omurice5689 Level 1 of the Dungeon (4, 8, D:1) a +0 leather armour (10, 19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (17, 0, D:1) a +0 dagger (18, 16, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (23, 22, D:1) a +0 robe (30, 29, D:1) a +0 whip (36, -18, D:1) a ball python corpse (skeletalised by now) (40, -6, D:1) a +0 whip (42, -10, D:1) a +0 dagger (50, 11, D:1) a rat corpse (skeletalised by now) (62, 3, D:1) a +0 long sword (62, 4, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 14, D:2) a +0 dagger (9, 18, D:2) a +0 club (16, -4, D:2) an adder skeleton (19, -23, D:2) a quill talisman (25, 0, D:2) a rat skeleton (27, -1, D:2) a rat skeleton (30, -20, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (32, -9, D:2) a rat skeleton (32, 6, D:2) a +0 dagger a +0 robe (35, -2, D:2) a +0 falchion (35, -1, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Leopt's Antique Weapon Shop a +0 shortbow of freezing (148 gold) a +0 flail (70 gold) a +0 hand axe (60 gold) a +2 great mace of holy wrath (600 gold) a +1 whip of freezing (230 gold) a +0 quarterstaff (100 gold) the +6 rapier "Kidirchuy" {freeze, ^Contam rElec rPois rF-} (910 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. It cannot be enchanted further. (0, 0, D:3) a +0 hand axe (2, -33, D:3) a +0 scale mail (23, -50, D:3) a +0 halberd a gnoll skeleton (23, -28, D:3) a +0 robe (24, -50, D:3) a +0 whip a +0 club (42, -12, D:3) a +2 short sword of venom (43, -10, D:3) a bat skeleton (45, -14, D:3) a +0 arbalest a +0 short sword (45, -11, D:3) a +0 club a goblin skeleton (45, -9, D:3) a +0 dagger (46, -24, D:3) a +0 dagger an orc skeleton (47, -12, D:3) a +0 leather armour a +0 flail a +0 dagger an orc skeleton (48, -12, D:3) a +0 leather armour a +0 dagger (48, -7, D:3) a +0 chain mail 3 boomerangs a +0 short sword an orc skeleton (49, -30, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (49, -11, D:3) a +0 robe a +0 dagger (54, -28, D:3) a +0 whip Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the blade talisman of the Maze {Str+4 Int-5} (5100 gold) [blade talisman] Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). the storm talisman of Baldness {Str+3 Dex+2} (15480 gold) [storm talisman] Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). the amulet "Bobuxoamo" {Reflect Rampage rPois Str+4 SH+5} (4960 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). the +0 cloak of the Goldsmith {Will+ Regen+} (1710 gold) Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the conjuration staff of the Tick {rF++ rC- Dex+3 Conj Air} (5440 gold) [staff of conjuration] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the cold staff "Naapavuv" {rC+ Will+ Str+3 Int+2 Dex+4 Ice} (5650 gold) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. the cold staff of Cowardice {rC++ rCorr Int+3 Ice} (5090 gold) [staff of cold] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. the +1 short sword of the Poles {pain, rPois rC- rN++ rCorr} (3280 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 dagger "Tiagakit" {freeze, rC+++ Will- rCorr Int-5} (5150 gold) rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the ring of the Butterfly {rN+ Will- rCorr Str+4} (3540 gold) [ring of resist corrosion] rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). the +6 spear "Cadotoxo" {drain, rC++} (5990 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the +5 ring mail of the Hurricane {rElec} (4300 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the ring of Wucw {rPois Will- MP+9 SInv Stlth+} (3400 gold) [ring of magical power] rPois: It protects you from poison. