opking Level 1 of the Dungeon (0, 0, D:1) a goblin corpse (skeletalised by now) (12, 8, D:1) a stone (23, -3, D:1) a potion of cancellation (31, 29, D:1) a +0 athame (32, 5, D:1) a ball python skeleton (34, 2, D:1) a +0 club a goblin skeleton (36, 3, D:1) a ball python skeleton (36, 4, D:1) a ball python skeleton (36, 19, D:1) a +0 chain mail (37, 15, D:1) a +0 club a goblin skeleton (38, 2, D:1) a bat skeleton (42, 14, D:1) a frilled lizard skeleton (48, 8, D:1) a potion of invisibility (52, 10, D:1) a +0 dagger (54, 9, D:1) a +0 club a ball python skeleton a goblin skeleton (58, 31, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (5, 36, D:2) a staff of cold (6, 14, D:2) a ball python skeleton (6, 25, D:2) a potion of haste (10, 30, D:2) a rat corpse (skeletalised by now) (13, 33, D:2) a +0 sling (18, 32, D:2) a bat skeleton (19, 36, D:2) a hobgoblin corpse (skeletalised by now) (20, 11, D:2) a ball python corpse (skeletalised by now) (23, 9, D:2) a potion of heal wounds (26, 39, D:2) a hobgoblin skeleton (27, 2, D:2) a +0 ring mail (27, 16, D:2) a frilled lizard corpse (skeletalised by now) (38, 24, D:2) a black bear skeleton (53, 27, D:2) a +0 ring mail (62, 22, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Zefa's Armour Shoppe the +2 pair of boots of the Poles {rElec SInv} (359 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. the +0 leather armour "Luryes" {Str+3} (168 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 ring mail (44 gold) a +0 robe (9 gold) a +2 robe of fire resistance (196 gold) a +2 robe of positive energy (163 gold) a +1 robe (86 gold) a +0 leather armour (22 gold) the +13 crystal plate armour "Earthly Heaven" {rPois rN+++ Int+2 Slay-4} (1419 gold) rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int+2: It affects your intelligence (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (6, 5, D:3) a frilled lizard skeleton (7, 20, D:3) a hobgoblin corpse (skeletalised by now) (8, 2, D:3) a +0 dagger a rat skeleton a goblin skeleton (8, 20, D:3) a +0 club (9, 1, D:3) a +0 dagger a +0 sling (9, 2, D:3) an adder skeleton an adder skeleton a ball python skeleton (11, 1, D:3) 2 potions of heal wounds (11, 6, D:3) a +0 ring mail a +0 short sword an orc skeleton (12, 3, D:3) an adder skeleton (14, 4, D:3) a potion of heal wounds (19, 22, D:3) a +0 chain mail (20, -2, D:3) a potion of enlightenment (36, 25, D:3) a +0 sling (39, 4, D:3) a bat corpse (44, 25, D:3) a jackal corpse (skeletalised by now) (44, 27, D:3) a jackal corpse (skeletalised by now) (45, 26, D:3) a jackal corpse (skeletalised by now) (46, 19, D:3) a +0 dagger an orc corpse (skeletalised by now) (47, 19, D:3) a +0 hand axe a +0 dagger a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 mace (1, 4, D:4) a +0 whip a gnoll corpse (3, -2, D:4) a ball python corpse (8, 1, D:4) a +0 giant spiked club (9, 2, D:4) a hobgoblin corpse (10, 2, D:4) a bombardier beetle corpse