Dungeon Crawl Stone Soup version 0.34-a0-28-gcc4a5a2413 (webtiles) character file. Game seed: 6645980414180875359 6 nuzel the Covered (level 1, 16/16 HPs) Began as a Demigod Wanderer on May 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (101 turns). nuzel the Covered (Demigod Wanderer) Turns: 101, Time: 00:00:09 Health: 16/16 AC: 4 Str: 13 XL: 1 Next: 60% Magic: 4/4 EV: 8 Int: 17 God: Gold: 19 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . a - +2 short sword rCold . . . (no offhand) rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes, deformed body, sense surroundings 1, subdued magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +2 short sword (weapon) Armour b - a +0 scale mail (worn) Scrolls c - a scroll of teleportation Skills: + Level 1.2 Fighting - Level 2.6 Short Blades - Level 3.6 Armour - Level 1.0 Spellcasting - Level 1.7 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 20% 1d4 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 5% N/A 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5900 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Armour fits poorly on your strangely shaped body. You passively map a small area around you. Your spells are a little easier to cast, but a little less powerful. Message History You kill the ball python! The jackal bites you. You take 1 damage, and have 13/16 hp. You hit the jackal. The jackal is almost dead. The jackal bites you. You take 1 damage, and have 12/16 hp. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal bites you but does no damage. You take 2 damage, and have 11/16 hp. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You take 2 damage, and have 9/16 hp. You hit the jackal. You kill the jackal! It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. Your body twists and deforms. You feel a strange attunement to the structure of the dungeons. HP restored. Things that are here: a jackal corpse; a jackal corpse Found a robe. Found a stone staircase leading down. You now have 19 gold pieces (gained 14). A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear a shout! A goblin is nearby! You aren't carrying any potions. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. A giant cockroach comes into view. A kobold comes into view. It is wielding a +0 short sword. You see here a +0 dagger of draining. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) , , * , , ##### , ....### , * * #.....# ... * #.....# * .... , #.....# *..... , , * #.....## ....., #...@.g###..... , #..........K... , #......B...## * #..........# , , *....####.....# #....# , , .... #.....# #....# #... #.....# #....##. ,, #... ###.### #....##. * #..####....##. You could see a giant cockroach, a goblin and a kobold. Vanquished Creatures 4 jackals (D:1) A ball python (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Demigod Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +2 short sword, a | +0 scale mail, a scroll of teleportation; and the following | spell memorised: Kinetic Grapnel; and the following spells | available to memorise: Launch Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 35 | D:1 | Reached skill level 1 in Fighting 41 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 41 | D:1 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 41 | D:1 | Gained mutation: You passively map a small area around you. | [potion of mutation] 101 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, minmay_bisected Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Short Blades | | 2.6 Armour | | 3.6 Spellcasting | | 1.0 Forgecraft | | 1.7 Action || total ---------------------------++------- Melee: Short sword || 13 Use: Potion || 1 Armour: Scale mail || 9 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 99 | 99 | 0 | 0 | 75 | 1 | 99.0 | Dungeon | 99 | 99 | 0 | 0 | 75 | 1 | 99.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 99 daAuts