Dungeon Crawl Stone Soup version 0.34-a0-5-gdfa2712768 (webtiles) character file. Game seed: 14214270307599025747 0 nuzel the Ducker (level 1, 8/16 HPs) Began as a Demigod Wanderer on Apr 29, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (46 turns). nuzel the Ducker (Demigod Wanderer) Turns: 46, Time: 00:00:05 Health: 8/16 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Scrolls e - a scroll of fog Potions c - a potion of curing f - a potion of heal wounds {unknown} Skills: + Level 1.0 Fighting + Level 1.0 Throwing + Level 3.6 Dodging + Level 1.7 Spellcasting + Level 1.7 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level p - Poisonous Vapours Alch/Air 12% 1d1 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 1% 3d5 86% 4 Sticky Flame Fire/Alch 3% 2d4 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5952 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A hobgoblin is nearby! A hobgoblin is nearby! A bat comes into view. The bat hits you but does no damage. You hit the bat. The bat is moderately wounded. The hobgoblin shouts! The bat barely misses you. A quokka comes into view. The bat misses you. The bat hits you but does no damage. You barely miss the hobgoblin. The bat hits you but does no damage. The hobgoblin misses you. You hit the hobgoblin but do no damage. The bat hits you but does no damage. The bat barely misses you. The hobgoblin hits you. A quokka comes into view. You take 1 damage, and have 15/16 hp. You completely miss the hobgoblin. The bat hits you but does no damage. The hobgoblin hits you. The quokka closely misses you. The hobgoblin misses you. You take 3 damage, and have 12/16 hp. You hit the hobgoblin but do no damage. The bat closely misses you. The quokka barely misses you. The hobgoblin hits you. You take 4 damage, and have 8/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... .. .. ##.#. .. ... #....#.###... #...?....r... #............ #..........# #####...#.....## ........b@g....# ..........r....# ####...#.....## #...#.....# #...#.....# #...#.....# ####.##.....# #.....#.....###### #.....#.....##...# You could see 2 quokkas, a hobgoblin and a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Demigod Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 club, a +0 | pair of gloves, a potion of curing, a +0 robe, a scroll of | fog; and the following spell memorised: Poisonous Vapours; | and the following spells available to memorise: Fulminant | Prism, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 46 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic Action || total ---------------------------++------- Melee: Club || 5 Armour: Robe || 8 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 47 | 47 | 0 | 0 | 36 | 1 | 47.0 | Dungeon | 47 | 47 | 0 | 0 | 36 | 1 | 47.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 47 daAuts