Dungeon Crawl Stone Soup version 0.33-a0-797-g2b3b4944bb (webtiles) character file. Game seed: 1144291719556453905 1002 okmg321 the Magician (level 8, -8/50 HPs) Began as a Djinni Conjurer on Jan 26, 2025. Was a Believer of Makhleb. Shot with an arrow by a centaur (11 damage) ... on level 5 of the Dungeon. The game lasted 00:05:03 (3532 turns). okmg321 the Magician (Djinni Conjurer) Turns: 3532, Time: 00:05:03 Health: -8/50 AC: 3 Str: 6 XL: 8 Next: 43% Gold: 205 EV: 11 Int: 22 God: Makhleb [**....] SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 205 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls b - 2 scrolls of revelation {unknown} d - 6 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} j - 2 scrolls of brand weapon {unknown} k - 2 scrolls of amnesia {unknown} m - 2 scrolls of enchant armour {unknown} n - a scroll of noise {unknown} q - a scroll of silence {unknown} u - a scroll of poison {unknown} Potions c - a potion of enlightenment {unknown} f - a potion of might {unknown} h - a potion of curing {unknown} i - a potion of heal wounds {unknown} l - 2 potions of lignification {unknown} o - 3 potions of attraction {unknown} p - a potion of invisibility {unknown} r - 2 potions of haste {unknown} s - 2 potions of berserk rage {unknown} t - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 1.8 Stealth + Level 7.6 Spellcasting + Level 7.6 Conjurations + Level 7.6 Hexes + Level 7.6 Summonings + Level 7.6 Necromancy + Level 7.6 Translocations + Level 7.6 Forgecraft + Level 7.6 Fire Magic + Level 7.6 Ice Magic + Level 7.6 Air Magic + Level 7.6 Earth Magic + Level 7.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 42% 2d10 (+2d53% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Lesser Beckoning Tloc 84% N/A 1% 2 g - Vampiric Draining Necr 42% 2d9 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (visited) Temple: D:4-7 Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the gnoll! You kill the gnoll! Makhleb accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. A centaur comes into view. A centaur is nearby! A centaur is nearby! A centaur is nearby! The magic dart hits the centaur. The centaur is moderately wounded. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (moderately wounded, 89% to hit) You focus your ray upon the centaur. The searing ray hits the centaur but does no damage. The centaur is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is heavily wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #. #)# #.# #. #.# #.######## #. #.#######......... #.###.##.............. <.. #...†....####...>..... ...# #...##.### #......... #..##..###...# #.######## #.....###...####.###### .#......##..@..........## #....o..##..............## .......))c)))†......>.....#### ##.....#.##..........).)..)).. ..#.####.##...............#### .... #.##...........)..<#... #.. #.##.................#. .. ..##................### #####..............##.# You could see a centaur. Vanquished Creatures 2 black bears A weeping skull (Ossuary) A scorpion (D:4) A water moccasin zombie (Ossuary) 3 orc priests A hound (D:5) 2 gnoll boudas (D:5) A jelly (D:5) 2 iguanas 2 orc wizards (D:3) A crocodile zombie (Ossuary) A bullfrog simulacrum (Ossuary) 2 mummies (Ossuary) 10 gnolls (D:5) 5 adders A white imp (D:5) 2 ufetubi (D:4) 2 adder zombies (Ossuary) 2 dart slugs A ribbon worm (D:4) 18 orcs 11 ball pythons 6 bats 2 endoplasms 2 giant cockroaches 5 goblins A hobgoblin (D:1) 4 jackals (D:4) 4 quokkas 2 frilled lizards 9 gnoll zombies (Ossuary) 3 jackal zombies (Ossuary) 3 kobolds 4 orc zombies (Ossuary) 5 rats 122 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:3) A rat (D:2) 2 creatures vanquished. Grand Total: 124 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 506 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 506 | D:1 | Learned a level 1 spell: Soul Splinter 953 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1565 | D:3 | Found a burning altar of Makhleb. 1583 | D:3 | Became a worshipper of Makhleb the Destroyer 1653 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 1653 | D:3 | Learned a level 2 spell: Lesser Beckoning 2135 | D:4 | Reached skill level 5 in Spellcasting 2135 | D:4 | Reached skill level 5 in Conjurations 2135 | D:4 | Reached skill level 5 in Hexes 2135 | D:4 | Reached skill level 5 in Summonings 2135 | D:4 | Reached skill level 5 in Necromancy 2135 | D:4 | Reached skill level 5 in Translocations 2135 | D:4 | Reached skill level 5 in Forgecraft 2135 | D:4 | Reached skill level 5 in Fire Magic 2135 | D:4 | Reached skill level 5 in Ice Magic 2135 | D:4 | Reached skill level 5 in Air Magic 2135 | D:4 | Reached skill level 5 in Earth Magic 2135 | D:4 | Reached skill level 5 in Alchemy 2165 | D:4 | Reached XP level 6. HP: 35/40 MP: 0/0 2286 | D:4 | Noticed a black bear 2292 | D:4 | Killed a black bear 2346 | D:4 | Reached XP level 7. HP: 34/45 MP: 0/0 2346 | D:4 | Learned a level 3 spell: Vampiric Draining 2671 | D:5 | Entered Level 5 of the Dungeon 2748 | D:5 | Found a sand-covered staircase. 2752 | Ossuary | Entered an ossuary 2757 | Ossuary | Reached * piety under Makhleb 3029 | Ossuary | Reached ** piety under Makhleb 3295 | D:5 | Reached XP level 8. HP: 45/50 MP: 0/0 3532 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_rooms, serial_bayou, serial_bayou_shore_a, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_pond_c, serial_bayou_lake_a, serial_bayou_pond_e, minmay_misc_feat_tower D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_small_starburst, kennysheep_generic_room_7 D:4: layout_basic D:5: layout_rooms, minmay_temple_entry_mini_moons, enter_ossuary_5 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.6 Conjurations | 4 5 6 7 | 7.6 Hexes | 4 5 6 7 | 7.6 Summonings | 4 5 6 7 | 7.6 Necromancy | 4 5 6 7 | 7.6 Translocations | 4 5 6 7 | 7.6 Forgecraft | 4 5 6 7 | 7.6 Fire Magic | 4 5 6 7 | 7.6 Ice Magic | 4 5 6 7 | 7.6 Air Magic | 4 5 6 7 | 7.6 Earth Magic | 4 5 6 7 | 7.6 Alchemy | 4 5 6 7 | 7.6 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 63 | 81 | 72 || 216 Soul Splinter | 2 | 2 | || 4 Searing Ray | | 8 | 20 || 28 Armour: Robe | 6 | 21 | 19 || 46 Dodge: Dodged | 6 | 15 | 10 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3529 | 3430 | 99 | 46 | 2818 | 6 | 588.2 | Dungeon | 3179 | 3080 | 99 | 46 | 2529 | 5 | 635.8 | Ossuary | 350 | 350 | 0 | 0 | 289 | 1 | 350.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 834 daAuts D:4: 746 daAuts D:1: 704 daAuts D:5: 451 daAuts D:2: 442 daAuts Ossuary: 350 daAuts