Dungeon Crawl Stone Soup version 0.34-a0-1071-g4a20da8d68 (webtiles) character file. Game seed: 14093433694026698832 154 nuzel the Trooper (level 5, 1/42 HPs) Began as a Human Monk on Nov 2, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:20 (1796 turns). nuzel the Trooper (Human Monk) Turns: 1796, Time: 00:01:20 Health: 1/42 AC: 7 Str: 13 XL: 5 Next: 35% Magic: 5/5 EV: 13 Int: 11 God: Gold: 42 SH: 0 Dex: 21 Spells: 4/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - orb {Light} rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + c - +6 ring of dexterity HPRegen 0.27/turn d - +4 ring of protection MPRegen 0.09/turn %: no passive effects @: weak-willed, glowing A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +1 robe (worn) b - an orb of light (worn) Jewellery c - a +6 ring of dexterity (worn) d - a +4 ring of protection (worn) Wands a - a wand of flame (14) Scrolls r - 3 scrolls of revelation i - 2 scrolls of identify Potions a - 2 potions of ambrosia A - a potion of attraction g - a potion of magic Skills: + Level 4.2 Fighting + Level 4.1 Dodging + Level 4.1 Unarmed Combat You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 34% 1 Construct Spike Launche Frge 0% 2d3 47% 2 Sigil of Binding Hex 0% N/A 71% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 98% 4 Passage of Golubria Tloc 0% N/A 98% 4 Bombard Conj/Erth 0% 9d1 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16229 Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The orc wizard is heavily wounded. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes for a moment. The orc barely misses you. The orc completely misses you. As you read the scroll labelled LIWASI SYS, it crumbles to dust. You assume a fearsome visage. The orc looks frightened! x2 The orc wizard looks frightened! It was a scroll of fear. As you read the scroll labelled HEIH NICKEUR, it crumbles to dust. Your attack snaps the orc out of its fear. x2 Your attack snaps the orc wizard out of its fear. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard barely misses you. The orc misses you. x2 You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard completely misses you. The orc closely misses you. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard misses you. The orc misses you. The orc barely misses you. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The orc misses you. The orc barely misses you. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc completely misses you. The orc hits you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.###....##.##### ##.. # #............####... #.##.###.#........## #. #.###.##..#.#.### #.##.#...###......)† ##.#....### #.#.#..#† ##..#....# #....^... #....o##.######....##. #...o@............###. .....o####.######.#. .. ...... #.# ...## ##. ..... #.# .## #. ..... #.# .. .... .# .# #.:. . You could see an orc wizard (invisible, weak-willed) and 2 orcs. Vanquished Creatures An orc priest (D:3) Jessica (D:3) Ijyb (D:3) 3 adders 5 dart slugs An orc (D:3) 3 endoplasms (D:1) 2 hobgoblins (D:1) 4 quokkas 3 ball pythons 6 bats 4 frilled lizards 3 goblins 6 kobolds 7 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Human Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 109 | D:1 | Reached XP level 2. HP: 18/24 MP: 2/2 619 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1301 | D:2 | Reached XP level 4. HP: 37/37 MP: 4/4 1397 | D:3 | Found Apna's General Store. 1401 | D:3 | Noticed Ijyb 1450 | D:3 | Killed Ijyb 1602 | D:3 | Noticed Jessica 1608 | D:3 | Killed Jessica 1609 | D:3 | Reached XP level 5. HP: 25/42 MP: 5/5 1794 | D:3 | HP: 2/42 [orc/+0 club (4)] 1796 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms, chequers_serial_rivers_micro_b D:2: layout_basic D:3: layout_rooms, good_gods_mini_temple, mainiacjoe_overflow_alcove_1, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c, serial_shops, shop, uniq_ijyb, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_grinder, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 4 | 4.2 Dodging | 4 | 4.1 Unarmed Combat | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 126 | 86 || 212 Melee: Unarmed | 126 | 86 || 212 Drink: Haste | | 1 || 1 Moonshine | | 1 || 1 Magic | | 1 || 1 Read: Identify | | 1 || 1 Summoning | | 1 || 1 Enchant armour | | 1 || 1 Torment | | 1 || 1 Blinking | | 1 || 1 Revelation | | 1 || 1 Fear | | 1 || 1 Vulnerability | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 64 | 74 || 138 Dodge: Dodged | 82 | 68 || 150 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1770 | 1722 | 48 | 106 | 1251 | 3 | 590.0 | Dungeon | 1770 | 1722 | 48 | 106 | 1251 | 3 | 590.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 812 daAuts D:1: 572 daAuts D:3: 384 daAuts