nwi Level 1 of the Dungeon [Shop] Guatsups's Antique Weapon Boutique a +0 short sword (87 gold) a +0 mace (87 gold) a +0 short sword (87 gold) a +0 hand axe (87 gold) a +0 hand axe (87 gold) a +5 spectral lajatang (1870 gold) a +1 antimagic orcbow (551 gold) [Shop] Qimodd's Jewellery Emporium a ring of protection from fire (unknown) (300 gold) a +5 ring of evasion (unknown) (432 gold) a +4 ring of protection (unknown) (432 gold) an amulet of reflection (360 gold) the amulet "Erchoasu" {Rampage Acrobat Slay+2} (544 gold) [amulet of the acrobat] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Acrobat: It increases your evasion after moving or waiting. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +6 ring of dexterity (unknown) (432 gold) a ring of flight (unknown) (210 gold) a ring of protection from cold (unknown) (300 gold) [Shop] Kiuh's Armour Emporium a +0 leather armour (20 gold) a +0 helmet (45 gold) a +0 plate armour (180 gold) an orb of pyromania (260 gold) a +2 scale mail of poison resistance (180 gold) a +0 robe (9 gold) a +0 chain mail (60 gold) the +5 ring mail of Saont {rPois Str+2} (444 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 leather armour (20 gold) (0, 0, D:1) a goblin corpse (skeletalised by now) (1, 0, D:1) a +0 dagger (3, 13, D:1) a bat corpse (skeletalised by now) (6, 35, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (8, 16, D:1) a bat skeleton (8, 17, D:1) a bat skeleton (10, 35, D:1) a jackal skeleton (14, 16, D:1) a frilled lizard skeleton (15, 20, D:1) a quokka skeleton (16, 52, D:1) a +0 dagger (18, 3, D:1) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (18, 52, D:1) a ball python skeleton (20, 48, D:1) a +0 club a goblin corpse (skeletalised by now) (24, 7, D:1) a bat corpse (skeletalised by now) (33, 45, D:1) a ball python skeleton (41, 36, D:1) a bat skeleton (42, 33, D:1) a +0 scale mail a hobgoblin skeleton (55, 22, D:1) a +0 club a goblin corpse (skeletalised by now) (55, 36, D:1) a +0 dagger (58, 18, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (3, 35, D:2) a frilled lizard skeleton (3, 37, D:2) a +0 short sword (4, 10, D:2) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (5, 11, D:2) a +0 whip a kobold corpse (skeletalised by now) (15, 24, D:2) a rat corpse (skeletalised by now) (18, 35, D:2) the +0 robe of the Merchant {+Inv rC++ Int+4 Dex-2} +Inv: It lets you turn invisible. rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (18, 39, D:2) a +0 chain mail (38, 22, D:2) a +0 dagger a goblin skeleton (45, 6, D:2) a +0 whip (48, -1, D:2) a +0 mace (49, 26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a spore talisman (unseen) (4, -1, D:3) a scroll of teleportation (5, 3, D:3) a potion of might (7, -1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (12, -7, D:3) 15 gold pieces (12, -6, D:3) 7 gold pieces (13, -6, D:3) 7 gold pieces (26, -24, D:3) a +0 club a hobgoblin corpse a hobgoblin corpse (31, -30, D:3) a +0 dagger (38, -23, D:3) an adder corpse (53, -12, D:3) a +0 club (56, -9, D:3) a bat corpse