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the earth staff of the Hairy God {^Fragile rPois rN+ Will+ Earth} (4040 gold) [staff of earth] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. the medusa talisman of Hopscotch {rCorr} (3410 gold) [medusa talisman] rCorr: It protects you from acid and corrosion. the ring "Ruerung" {rElec rN++ Int+3 Dex+6 Stlth+} (6960 gold) [ring of dexterity] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. the maw talisman of the Enchanted Forest {rPois rF+ Dex+3} (6750 gold) [maw talisman] rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). the +10 spear "Immateis" {drain, rPois rC++ rN+++ Int-5} (9460 gold) rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +0 helmet of Dust Devils {Light, rN+ Ice} (2630 gold) rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. It cannot be enchanted further. the +8 mace of Rilil {heavy, rC+ Int+5} (6990 gold) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (5, -51, D:4) a +0 club (12, -37, D:4) a +0 club (18, -22, D:4) a +0 dagger a +0 dagger a +0 robe (18, -21, D:4) a +0 club a +0 falchion (19, -21, D:4) a +0 club (28, -21, D:4) a +0 dagger (37, -22, D:4) a +0 short sword (37, -21, D:4) a +1 falchion of holy wrath a +0 animal skin (40, 2, D:4) a +0 quarterstaff (44, -43, D:4) a +0 whip (44, -42, D:4) a +0 dagger (44, -41, D:4) a +0 spear (44, -40, D:4) a +0 spear (47, -11, D:4) a quokka skeleton (51, -10, D:4) a +0 short sword (57, -29, D:4) a black bear skeleton (58, -34, D:4) a quill talisman a medusa talisman Level 5 of the Dungeon (0, 0, D:5) a +0 trident (1, -24, D:5) a parchment of Passage of Golubria (19, -8, D:5) a +0 falchion (30, -8, D:5) a medusa talisman (35, -13, D:5) 4 boomerangs (39, -34, D:5) a +0 cloak (39, 4, D:5) a +0 shortbow (40, -29, D:5) a +0 leather armour (42, -32, D:5) a +0 hand axe (42, -1, D:5) a +0 ring mail (47, -29, D:5) a +0 robe of cold resistance a +0 dagger (49, -30, D:5) a +0 robe a +0 dagger (49, -29, D:5) a +0 leather armour a +0 short sword a +0 leather armour a +0 dagger (50, -29, D:5) a +0 flail (53, -23, D:5) a +0 sling Level 6 of the Dungeon (25, 11, D:6) a +0 ring mail (26, -13, D:6) a +0 mace (36, 8, D:6) a +0 short sword a +0 ring mail (37, 8, D:6) a +0 dagger a +0 robe (41, 28, D:6) a +0 giant club (53, 15, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (16, 23, D:7) a +0 robe a +0 dagger (19, 27, D:7) a +0 sling (24, 15, D:7) a +0 hand axe (34, 15, D:7) 2 atropa-tipped darts (41, 15, D:7) a +0 giant spiked club Level 8 of the Dungeon [Shop] Daofopp's Antique Weapon Emporium a +5 heavy broad axe (1080 gold) a +0 falchion (75 gold) a +2 orcbow of freezing (480 gold) a +0 scimitar (150 gold) the +8 storm bow {elec, penet} (1862 gold) It cannot be enchanted further. a +0 scimitar (150 gold) a +0 club (12 gold) a +0 halberd (100 gold) [Shop] Caetaman's Antique Weapon Emporium a +0 hand axe (69 gold) a +5 heavy great mace (1035 gold) a +0 broad axe (207 gold) a +4 triple sword of electrocution (1368 gold) a +2 broad axe of flaming (648 gold) a +0 morningstar (138 gold) a +0 sling (34 gold) a +4 rapier of speed (885 gold) (5, -4, D:8) a +2 falchion of freezing a +0 robe a +0 scimitar a +0 robe a +3 hand axe a +0 robe (5, -3, D:8) a +0 flail a +0 robe (8, -3, D:8) a +0 halberd a +0 robe (13, -20, D:8) a +0 trident (17, -18, D:8) a +0 dagger (22, -48, D:8) a +4 scimitar a +0 robe (22, -46, D:8) a +0 battleaxe a +0 robe (23, -46, D:8) a +0 dire flail a +0 robe (24, -47, D:8) a +0 mace a +0 robe (26, -23, D:8) a +0 robe a +0 dagger (29, -21, D:8) a +0 robe a +0 dagger (36, -43, D:8) a +0 robe (37, -22, D:8) a +0 rapier (39, -4, D:8) a +0 leather armour Level 9 of the Dungeon (3, -41, D:9) 19 gold pieces (7, -35, D:9) a parchment of Dimensional Bullseye (7, -33, D:9) a parchment of Passwall (8, -36, D:9) 19 gold pieces (15, -30, D:9) a +0 orcbow a +0 leather armour (18, -28, D:9) a +0 halberd of entangling (19, -29, D:9) a +0 flail (20, -30, D:9) a +0 whip a +0 robe (20, -29, D:9) a +0 vampiric spear (21, -31, D:9) a +0 spear