Dungeon Crawl Stone Soup version 0.35-a0-230-g1288480e04 (webtiles) character file. Game seed: 12127129314689206730 33 okmg321 the Conjurer (level 3, -10/21 HPs) Began as an Octopode Conjurer on Mar 21, 2026. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (1269 turns). okmg321 the Conjurer (Octopode Conjurer) Turns: 1269, Time: 00:00:56 Health: -10/21 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 2/6 EV: 12 Int: 22 God: Gold: 52 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Scrolls c - a scroll of identify {unknown} Potions d - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You encounter an orc. It is wielding a +0 club. The magic dart hits the orc wizard but does no damage. The magic dart hits the orc wizard. The orc wizard is lightly wounded. The magic dart hits the orc wizard. The orc wizard is moderately wounded. The magic dart hits the orc wizard. The orc wizard is moderately wounded. You encounter an orc priest. It is wielding a +0 falchion. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits something. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) You aren't carrying any items that you can evoke. Unknown command. Magic courses through your body. The orc priest looks braver for a moment. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (78% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * You encounter an orc. It is wielding a +0 hand axe. Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ............##.# #.# ............##.####### #.# ............##>#.....# #.# #######'######.#.###.# #.# # ##....# #.#.# #.# #.# # #.....# #.#.# #.# #.# # ##.....# #.#.# #.# #.# # #......# #.#.# #.# #.# # ###.#....# #.#@# #.# #.# # #...#....# #.#.# #.# #.# # #.######## #.#.# #.# #.# ###.# #.#.# #.# #.# .#..# #.#)# #.#########.# ..>## #.#o# #...........# #### #.#o# ############# # #.#.# #.# You could see an orc priest and an orc. Vanquished Creatures An adder (D:2) A dart slug (D:2) An orc (D:2) 2 endoplasms (D:1) A quokka (D:1) A ball python (D:1) 4 bats A frilled lizard (D:1) 3 goblins 7 kobolds 7 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 223 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 333 | D:1 | Found Jecs's Assorted Antiques. 858 | D:2 | Found a faded altar of an unknown god. 1028 | D:2 | Reached XP level 3. HP: 15/21 MP: 3/6 1031 | D:2 | Learned a level 2 spell: Searing Ray 1269 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, serial_shops, nicolae_diamond_shop, minmay_misc_feat_square D:2: layout_basic, ebering_ecumenical_altar_rust, uniq_terence Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 16 Constrict || 4 Tentacles || 1 Cast: Magic Dart || 45 Searing Ray || 1 Drink: Magic || 1 Stab: Distracted || 1 Armour: None || 11 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1269 | 1249 | 20 | 0 | 1122 | 2 | 634.5 | Dungeon | 1269 | 1249 | 20 | 0 | 1122 | 2 | 634.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 787 daAuts D:2: 482 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+