Dungeon Crawl Stone Soup version 0.34-a0-158-gf195f0a051 (webtiles) character file. Game seed: 4881294065114093531 26 okmg321 the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on June 17, 2025. Slain by Terence ... wielding a +0 short sword of electrocution (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (862 turns). okmg321 the Magician (Djinni Conjurer) Turns: 862, Time: 00:00:47 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 22% Gold: 44 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of fire Scrolls c - a scroll of fog {unknown} e - a scroll of amnesia {unknown} f - a scroll of teleportation {unknown} Potions d - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Freeze Ice 84% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Terence, wielding a +0 short sword of electrocution and wearing a +3 chain mail of cold resistance (moderately wounded, 100% to hit) You freeze Terence. Terence resists. Terence is heavily wounded. Terence barely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword of electrocution and wearing a +3 chain mail of cold resistance (heavily wounded, 100% to hit) You freeze Terence. Terence resists. Terence is heavily wounded. Terence hits you with a +0 short sword of electrocution. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword of electrocution and wearing a +3 chain mail of cold resistance (heavily wounded, 100% to hit) You freeze Terence. Terence resists. Terence is severely wounded. Terence barely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword of electrocution and wearing a +3 chain mail of cold resistance (severely wounded, 100% to hit) You freeze Terence. Terence resists. Terence is severely wounded. Terence hits you with a +0 short sword of electrocution! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword of electrocution and wearing a +3 chain mail of cold resistance (severely wounded, 100% to hit) You freeze Terence. Terence resists. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword of electrocution. You die... Terence says, "Finally, peace and quiet." ######... #@@...... ######### You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 5 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 425 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 425 | D:1 | Learned a level 1 spell: Freeze 855 | D:2 | Noticed Terence 862 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic D:2: layout_basic, uniq_sigmund, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 60 Freeze || 7 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 861 | 842 | 19 | 0 | 737 | 2 | 430.5 | Dungeon | 861 | 842 | 19 | 0 | 737 | 2 | 430.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 855 daAuts D:2: 6 daAuts