o2o2o2 Level 1 of the Dungeon (6, 1, D:1) a hobgoblin corpse (skeletalised by now) (8, 7, D:1) a jackal corpse (skeletalised by now) (8, 8, D:1) a jackal corpse (skeletalised by now) (8, 9, D:1) a bat corpse (skeletalised by now) (9, 0, D:1) a +0 short sword (14, 1, D:1) a ball python skeleton (17, 0, D:1) a quokka skeleton (23, 13, D:1) a +0 robe a human skeleton (26, -3, D:1) a +0 leather armour (32, 5, D:1) a +0 whip a kobold skeleton (33, 1, D:1) a +0 dagger (33, 6, D:1) a ball python skeleton (36, 17, D:1) a +0 club (37, 11, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (38, 11, D:1) a +0 whip a kobold corpse (skeletalised by now) (45, -7, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Kaydghi's Magic Scroll Shop a scroll of summoning (unknown) (133 gold) 2 scrolls of enchant armour (unknown) (210 gold) a scroll of fog (unknown) (56 gold) a scroll of amnesia (56 gold) a scroll of amnesia (56 gold) a scroll of poison (unknown) (56 gold) a scroll of fear (56 gold) (0, 0, D:2) a +0 club (5, 9, D:2) a rat skeleton (10, 39, D:2) a +0 leather armour (13, 46, D:2) a +0 leather armour (20, 21, D:2) an inkwell talisman (24, 25, D:2) a storm talisman (25, 7, D:2) an inkwell talisman (25, 10, D:2) a +0 ring mail (25, 13, D:2) a hobgoblin corpse (skeletalised by now) (33, 33, D:2) an adder skeleton (35, 33, D:2) a hobgoblin skeleton (40, -2, D:2) a hobgoblin corpse (skeletalised by now) (40, -1, D:2) a ball python corpse (skeletalised by now) (40, 18, D:2) a medusa talisman Level 3 of the Dungeon (2, 8, D:3) a ball python corpse (skeletalised by now) (3, 9, D:3) a +0 dagger a kobold corpse (skeletalised by now) (4, -3, D:3) a +0 flail (15, 10, D:3) a ball python skeleton (17, 4, D:3) a potion of lignification (18, 2, D:3) a scroll of teleportation (19, 4, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (19, 6, D:3) a +0 whip (19, 7, D:3) a throwing net a +0 spear a +0 club a +0 whip a +0 robe a gnoll corpse a ribbon worm corpse (20, 2, D:3) a potion of moonshine (21, 4, D:3) a scroll of revelation (46, 3, D:3) a frilled lizard skeleton (51, -2, D:3) an adder skeleton Level 4 of the Dungeon (7, 35, D:4) a +0 whip (10, -10, D:4) a +0 war axe (11, 10, D:4) a +0 club (11, 11, D:4) an iguana corpse (skeletalised by now) (21, -16, D:4) a +0 ring mail (22, 9, D:4) a +0 club a gnoll corpse (skeletalised by now) (22, 10, D:4) a +2 heavy spear a +0 ring mail a gnoll corpse (skeletalised by now) (22, 11, D:4) a +2 flail of draining a +0 club a gnoll corpse (skeletalised by now) (23, 10, D:4) a +0 club a +0 flail (25, -12, D:4) a hobgoblin skeleton (25, -10, D:4) a hound skeleton (26, 28, D:4) a +0 dagger 3 stones a kobold skeleton (28, 25, D:4) a +0 short sword 3 stones a kobold skeleton (46, -4, D:4) a +0 scale mail (50, 2, D:4) a +0 club (54, 19, D:4) a ball python skeleton (56, -2, D:4) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (57, 0, D:4) a +0 whip a +0 scale mail (61, -10, D:4) a hobgoblin skeleton (64, -16, D:4) a +0 robe (64, 32, D:4) a +0 giant club (65, -10, D:4) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further.