Dungeon Crawl Stone Soup version 0.33-a0-1471-g7cd6d3b477 (webtiles) character file. Game seed: 3150391685745992542 44 okmg321 the Magician (level 3, 2/25 HPs) Began as a Djinni Conjurer on Apr 23, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:57 (834 turns). okmg321 the Magician (Djinni Conjurer) Turns: 834, Time: 00:00:58 Health: 2/25 AC: 2 Str: 6 XL: 3 Next: 87% Gold: 42 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of noise {unknown} e - a scroll of brand weapon {unknown} h - a scroll of immolation {unknown} j - 3 scrolls of enchant weapon {unknown} Potions d - a potion of invisibility {unknown} f - a potion of curing {unknown} g - a potion of brilliance {unknown} i - 2 potions of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Shock Conj/Air 88% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the orc! Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 77% to hit) The zap hits something. The zap hits the orc. The orc is almost dead. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. Okay, then. Unknown command. Something hits you. The orc closely misses you. Things that are here: a +0 flail of draining; a +0 ring mail; an orc corpse Something hits you. You're too confused to cast spells. Okay, then. Unknown command. You bump into the rock wall. A jackal comes into view. The orc hits you but does no damage. Something hits you. You bump into the rock wall. You feel less confused. The orc hits you with a +0 flail. Something hits you. The orc attacks as it pursues you! The orc hits you with a +0 flail! The jackal barks! A jackal comes into view. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##..> ... #####..#.... ...# #<....##...#..#h# ... #..........#..).. ... .###...).†##...../. ..# ...<†........... $#... ###.)........####h#.# #.....#...........# ##............#@.# ##..#.#.####....o## ...#..#.# ##..{.# ####.#..# ##....### ##..)...# ##..[)...## #...##..###.....$...#####. >......###............)).. ..(...## #...........###.. ......# #.....[.....# You could see an orc and 2 jackals. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 2 orcs (D:2) 2 endoplasms (D:1) A ball python (D:1) A frilled lizard (D:1) 2 goblins 7 kobolds 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 358 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 703 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 703 | D:2 | Learned a level 1 spell: Shock 834 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 1 Shock || 2 Armour: Robe || 11 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 833 | 799 | 34 | 0 | 696 | 2 | 416.5 | Dungeon | 833 | 799 | 34 | 0 | 696 | 2 | 416.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 695 daAuts D:2: 138 daAuts