opking Level 1 of the Dungeon (1, 38, D:1) 4 poisoned darts (11, 1, D:1) 3 large rocks (13, 5, D:1) a ball python corpse (skeletalised by now) (13, 31, D:1) a +0 dagger 2 stones a kobold skeleton (21, 32, D:1) a +0 club a kobold skeleton (22, 32, D:1) a ball python skeleton (24, 37, D:1) the inkwell talisman of Hadjma {Rampage rElec Str-4} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). (29, 25, D:1) a +0 dagger a kobold skeleton (35, 49, D:1) a +0 dagger (40, 16, D:1) a +0 dagger (45, -3, D:1) an inkwell talisman (46, 35, D:1) a +0 club a gnoll skeleton (59, 10, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Tuanunk's Antique Weapon Shop a +0 vampiric short sword (253 gold) a +0 whip (57 gold) a +0 glaive (230 gold) a +0 war axe (80 gold) a +0 war axe (80 gold) a +0 club (11 gold) a +5 quarterstaff of distortion (908 gold) a +4 flail of distortion (706 gold) the +6 mace of Immorality {flame, Int+5} (1216 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. (0, 0, D:2) a rat corpse (skeletalised by now) (9, 27, D:2) a bat corpse (skeletalised by now) (11, 28, D:2) a +0 leather armour (11, 29, D:2) a staff of necromancy (12, 30, D:2) 2 poisoned darts (14, 11, D:2) 3 poisoned darts (17, 12, D:2) a +0 short sword a +0 club an adder skeleton the felid skeleton of Natasha a rat skeleton (17, 13, D:2) a +0 robe (19, 25, D:2) a +0 club (27, -2, D:2) a +0 mace (27, 5, D:2) the felid skeleton of Natasha (30, -7, D:2) a +0 leather armour (31, 29, D:2) a +0 short sword (32, 3, D:2) the felid skeleton of Natasha (33, 30, D:2) a +0 club (44, 25, D:2) a +0 club (46, 24, D:2) a bat corpse (skeletalised by now) (48, 21, D:2) a +0 partisan Level 3 of the Dungeon (8, 16, D:3) a +0 club a kobold skeleton (9, 16, D:3) a +0 club a goblin skeleton (19, 3, D:3) a ball python skeleton (19, 30, D:3) a hobgoblin corpse (skeletalised by now) (24, 20, D:3) a +0 short sword a kobold corpse (skeletalised by now) (33, 2, D:3) a jackal skeleton (34, -4, D:3) an adder corpse (skeletalised by now) (37, 26, D:3) an adder skeleton (39, 27, D:3) 5 poisoned darts (40, 10, D:3) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (41, 27, D:3) a +0 falchion (42, 20, D:3) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (57, -2, D:3) an orb of attunement (60, 0, D:3) a +0 short sword 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (22, 14, D:4) a quokka corpse (skeletalised by now) (29, -8, D:4) a +0 scale mail (33, -16, D:4) 2 poisoned darts (33, 11, D:4) a +0 club (35, -9, D:4) a +0 war axe a +0 short sword a +0 ring mail a +0 short sword an orc skeleton an orc skeleton (42, -5, D:4) an adder skeleton (43, -4, D:4) a hobgoblin skeleton (48, 8, D:4) an adder corpse (skeletalised by now) (49, 8, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 13 gold pieces (2, -6, D:5) a throwing net (22, -11, D:5) the +1 spear of Springtime {venom, Fly Will+ Dex+3} Fly: It grants you flight. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (27, -21, D:5) a ball python skeleton (35, -3, D:5) a +0 robe (39, -2, D:5) a +0 spear (40, -3, D:5) a +0 club a gnoll corpse (skeletalised by now) (40, -2, D:5) a +0 flail (43, -6, D:5) a +0 falchion (57, -32, D:5) a +0 club