Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 4739863332684949543 53 okmg321 the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on May 18, 2025. Was an Initiate of Makhleb. Killed by nerve-wracking pain ... invoked by an orc priest (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:04 (1120 turns). okmg321 the Magician (Djinni Conjurer) Turns: 1120, Time: 00:01:05 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 11% Gold: 65 EV: 5 Int: 22 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of noise {unknown} c - 2 scrolls of identify {unknown} d - 3 scrolls of vulnerability {unknown} g - a scroll of butterflies {unknown} Potions e - 3 potions of attraction {unknown} f - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Forgecraft + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Freeze Ice 92% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc is almost dead. You finish channelling your searing ray. You have reached level 4! You feel clever. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. You kill the ribbon worm! Makhleb accepts your kill. The searing ray hits the orc! You kill the orc! Makhleb accepts your kill. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Unknown command. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest! The orc priest is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc priest looks satisfied for a moment. The searing ray misses the orc priest. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 war axe (heavily wounded, 78% to hit) You focus your ray upon the orc priest. The searing ray misses the orc priest. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... #?...#....###.# $# #..#.....#.# #...##...#.##.#.# ..........###.#.# ....###)### #.#.### ... #o#####.#.#.# . #.#)...<....# #)#.###.#.#.# #@#.# #...#.# #.#.###...#.# #.#.#.....#.# #.#.#####.#.# #.#.......#.# #.#########.# #.# #.) ### You could see an orc priest. Vanquished Creatures An adder (D:3) A dart slug (D:1) A ribbon worm (D:3) 4 orcs (D:3) 3 endoplasms 5 hobgoblins A quokka (D:1) 7 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 2 giant cockroaches (D:1) 3 goblins 7 kobolds 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 168 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 432 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 432 | D:1 | Learned a level 1 spell: Freeze 529 | D:1 | Found a faded altar of an unknown god. 556 | D:1 | Found Uxzob's Antique Weapon Shop. 762 | D:2 | Found a burning altar of Makhleb. 769 | D:2 | Became a worshipper of Makhleb the Destroyer 1116 | D:3 | Reached XP level 4. HP: 17/31 MP: 0/0 1120 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic, basic_ecumenical_altar, serial_shops, nicolae_shop_window_shopping D:2: layout_basic, basic_altar, minmay_misc_feat_square D:3: layout_basic, jmf_multi_god_temple2, chequers_serial_rivers_small_3, minivault_26 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | || 68 Searing Ray | 3 | 2 || 5 Armour: Robe | 3 | || 3 Dodge: Dodged | 6 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1119 | 1074 | 45 | 0 | 899 | 3 | 373.0 | Dungeon | 1119 | 1074 | 45 | 0 | 899 | 3 | 373.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 698 daAuts D:2: 355 daAuts D:3: 65 daAuts