Dungeon Crawl Stone Soup version 0.35-a0-1326-gf22a60d3d9 (webtiles) character file. Game seed: 8100763488667499340 31896 opus3316 the Spear-Bearer (level 13, -3/106 HPs) Began as a Merfolk Ice Elementalist on Oct 24, 2026. Was an Initiate of Gozag. Slain by an elephant (10 damage) ... on level 4 of the Lair of Beasts. The game lasted 00:54:24 (20564 turns). opus3316 the Spear-Bearer (MfIE) Turns: 20564, Time: 00:54:25 Health: -3/106 AC: 15 Str: 17 XL: 13 Next: 61% Magic: 1/29 EV: 17 Int: 10 God: Gozag Gold: 1873 SH: 0 Dex: 15 Spells: 2/22 levels left rFire + + + (20%) e - +4 spear of Res Ipsa Loquitur {freeze, rF+ rN+ Str+5 Int-5} rCold + . . (50%) (no offhand) rNeg + . . (50%) f - +2 robe {Will+} rPois . (100%) i - +1 helmet rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . h - +0 pair of boots of the Hills {rF++ Stlth+} Will +.... n - amulet of the acrobat Stlth +++ d - ring of magical power HPRegen 0.37/turn j - ring of protection from cold MPRegen 0.21/turn %: acrobat @: ice-armoured, gold aura, freezing walls A: (nimble swimmer 2), mertail a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 4 of the Lair of Beasts. You worshipped Gozag. Gozag was most pleased with you. You visited 3 branches of the dungeon, and saw 17 of its levels. You also visited: Volcano. You collected 3211 gold pieces. You spent 707 gold pieces at shops. You paid 631 gold pieces to Gozag. Inventory: Hand Weapons e - the +4 spear of Res Ipsa Loquitur (weapon) {freeze, rF+ rN+ Str+5 Int-5} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). It cannot be enchanted further. g - a +3 spear of flaming s - a +1 trident of flaming Missiles k - 10 poisoned darts (quivered) l - 5 javelins Armour a - an orb of pyromania b - a +0 cloak (worn) c - a +0 leather armour of poison resistance f - a +2 robe of willpower (worn) h - the +0 pair of boots of the Hills (worn) {rF++ Stlth+} (You found it on level 3 of the Dungeon) rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. i - a +1 helmet (worn) o - a +2 buckler r - a +2 robe of cold resistance t - a +3 ring mail of fire resistance Jewellery d - a ring of magical power (worn) j - a ring of protection from cold (worn) m - a ring of protection from fire n - an amulet of the acrobat (worn) q - a ring of protection from cold Talismans p - a serpent talisman Wands c - a wand of iceblast (13) e - a wand of paralysis (25) b - a wand of acid (15) p - a wand of polymorph (4) a - a wand of flame (9) d - a wand of digging (5) Scrolls x - a scroll of amnesia t - 4 scrolls of teleportation i - 2 scrolls of identify c - a scroll of revelation {unknown} p - a scroll of poison f - a scroll of fear w - 2 scrolls of enchant weapon b - 3 scrolls of blinking V - a scroll of vulnerability g - 3 scrolls of fog Potions g - 3 potions of magic i - 2 potions of invisibility M - 2 potions of mutation j - a potion of lignification {unknown} C - 2 potions of cancellation b - 2 potions of brilliance c - 7 potions of curing a - 3 potions of ambrosia h - 5 potions of haste p - 3 potions of resistance {unknown} w - a potion of heal wounds k - a potion of enlightenment {unknown} l - 2 potions of attraction {unknown} o - 2 potions of moonshine B - a potion of berserk rage m - 2 potions of might Skills: + Level 11.5 Fighting - Level 14.0 Polearms - Level 12.0 Dodging - Level 2.1 Stealth - Level 5.0 Spellcasting + Level 1.5 Conjurations - Level 3.0 Summonings - Level 7.0 Forgecraft + Level 13.9 Ice Magic + Level 1.4 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 