Dungeon Crawl Stone Soup version 0.35-a0-1442-g7f52e8de5c (webtiles) character file. Game seed: 12841500123240511671 46 okmg321 the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Nov 5, 2026. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (1482 turns). okmg321 the Magician (Djinni Conjurer) Turns: 1482, Time: 00:01:39 Health: -4/25 AC: 2 Str: 3 XL: 3 Next: 92% Gold: 54 EV: 11 Int: 24 God: SH: 0 Dex: 11 rFire + + + (20%) b - +4 hammer of the Newt {freeze, rF+ Will+ Str-3 Int+3} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons b - the +4 hammer of the Newt (weapon) {freeze, rF+ Will+ Str-3 Int+3} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Armour a - a +0 robe (worn) Wands d - a wand of digging (7) Scrolls c - a scroll of amnesia {unknown} e - 4 scrolls of identify {unknown} h - a scroll of poison {unknown} k - 2 scrolls of immolation {unknown} m - a scroll of teleportation {unknown} Potions c - a potion of curing f - a potion of moonshine {unknown} j - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 d - Fulminant Prism Conj/Alch 12% 3d8 16% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Fulminant Prism Adjust to which letter? d - Fulminant Prism; c - Iskenderun's Mystic Blast Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (88% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of curing. You feel better. d -> c - a potion of curing You stop channelling your searing ray. Crazy Yiuf screams, "Fire cower stair!" Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You sock Crazy Yiuf! You freeze Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf closely misses you. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... #.........# #.# #.# #########.# #.# #.## #.###.# #... ##### #.....###... #)..# #........... #...# #...#####.## ... #...# #.# #ğ# ###.# #.# #@## #...#####†## ##.# ######...... #.## #...... ##.# ######...... ##.## #....'...... ##PP.# ######...... #PP.## #........... #....# #........... #..).###........... You could see Crazy Yiuf (ğ). Vanquished Creatures An adder (D:2) 2 dart slugs A ribbon worm (D:2) 3 endoplasms 4 hobgoblins 6 jackals (D:1) 5 ball pythons 3 bats 3 frilled lizards 4 goblins 3 kobolds 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 45 | D:1 | Found a faded altar of an unknown god. 140 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 475 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 475 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1150 | D:2 | Identified the +4 hammer of the Newt {freeze, rF+ Will+ | Str-3 Int+3} 1476 | D:2 | Encountered Crazy Yiuf 1482 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, hellmonk_ecumenical_altar_dog_temple D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Stealth | 1 | 1.5 Spellcasting | 3 4 | 4.2 Conjurations | 3 4 | 4.2 Hexes | 3 4 | 4.2 Summonings | 3 4 | 4.2 Necromancy | 3 4 | 4.2 Translocations | 3 4 | 4.2 Forgecraft | 3 4 | 4.2 Fire Magic | 3 4 | 4.2 Ice Magic | 3 4 | 4.2 Air Magic | 3 4 | 4.2 Earth Magic | 3 4 | 4.2 Alchemy | 3 4 | 4.2 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Mace || 4 Cast: Magic Dart || 75 Searing Ray || 2 Drink: Curing || 1 Armour: Robe || 14 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1483 | 1470 | 13 | 0 | 1307 | 2 | 741.5 | Dungeon | 1483 | 1470 | 13 | 0 | 1307 | 2 | 741.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 765 daAuts D:1: 718 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+