Dungeon Crawl Stone Soup version 0.33-a0-1461-g49ed466c4e (webtiles) character file. Game seed: 5179762155023159488 97 okmg321 the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Apr 21, 2025. Killed by miscasting Iskenderun's Mystic Blast (11 damage) ... on level 3 of the Dungeon. The game lasted 00:01:31 (1589 turns). okmg321 the Magician (Djinni Conjurer) Turns: 1589, Time: 00:01:32 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 0% Gold: 98 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: untranslocatable, immotile, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a ring of fire Scrolls c - 6 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of enchant armour {unknown} h - 2 scrolls of amnesia {unknown} i - a scroll of noise {unknown} Potions b - a potion of curing {unknown} f - 2 potions of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Forgecraft + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 d - Fulminant Prism Conj/Alch 12% 3d8 16% 4 e - Apportation Tloc 50% N/A 1% 1 f - Call Imp Summ 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your cerulean imp barely misses Terence. The magic dart hits Terence but does no damage. Terence is moderately wounded. Your cerulean imp barely misses Terence. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of flaming and wearing a +0 scale mail (moderately wounded, ally target, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Your cerulean imp hits Terence but does no damage. Unknown command. The searing ray misses Terence. Your cerulean imp barely misses Terence. Unknown command. You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you with a +1 hand axe of flaming. Terence burns you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You spin around. You are magically locked in place. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Terence! Terence is heavily wounded. Terence is knocked back by the mystic blast. Terence collides with your cerulean imp. Your cerulean imp is lightly wounded. Your cerulean imp disappears in a puff of smoke! Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are caught in a violent explosion! You die... #...# ###........#..##.# #..## #........#...... #####..# #..###..##.#.... #......# #.## ##.)....... #...[..##### #.# #...#..... #..........# #.# #.#....... #.....####.# #.# #.###..... #.....####.###.#####.###..... #...........@................ #.....###...@........#####... #.....# #..........### ##.# #†....# #...§§....## #.# #.....# #.........# ..# ####### #.........# #### ###.....### #####.# #....@..# You could see Terence. Vanquished Creatures 5 adders A dart slug (D:3) An orc (D:3) 8 endoplasms A giant cockroach (D:1) 6 hobgoblins 2 jackals (D:1) 4 quokkas 2 ball pythons 8 bats 5 frilled lizards 5 goblins 2 kobolds 6 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 519 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 519 | D:1 | Learned a level 1 spell: Apportation 692 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1555 | D:3 | Reached XP level 5. HP: 35/35 MP: 0/0 1555 | D:3 | Learned a level 2 spell: Call Imp 1570 | D:3 | Noticed Terence 1589 | D:3 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms, serial_park_tiny_1, kennysheep_minor_cross D:2: layout_loops_ring D:3: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 49 || 114 Searing Ray | 1 | 1 || 2 Call Imp | | 2 || 2 Iskenderun's Myst | | 1 || 1 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1588 | 1549 | 39 | 0 | 1340 | 3 | 529.3 | Dungeon | 1588 | 1549 | 39 | 0 | 1340 | 3 | 529.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 789 daAuts D:1: 612 daAuts D:3: 186 daAuts