60% 1d10 1% 3 c - Ozocubu's Armour Ice 30% N/A 1% 3 d - Summon Ice Beast Ice/Summ 19% N/A 2% 3 e - Hoarfrost Cannonade Ice/Frge 11% 3d6/3d13 9% 5 f - Freezing Cloud Conj/Ice/Air 6% 6-21 54% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 16% N/A 10% 2 Magic Dart Conj 20% 1d4 12% 1 Poisonous Vapours Alch/Air 12% 1d1 17% 1 Lesser Beckoning Tloc 4% N/A 34% 2 Scorch Fire 4% 2d5 34% 2 Call Canine Familiar Summ 8% N/A 21% 3 Nazja's Percussive Temp Frge 8% 4d5 34% 5 Rending Blade Conj/Frge 11% 2d6 36% 4 Stone Arrow Conj/Erth 8% 3d7 45% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 47% 4 Eringya's Surprising Cr Summ 8% N/A 54% 4 Fugue of the Fallen Necr 2% N/A 56% 3 Inner Flame Hex/Fire 2% N/A 56% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 56% 3 Teleport Other Tloc 2% N/A 56% 3 Vampiric Draining Necr 2% 2d6 56% 3 Dimensional Bullseye Hex/Tloc 1% N/A 92% 4 Dispel Undead Necr 2% 3d7 92% 4 Ignite Poison Fire/Alch 2% N/A 92% 4 Curse of Agony Necr 2% N/A 99% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Haunt Necr/Summ 2% N/A 100% 7 Orb of Destruction Conj 2% 9d5 100% 7 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Platinum Paragon Frge 8% 4d11 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Zot: 25692 Temple (1/1) D:4 Zot: 5952 Lair (4/5) D:10 Zot: 18642 Swamp (0/4) Lair:2 Spider (0/4) Lair:3 Orc (0/2) D:12 Volcano (visited) Slime: Lair:4-5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ! D:8 ( D:11 ! Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The elephant is heavily wounded. The wall freezes the elephant but does no damage. The elephant tramples you but does no damage. The elephant closely misses you. Your ice beast hits the elephant but does no damage. Reach: e) +4 spear of Res Ipsa Loquitur {freeze, rF+ rN+ Str+5 Int-5} Press: ? - help, Dir - move target Aim: an elephant (heavily wounded, ally target, 92% to hit) You puncture the elephant! You freeze the elephant. The elephant is severely wounded. Reach: e) +4 spear of Res Ipsa Loquitur {freeze, rF+ rN+ Str+5 Int-5} Press: ? - help, Dir - move target Aim: an elephant (severely wounded, ally target, 92% to hit) You completely miss the elephant. The elephant is severely wounded. Your ice beast hits the elephant but does no damage. The wall freezes the elephant but does no damage. The elephant closely misses you. The elephant barely misses you. Reach: e) +4 spear of Res Ipsa Loquitur {freeze, rF+ rN+ Str+5 Int-5} Press: ? - help, Dir - move target Aim: an elephant (severely wounded, ally target, 92% to hit) You puncture the elephant! You freeze the elephant. The elephant is severely wounded. Reach: e) +4 spear of Res Ipsa Loquitur {freeze, rF+ rN+ Str+5 Int-5} Press: ? - help, Dir - move target Aim: an elephant (severely wounded, ally target, 92% to hit) You hit the elephant but do no damage. The elephant is severely wounded. The wall freezes the elephant but does no damage. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant barely misses you. Your ice beast hits the elephant but does no damage. Reach: e) +4 spear of Res Ipsa Loquitur {freeze, rF+ rN+ Str+5 Int-5} Press: ? - help, Dir - move target Aim: an elephant (severely wounded, ally target, 92% to hit) Okay, then. You feel better. The wall freezes the elephant. The elephant tramples you! You die... Your body crumbles into a pile of gold. .......# ...#...## ##...#...# ### ###...##..## ...##.◊##.◊...#....# .).....<..◊......... ..#..........$...... #..........