okmg321 Level 1 of the Dungeon [Shop] Tuolin's Book Shop a parchment of Alistair's Walking Alembic (184 gold) a parchment of Sublimation of Blood (58 gold) a parchment of Eringya's Surprising Crocodile (130 gold) a parchment of Brom's Barrelling Boulder (130 gold) a parchment of Awaken Armour (130 gold) a parchment of Dimensional Bullseye (130 gold) a parchment of Stone Arrow (88 gold) a parchment of Fugue of the Fallen (88 gold) a parchment of Mephitic Cloud (88 gold) [Shop] Jodiubb's Assorted Antiques 2 scrolls of identify (104 gold) a +0 scale mail (104 gold) a scroll of enchant weapon (195 gold) a +6 double sword of draining (2095 gold) a +0 leather armour (52 gold) a scroll of immolation (104 gold) a +2 plate armour of cold resistance (910 gold) a potion of moonshine (26 gold) a +0 hand axe (78 gold) a +0 plate armour (468 gold) [Shop] Nis Rudd's Weapon Emporium a +0 mace (30 gold) 5 boomerangs (100 gold) the +11 whip of Coycath {drain, Will- Str+3 Dex+4 SInv} (812 gold) Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 short sword (30 gold) a +0 sling (15 gold) a +0 dagger (20 gold) a +6 whip of draining (365 gold) the +11 long sword "Jellyslayer" {venom, Fly rF+} (753 gold) Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. [Shop] Efreuhul's Antique Weapon Shoppe a +2 dagger of venom (316 gold) the +4 great sword "Jupyngec" {vamp, rElec rF+ rCorr} (1685 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 club (11 gold) a +0 whip (55 gold) a +0 rapier (121 gold) the +8 hand axe of Salt {venom, rElec Str+3 Dex+4} (1590 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (0, 0, D:1) a +0 mace (8, 17, D:1) 2 flux baubles (9, -13, D:1) a human corpse (skeletalised by now) (10, -5, D:1) a +0 spear (11, -13, D:1) a human corpse (skeletalised by now) (11, -5, D:1) a +0 dagger (12, -12, D:1) a human corpse (skeletalised by now) (12, -5, D:1) a +0 dagger (13, -13, D:1) a human corpse (skeletalised by now) (13, 2, D:1) a jackal skeleton (14, -5, D:1) a +0 falchion (15, -5, D:1) a +0 mace (15, 2, D:1) a hobgoblin skeleton (15, 3, D:1) a jackal skeleton a frilled lizard skeleton (16, -5, D:1) a +0 falchion (16, 35, D:1) a +0 club (17, -15, D:1) a bat corpse (skeletalised by now) (17, -3, D:1) a bat skeleton (18, -14, D:1) a ball python corpse (skeletalised by now) (18, -3, D:1) a human skeleton (19, -5, D:1) a human skeleton (19, -3, D:1) a human skeleton (20, -3, D:1) a human skeleton (21, 34, D:1) a ball python skeleton (22, -11, D:1) a +0 whip (22, 16, D:1) a +0 club (22, 20, D:1) a ball python skeleton (23, -7, D:1) a +0 long sword a gnoll corpse (skeletalised by now) (25, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (30, 19, D:1) a hobgoblin corpse (skeletalised by now) (34, 5, D:1) a +0 club a goblin skeleton (36, 2, D:1) a +0 dagger (40, -12, D:1) a hobgoblin corpse (skeletalised by now) (42, 2, D:1) a +0 pair of gloves (43, -1, D:1) a ball python skeleton (52, 8, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Tyssim's Vocational Training a manual of Invocations (800 gold) a manual of Evocations (800 gold) (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (0, 14, D:2) a +0 dagger (6, -18, D:2) a bat corpse (skeletalised by now) (9, 5, D:2) a rat skeleton (11, -24, D:2) a bat corpse (skeletalised by now) (15, 7, D:2) a bat skeleton (20, -12, D:2) a +0 ring mail (20, 3, D:2) a +0 club a goblin corpse (skeletalised by now) (22, -3, D:2) a bat corpse (skeletalised by now) (23, -4, D:2) a quokka corpse (skeletalised by now) (24, -3, D:2) a +0 dagger a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (25, -7, D:2) a ball python corpse (skeletalised by now) (26, -19, D:2) a +0 dagger (29, -5, D:2) a +0 hand axe (33, -10, D:2) a frilled lizard skeleton (34, 13, D:2) a +0 dagger a kobold corpse (skeletalised by now) (37, -12, D:2) a +0 ring mail Level 3 of the Dungeon (4, 30, D:3) a rat skeleton (6, 22, D:3) a bat corpse (skeletalised by now) (9, 26, D:3) a bat skeleton (34, 42, D:3) a parchment of Freeze (42, 32, D:3) a +0 club a goblin corpse (skeletalised by now) (49, 37, D:3) a quokka corpse (skeletalised by now) (54, 25, D:3) a ball python corpse (skeletalised by now) (56, 13, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a kobold corpse (4, 16, D:4) 5 boomerangs (6, -5, D:4) a ball python corpse (8, 4, D:4) a jackal corpse (skeletalised by now) (8, 19, D:4) a +0 whip a stone a kobold corpse (11, 4, D:4) a jackal corpse (skeletalised by now) (26, 7, D:4) a +0 club a kobold corpse (skeletalised by now) (30, 28, D:4) a throwing net (49, -12, D:4) a +0 chain mail (58, 16, D:4) a +0 whip