omurice5689 Level 1 of the Dungeon [Shop] Cesiq's Assorted Antiques a +0 falchion (69 gold) an inkwell talisman (172 gold) a +0 devious rapier (172 gold) a box of beasts (920 gold) a scroll of blinking (218 gold) a scroll of teleportation (69 gold) a phial of floods (920 gold) a +0 hand axe (69 gold) (0, 0, D:1) a staff of earth (3, -2, D:1) a +0 ring mail (3, -1, D:1) an amulet of dissipation (10, 17, D:1) a ball python skeleton (11, -3, D:1) a +0 dagger (13, 14, D:1) a hobgoblin skeleton (16, 4, D:1) a ring of positive energy (17, 3, D:1) a frilled lizard skeleton (21, 22, D:1) a ring of resist corrosion (23, 17, D:1) a +0 sling (23, 24, D:1) a bat skeleton (26, -5, D:1) a +0 dagger (27, 19, D:1) a +0 rapier (28, 10, D:1) a rat corpse (skeletalised by now) (29, 10, D:1) a hobgoblin corpse (skeletalised by now) (36, -7, D:1) a hobgoblin corpse (skeletalised by now) (36, 24, D:1) a hobgoblin corpse (skeletalised by now) (36, 25, D:1) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (38, -11, D:1) a +0 club (40, 32, D:1) a rat corpse (skeletalised by now) (43, -14, D:1) a +0 leather armour (48, 8, D:1) a ball python skeleton (56, 3, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ebeskaut's Assorted Antiques a scroll of identify (44 gold) a phial of floods (880 gold) a potion of lignification (66 gold) a tin of tremorstones (2/2) (880 gold) a +0 hand axe (66 gold) a +0 spear (66 gold) a scarab talisman (275 gold) a +0 robe (19 gold) (0, 0, D:2) an amulet of faith (4, -7, D:2) 2 poisoned darts (4, 13, D:2) a +0 club (11, -12, D:2) a +0 trident (11, -1, D:2) a quokka corpse (skeletalised by now) (12, -4, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (12, 0, D:2) a jackal corpse (skeletalised by now) (14, 4, D:2) a jackal corpse (skeletalised by now) (14, 13, D:2) a +0 club a kobold corpse (skeletalised by now) (15, 4, D:2) a +0 short sword a kobold corpse (skeletalised by now) (20, -20, D:2) a bat corpse (skeletalised by now) (21, -16, D:2) a +0 short sword (22, 11, D:2) a +2 dagger of holy wrath (23, 25, D:2) a ball python skeleton (26, 30, D:2) a +0 robe (29, 30, D:2) a +0 short sword (30, 22, D:2) a ball python corpse (skeletalised by now) (33, -12, D:2) a bat corpse (skeletalised by now) (41, 21, D:2) a +0 ring mail (45, -14, D:2) a +0 robe (45, 25, D:2) a hobgoblin corpse (skeletalised by now) (47, 25, D:2) an adder corpse (skeletalised by now) (49, -6, D:2) a +0 short sword 3 stones (59, 12, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Bomy's Antique Weapon Emporium a +0 halberd of flaming (220 gold) a +4 mace of holy wrath (657 gold) the +1 hand axe "Vow Veudon" {flame, rC++ Will+} (972 gold) rC++: It greatly protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +0 club (12 gold) the +3 falchion of Qinof {chaos, rN+++ Str+2 Stlth-} (1228 gold) rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +2 mace of protection (374 gold) a +0 quarterstaff (120 gold) a +0 mace (72 gold) a +0 club (12 gold) (0, 0, D:3) a +0 dagger of flaming a +0 leather armour (0, 1, D:3) a +0 club (1, 6, D:3) a +0 short sword (1, 8, D:3) a +0 trident (2, 1, D:3) a +0 club a goblin corpse (skeletalised by now) (2, 6, D:3) a +0 leather armour (3, 5, D:3) a bat corpse (skeletalised by now) (4, 0, D:3) a +1 dagger of draining a +0 dagger a +0 dagger a +1 animal skin a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) the hobgoblin corpse of Robin (skeletalised by now) a goblin corpse (skeletalised by now) (4, 3, D:3) a +0 dagger (5, 1, D:3) a +0 club 2 poisoned darts a +0 dagger a +0 sling a +0 club a goblin corpse (skeletalised by now) (11, 38, D:3) a +0 club 5 stones a kobold skeleton (14, 22, D:3) a bat skeleton (15, 30, D:3) a +0 battleaxe (19, 7, D:3) a +0 dagger a goblin skeleton (21, 17, D:3) an orb of mesmerism (21, 