Apr 28, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (68 turns). nuzel the Magician (Demigod Wanderer) Turns: 68, Time: 00:00:08 Health: 0/16 AC: 3 Str: 11 XL: 1 Next: 13% Magic: 7/7 EV: 11 Int: 14 God: Gold: 6 SH: 0 Dex: 15 Spells: 7/7 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Scrolls b - a scroll of fear Skills: + Level 1.1 Fighting - Level 2.6 Dodging - Level 3.6 Spellcasting - Level 1.0 Alchemy You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 12% 1d1 17% 1 Freeze Ice 8% 1d3 21% 1 Magic Dart Conj 8% 1d3 21% 1 Construct Spike Launche Frge 4% 2d3 30% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 47% 3 Vampiric Draining Necr 2% 2d6 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5931 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. The jackal is moderately wounded. The jackal misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal attacks as it pursues you! The jackal misses you. You hit the jackal. The jackal is almost dead. The jackal misses you. The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal misses you. The jackal bites you. You take 2 damage, and have 6/16 hp. You closely miss the jackal. The jackal is moderately wounded. The jackal misses you. x2 The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/16 hp. You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. You die... ##. ## ... #.###### ... #......####.# . #....#......# ...## ###h.......## ...Kb.#bh@........# #Kh#####'###.# #### #.#.#d# ###.### #f#.#O# ###.### #Q#.#M# ###.### #h#.#V# You could see 3 jackals, a bat and a kobold. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Demigod Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 dagger, a | scroll of fear, a +0 robe, a +0 pair of boots; and the | following spells available to memorise: Poisonous Vapours, | Freeze, Magic Dart, Construct Spike Launcher, Mephitic | Cloud, Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 7/7 2 | D:1 | Noticed an elf 2 | D:1 | Noticed a spriggan 4 | D:1 | Noticed a gargoyle 4 | D:1 | Noticed a human 6 | D:1 | Noticed a barachi 8 | D:1 | Noticed an octopode 8 | D:1 | Noticed a ghoul 12 | D:1 | Noticed a dwarf 12 | D:1 | Noticed a formicid 14 | D:1 | Noticed a demonspawn 14 | D:1 | Noticed a naga 16 | D:1 | Noticed a minotaur 16 | D:1 | Noticed a demigod 18 | D:1 | Noticed an armataur 18 | D:1 | Noticed a djinni 20 | D:1 | Noticed a merfolk 20 | D:1 | Noticed a troll 22 | D:1 | Noticed a felid 22 | D:1 | Noticed a vampire 24 | D:1 | Noticed a tengu 26 | D:1 | Noticed a vine stalker 26 | D:1 | Noticed an oni 28 | D:1 | Noticed a draconian 68 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_rooms, shapermc_ecumenical_altar_mp_highgroup, kennysheep_minor_cross, skrybe_limestone_x Action || total ---------------------------++------- Melee: Dagger || 27 Armour: Robe || 26 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 0 | 38 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 0 | 38 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 68 daAuts