okmg321 Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (14, 6, D:1) a bat skeleton (15, -26, D:1) a bat skeleton (15, -25, D:1) a rat skeleton (18, -26, D:1) a +0 leather armour (24, 6, D:1) a ball python corpse (skeletalised by now) (28, -14, D:1) a jackal skeleton a jackal skeleton (28, -4, D:1) a hobgoblin skeleton (37, -27, D:1) a frilled lizard skeleton (38, -11, D:1) 5 poisoned darts (41, -5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (42, -23, D:1) a +0 dagger (44, 3, D:1) a jackal corpse (skeletalised by now) (46, -5, D:1) a frilled lizard corpse (skeletalised by now) (47, -3, D:1) a rat corpse (skeletalised by now) (56, -4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Idaovuar's Antique Weapon Emporium a +3 vampiric morningstar (805 gold) a +0 quarterstaff (115 gold) the +6 hand axe of the Threshing Oracle {sunder, Fly rF+ Will+ Dex+2} (1354 gold) Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 dagger (46 gold) a +0 long sword (80 gold) a +0 hand axe of electrocution (218 gold) the +2 morningstar "Hydrabane" {freeze, Int+10} (1122 gold) Int+10: It affects your intelligence (+10). It cannot be enchanted further. (7, 4, D:2) a +0 sling (7, 5, D:2) a +0 short sword (15, 11, D:2) a rat skeleton (17, 19, D:2) a +0 dagger (28, 13, D:2) a hobgoblin corpse (skeletalised by now) (29, -1, D:2) a quill talisman (31, 16, D:2) a +0 scale mail (32, 38, D:2) a parchment of Freeze (34, 20, D:2) a +0 sling (35, 36, D:2) a +0 club a goblin skeleton (36, 37, D:2) a +0 dagger (48, 9, D:2) a +0 scale mail (49, 9, D:2) a parchment of Searing Ray (49, 22, D:2) a +0 club a +0 sling a +0 robe (58, 6, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (7, -4, D:3) a bat corpse (skeletalised by now) (9, 5, D:3) a +0 orcbow (11, 7, D:3) a +0 short sword a kobold skeleton (15, 9, D:3) a ball python skeleton (27, 23, D:3) a +2 heavy flail a gnoll skeleton (27, 24, D:3) a +0 whip a +0 spear a gnoll skeleton (30, 4, D:3) a +0 club (32, 18, D:3) the +2 chain mail "Jiut Maq" {rPois rF+ Str+2 Int-2} rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (36, 36, D:3) a bat skeleton (40, 29, D:3) 6 poisoned darts (41, 7, D:3) an orb of guile a +0 hand axe a +0 ring mail (47, -5, D:3) a +0 flail a +0 leather armour (48, -5, D:3) a +0 dagger (48, 20, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 2, D:4) a +0 barding (6, -16, D:4) a +0 scale mail (19, -25, D:4) a +0 dagger (26, -40, D:4) a +0 dagger a +0 robe a +0 club a +0 scale mail an orc corpse (skeletalised by now) (28, -40, D:4) a +0 hand axe a +0 sling a boomerang a +0 chain mail an orc corpse (skeletalised by now) (32, 1, D:4) a +0 robe (35, -23, D:4) a +0 robe (39, -37, D:4) a +0 club a goblin corpse (skeletalised by now) (51, -51, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 flail (3, -38, D:5) a +0 halberd (5, -22, D:5) a +0 falchion (6, -14, D:5) a +0 spear (19, 15, D:5) a quokka corpse (skeletalised by now) (22, -26, D:5) a +0 giant club a hound skeleton (42, -6, D:5) a parchment of Freeze (46, -5, D:5) a +0 whip