35, D:3) a +0 short sword a kobold skeleton (23, 28, D:3) a +0 dagger (24, 15, D:3) a +0 spear a +0 spear (28, 14, D:3) a +0 club a +0 club a gnoll skeleton (30, 34, D:3) a parchment of Static Discharge (34, 28, D:3) a rat skeleton (34, 29, D:3) a ball python skeleton (34, 39, D:3) a +0 dagger a +0 robe (38, 24, D:3) a +0 quarterstaff (41, 18, D:3) a +0 club (43, 31, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 36, D:4) a quokka corpse (skeletalised by now) (10, 34, D:4) a +0 short sword (11, 15, D:4) a ball python skeleton (16, 19, D:4) a +0 giant club an ogre corpse (skeletalised by now) (20, 18, D:4) a ball python skeleton (23, 26, D:4) a ball python skeleton (30, 17, D:4) an adder skeleton (32, 12, D:4) a +0 whip (33, 16, D:4) a +0 club (33, 24, D:4) a ring of protection from cold (34, -22, D:4) a quill talisman (34, -10, D:4) a +0 dagger (34, 16, D:4) a +0 mace an orc skeleton (35, 16, D:4) a +0 mace (37, 25, D:4) a +0 dagger a +0 robe a +0 short sword a +0 chain mail (38, 25, D:4) a +0 whip 2 boomerangs a +0 trident a +0 scale mail an orc skeleton (39, 24, D:4) a +0 falchion a +0 leather armour an orc skeleton (39, 26, D:4) a +0 whip a stone (40, 25, D:4) a +0 short sword (41, 34, D:4) an inkwell talisman (42, -14, D:4) a hobgoblin skeleton (44, -14, D:4) a +2 chain mail of fire resistance a +0 partisan (47, -12, D:4) a +1 heavy spear (48, -8, D:4) a +0 trident (48, -3, D:4) a +3 ring mail (50, -12, D:4) a ring of see invisible (51, -21, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (53, -14, D:4) a +0 ring mail (53, -12, D:4) a +0 club (53, -11, D:4) a black bear corpse (skeletalised by now) (54, 20, D:4) an adder corpse (skeletalised by now) (57, 24, D:4) a +0 robe Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Yxuesker {Fly Str+3 Int+2 SInv} (3920 gold) [ring of flight] Fly: It grants you flight. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the earth staff of Summertime {Summ Earth} (3760 gold) [staff of earth] Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. a +4 glaive of distortion (4700 gold) the quill talisman of the Shoals {*Slow *Silence Dex+4 SInv} (1590 gold) [quill talisman] *Slow: It may slow you when you take damage. *Silence: It may silence you when you take damage. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the amulet of the Endless Expanse {Wildshape -Tele Int+3 Dex+3} (4260 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). -Tele: It prevents most forms of teleportation. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the +0 pair of boots of the Dungeon {rF+} (1850 gold) rF+: It protects you from fire. It cannot be enchanted further. the +3 short sword of Beogh {flame, rElec Stlth+} (3720 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 hat of Bad Feelings {Will+ Str+3} (2790 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the amulet "Cipeorph" {Spirit rPois} (4120 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. the +1 pair of gloves "Umish" {rF+ rN+ Will- Regen+} (2350 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the lupine talisman "Duedaoc" {rElec rN++} (6750 gold) [lupine talisman] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. the amulet "Puaf" {*Silence rC- Regen+ Int+5 SInv} (3910 gold) [amulet of regeneration] *Silence: It may silence you when you take damage. