Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 12779707658013515715 11 o0o the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on May 14, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:41 (368 turns). o0o the Conjurer (Deep Elf Conjurer) Turns: 368, Time: 00:00:41 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 13% Magic: 8/8 EV: 11 Int: 22 God: Gold: 39 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Grave Claw Necr 6% 2d7 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You encounter a hobgoblin. It is wielding a +0 whip. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the hobgoblin! You kill the hobgoblin! Your Conjurations skill increases to level 5! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You pick up a parchment of Grave Claw and begin reading... You add the spell Grave Claw to your library. You see here a staff of fire. Things that are here: a +0 dagger; a kobold corpse There is an entrance to Zelik's Weapon Shop here. Things that are here: a +0 whip; a rat corpse; a frilled lizard corpse d - an orange potion There is an entrance to Zelik's Weapon Shop here. Things that are here: a +0 whip; a rat corpse; a frilled lizard corpse Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....+ .##......# #.....####.##.####.# #.####.....##.# #.# #. #.....##.# #.# #. #..|..##.# #.# #. #.....##.# #.# #.....##.# #.# #)....##.# #.# ######@....##.# #.# #..........##.####.# #.####....###....#.# #....# #....#.# #....# #....#.# ...##### #....#.# #.#. #......# # #. #.#.#### #. #.#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | o0o the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 288 | D:1 | Found Zelik's Weapon Shop. 318 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 326 | D:1 | Reached skill level 5 in Conjurations 368 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, serial_shops, shop, serial_park_square3 [serial_park_minivault_5x5_5] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 22 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 368 | 368 | 0 | 0 | 325 | 1 | 368.0 | Dungeon | 368 | 368 | 0 | 0 | 325 | 1 | 368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 368 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+