Dungeon Crawl Stone Soup version 0.35-a0-825-g2ba693354f (webtiles) character file. Game seed: 7034412014602277086 35 okmg321 the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Aug 3, 2026. Slain by Terence ... wielding a +2 flail of protection (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (1607 turns). okmg321 the Conjurer (Octopode Conjurer) Turns: 1607, Time: 00:01:15 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 35% Magic: 1/6 EV: 12 Int: 22 God: Gold: 110 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Jewellery a - an amulet of guardian spirit b - a ring of wizardry Scrolls c - a scroll of vulnerability {unknown} e - 3 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of cancellation {unknown} j - a potion of heal wounds {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. Found a stone staircase leading up. You encounter Terence the Veteran. He is wielding a +2 flail of protection. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence but does no damage. You stop channelling your searing ray. Terence barely misses you. You barely miss Terence. Your grab misses Terence. Terence hits you with a +2 flail of protection! You tentacle-slap Terence but do no damage. You grab Terence. You squeeze Terence, but do no damage. You constrict Terence. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (lightly wounded, constricted by you, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) You constrict Terence, but do no damage. Terence hits you with a +2 flail of protection! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." .# ...#.# #.......'.†........ .##.###.#.# #.......###........ .##.......# #.).....# #........ .######.#### #.......# #........ .#.........# #.......# #........ .#.####.##.# #.......# #...^.... .# #....# #.......# #........ ## ####.#..##############........ #...<........@..........###### #+#####.####.@#########.# ..#<....##.....##'##### #######.##............# ..##............# #######............# #.....'............# #.#####............# #.# #####........# You could see Terence. Vanquished Creatures 2 adders (D:2) 4 endoplasms 3 hobgoblins (D:2) 3 ball pythons 3 bats A frilled lizard (D:2) 3 kobolds 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 673 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1142 | D:2 | Found an opulent altar of Gozag. 1269 | D:2 | Reached XP level 3. HP: 20/21 MP: 0/6 1418 | D:2 | Reached skill level 5 in Conjurations 1596 | D:2 | Encountered Terence 1601 | D:2 | Learned a level 2 spell: Searing Ray 1607 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_nine_rooms, layout_basic D:2: layout_basic, basic_altar, minmay_tetromino_s4, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.2 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Constrict || 4 Tentacles || 2 Cast: Magic Dart || 40 Searing Ray || 2 Armour: None || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1607 | 1593 | 14 | 0 | 1479 | 2 | 803.5 | Dungeon | 1607 | 1593 | 14 | 0 | 1479 | 2 | 803.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 988 daAuts D:2: 619 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+