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. a +4 short sword of draining (2740 gold) the wellspring talisman "Keqankem" {rElec Int+2 SInv} (5090 gold) [wellspring talisman] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +1 robe "Entotwot" {+Inv rPois} (2410 gold) +Inv: It lets you turn invisible. rPois: It protects you from poison. It cannot be enchanted further. the +2 mace "Ysmuzasa" {chaos, rF+} (2940 gold) rF+: It protects you from fire. It cannot be enchanted further. the +5 dagger of Equivalence {spect, SInv} (4120 gold) SInv: It lets you see invisible. It cannot be enchanted further. the ring of Tiajucom {rC+ SInv} (2900 gold) [ring of see invisible] rC+: It protects you from cold. SInv: It lets you see invisible. the ring of the Mackerel {rElec Str+5 Dex+6} (6050 gold) [ring of dexterity] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). the sanguine talisman of Conscience {Harm Will+ Stlth+} (9600 gold) [sanguine talisman] Harm: It increases damage dealt and taken. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (0, 0, D:5) a +0 shortbow (10, 0, D:5) a +0 short sword (44, 6, D:5) the +6 mace of Polo {heavy, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (55, 13, D:5) a +0 robe Level 6 of the Dungeon (2, 20, D:6) a +0 giant club an ogre corpse (skeletalised by now) (9, 14, D:6) a +0 leather armour (11, -11, D:6) a +0 ring mail (12, 34, D:6) a hound corpse (skeletalised by now) (35, -1, D:6) a +6 ring of intelligence (42, 4, D:6) a +0 ring mail a parchment of Poisonous Vapours (43, 7, D:6) a +0 giant club Level 7 of the Dungeon (8, 34, D:7) a +6 ring of strength (9, 39, D:7) a +0 club a +0 robe a +0 club a +0 halberd a gnoll corpse (skeletalised by now) (11, 23, D:7) a +0 flail a boomerang a +0 ring mail (11, 42, D:7) a +0 halberd (12, 24, D:7) a +0 club an orc corpse (skeletalised by now) (15, 27, D:7) a +0 dagger a +0 robe (17, 30, D:7) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (18, 31, D:7) a +0 dagger (18, 32, D:7) a +0 dagger a +0 robe (18, 33, D:7) a +0 whip a +0 mace an orc corpse (skeletalised by now) (32, 5, D:7) 2 poisoned darts a +0 short sword (33, 5, D:7) 7 poisoned darts a +0 dagger a +2 short sword of venom (39, 9, D:7) a +0 dagger (40, 25, D:7) a +6 ring of dexterity (40, 39, D:7) a +0 short sword (46, 42, D:7) a +0 flail (46, 43, D:7) a curare-tipped dart a +0 dagger a kobold corpse (skeletalised by now) (47, 27, D:7) a +0 dagger a +0 short sword a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (48, 27, D:7) a +2 whip of electrocution (48, 28, D:7) a +0 short sword a +0 short sword a stone a kobold corpse (skeletalised by now) (51, 9, D:7) a +0 mace a +0 chain mail (51, 28, D:7) 2 poisoned darts a +0 dagger a kobold corpse (skeletalised by now) (52, 10, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a parchment of Blink (3, 24, D:8) a +0 pair of boots (4, 5, D:8) a +0 pair of boots (5, 1, D:8) a bullfrog corpse (skeletalised by now) (21, 21, D:8) 6 poisoned darts a +0 whip (22, 21, D:8) a +0 shortbow (23, 25, D:8) a +0 athame 3 boomerangs (24, 15, D:8) a +0 club (24, 18, D:8) a +0 hand axe (25, 14, D:8) a +0 dagger (26, 17, D:8) 2 poisoned darts a +0 short sword (27, 14, D:8) a curare-tipped dart a +0 dagger (28, 12, D:8) a +0 short sword (29, 11, D:8) a +0 club a kobold skeleton (29, 12, D:8) a howler monkey skeleton (33, 21, D:8) a +0 whip (39, 13, D:8) a +0 leather armour (50, 7, D:8) a +0 robe Level 9 of the Dungeon (21, -27, D:9) a +0 shortbow a centaur corpse (skeletalised by now) (24, -25, D:9) a +0 sling (25, -26, D:9) a +2 whip of freezing a +0 robe the kobold corpse of Pikel (skeletalised by now) (29, -5, D:9) a +0 shortbow (30, -14, D:9) 6 javelins (30, -4, D:9) a +0 orcbow a centaur skeleton (38, -17, D:9) a parchment of Summon Small Mammal (39, -20, D:9) a +0 shortbow (44, -19, D:9) a +0 robe (58, -18, D:9) a +0 rapier Level 10 of the Dungeon (0, 0, D:10) 3 poisoned darts (7, -12, D:10) a +0 long sword (15, -1, D:10) a +0 flail of draining a +0 club a +0 trident a +0 scale mail a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (36, 2, D:10) a +0 spear (39, 12, D:10) a scroll of blinking (45, 2, D:10) a +0 leather armour (45, 4, D:10) a +0 dagger (45, 5, D:10) a potion of curing the Ecumenical Temple