Dungeon Crawl Stone Soup version 0.34-a0-24-g86e90a63c3 (webtiles) character file. Game seed: 1716611365632989248 21 okmg321 the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 1, 2025. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (484 turns). okmg321 the Magician (Djinni Conjurer) Turns: 484, Time: 00:00:55 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 5% Gold: 38 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 4 scrolls of identify {unknown} Potions c - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 d - Fulminant Prism Conj/Alch 10% 3d9 24% 4 e - Foxfire Conj/Fire 80% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Foxfire wells up from within. Spell assigned to 'e'. The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka but does no damage. The quokka is severely wounded. The magic dart hits the bat. You kill the bat! The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 69% to hit) You focus your ray upon the quokka. The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The quokka closely misses you. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Okay, then. You hit the quokka but do no damage. The quokka is almost dead. The quokka barely misses you. You barely miss the quokka. The quokka is almost dead. The quokka bites you. You die... .######.# #.### ..[.....###...###.# .#####....>.......# ##.......##..# #####....##.# ##......... #..###+###. #.## #@# #.r)# #.#..# #.##... #.. ##'# ##. .. . . ## You could see a quokka. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 4 hobgoblins (D:1) 5 jackals (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 147 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 478 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 478 | D:1 | Learned a level 1 spell: Foxfire 481 | D:1 | HP: 1/25 [quokka (5)] 484 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_ring, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_lined_1, infiniplex_forest_diagonal, infiniplex_forest_corner_1, infiniplex_forest_straight_3, minmay_box_of_dots Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 44 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 484 | 484 | 0 | 0 | 410 | 1 | 484.0 | Dungeon | 484 | 484 | 0 | 0 | 410 | 1 | 484.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 484 daAuts