osteo Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -18, D:1) a +0 hand axe (6, -16, D:1) a +0 dagger (6, 3, D:1) 16 stones (7, -16, D:1) a +0 whip (7, -13, D:1) a +0 club (9, -1, D:1) a +0 hunting sling (12, 13, D:1) a +0 club (14, -15, D:1) a +0 robe (18, -8, D:1) a +0 whip (19, -1, D:1) a +0 dagger (21, 13, D:1) 13 arrows (22, 13, D:1) a +0 dagger (24, -16, D:1) a +0 leather armour (29, -22, D:1) a +4 short sword (29, -10, D:1) a cursed +0 leather armour (30, 7, D:1) a +0 whip (31, 6, D:1) a +0 whip a stone (33, -8, D:1) 26 bolts (38, -10, D:1) 28 bolts (48, -7, D:1) a +4 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a cursed +0 robe (1, 3, D:2) a cursed -3 dagger (5, 3, D:2) a +0 ring mail (11, -8, D:2) a +0 pair of boots (12, -1, D:2) a +0 dagger (16, 22, D:2) a +0 spear (17, 23, D:2) a cursed -2 club (18, 23, D:2) a +0 short sword (18, 24, D:2) a cursed +0 club (23, -1, D:2) a +0 scale mail (23, 0, D:2) a cursed -3 spear (23, 19, D:2) a +0 spear (32, 14, D:2) a cursed +0 club (42, 13, D:2) a +0 mace Level 3 of the Dungeon (0, 30, D:3) 12 bolts (1, -4, D:3) 14 sling bullets (1, 19, D:3) a +0 club a +0 flail a +0 leather armour (1, 24, D:3) a +0 dagger (12, 1, D:3) a +3 arbalest (12, 4, D:3) a +0 dagger a +0 hunting sling 10 stones (13, 6, D:3) a stone a +0 dagger (14, 8, D:3) a stone (14, 28, D:3) a +0 war axe a +0 leather armour (15, 9, D:3) a stone (15, 28, D:3) a +0 chain mail (18, -18, D:3) 24 stones (22, -18, D:3) a +0 leather armour (26, 27, D:3) 17 arrows (27, -7, D:3) a +0 short sword (31, 27, D:3) a +4 whip a +0 leather armour (33, -8, D:3) a +0 flail of protection (33, -7, D:3) a +0 dagger (33, -6, D:3) a +0 ring mail (39, 14, D:3) a +0 broad axe (46, 8, D:3) a +0 club a +0 leather armour (46, 13, D:3) 6 tomahawks (46, 27, D:3) a +0 short sword (52, 16, D:3) 15 stones (61, 9, D:3) a +0 long sword Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (0, 1, D:4) a +0 falchion a +0 club (2, -2, D:4) a +0 whip (3, 32, D:4) a +0 pair of gloves (4, 24, D:4) 16 stones (4, 27, D:4) a +0 chain mail (9, 22, D:4) a +0 short sword (9, 32, D:4) a +0 dagger a +0 hand axe a +2 hand axe of venom (18, 6, D:4) a +0 ring mail (22, 44, D:4) a +0 ring mail (43, 15, D:4) 17 arrows (45, 11, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) 5 stones (0, 2, D:5) a +0 dagger 38 stones a +0 hunting sling (1, 0, D:5) a stone (2, -1, D:5) a stone (3, -21, D:5) 20 bolts (3, -3, D:5) a stone (3, 11, D:5) a +0 falchion (10, -7, D:5) a +0 ring mail (15, -3, D:5) an arrow (16, -3, D:5) an arrow (17, -3, D:5) an arrow (18, -3, D:5) 2 arrows (20, -2, D:5) a +0 shortbow 23 arrows (21, -11, D:5) a +0 mace (26, -1, D:5) a +0 chain mail (28, -12, D:5) a +1 helmet (34, -18, D:5) a +0 club a +0 spear (34, 10, D:5) 17 sling bullets (35, -18, D:5) a +0 club (35, -15, D:5) a cursed -3 war axe (38, -11, D:5) a +2 vampiric rapier a +0 leather armour (41, -18, D:5) 26 arrows (42, -22, D:5) a +0 leather armour (54, -20, D:5) 7 poisoned needles (54, -19, D:5) 8 tomahawks Level 6 of the Dungeon (0, 0, D:6) 3 sling bullets (2, -8, D:6) a +0 whip of electrocution (4, -21, D:6) a +0 dagger (4, -20, D:6) a +0 giant club (6, -6, D:6) a +0 giant club (6, -5, D:6) a +0 shortbow 10 arrows (8, -6, D:6) an arrow (9, -7, D:6) 2 arrows (11, -9, D:6) an arrow (19, -9, D:6) a +0 leather armour (20, 2, D:6) an uncursed amulet of harm (22, -2, D:6) a +0 leather armour (29, -21, D:6) a +0 leather armour (32, -27, D:6) 25 stones (35, -24, D:6) 18 stones (38, 4, D:6) a +0 shortbow 20 arrows Level 7 of the Dungeon [Shop] Gifraonner's Weapon Shoppe a +1 quarterstaff of crushing (169 gold) a +6 demon whip of draining (767 gold) a +0 blowgun (32 gold) 4 sling bullets (26 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (1194 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. 10 stones (13 gold) the +4 flail of Indomitability {protect, MR+} (478 gold) It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. a +0 glaive (84 gold) 6 tomahawks (39 gold) a +0 mace (39 gold) a +0 war axe (45 gold) 17 stones (22 gold) (0, 0, D:7) 20 stones (8, -18, D:7) 31 stones (9, -8, D:7) a cursed -2 club (14, -30, D:7) 17 bolts (16, 1, D:7) a +0 dagger (17, 1, D:7) a +0 club a +0 leather armour (18, 1, D:7) a +0 whip a +0 dagger a +0 robe (19, -31, D:7) a +1 mace of venom (29, -10, D:7) a +0 glaive (35, 2, D:7) a +0 pair of boots (39, -15, D:7) a +0 leather armour (40, -16, D:7) a +0 dagger a +0 chain mail a +0 hand axe a +0 leather armour a +0 falchion (40, -15, D:7) a +0 dagger a cursed -1 robe (42, -12, D:7) a +0 whip (42, 4, D:7) a +0 club a +0 blowgun (42, 5, D:7) a +0 dagger 4 stones (42, 6, D:7) a +0 dagger 5 stones (42, 8, D:7) a stone Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (2, 14, D:8) 3 poisoned needles (5, 31, D:8) a +0 quarterstaff (6, 12, D:8) a cursed -1 chain mail (7, 19, D:8) a +0 shortbow of velocity 20 arrows (8, 10, D:8) a +0 chain mail (9, 20, D:8) a +4 scimitar of flaming (10, 19, D:8) an arrow (11, 47, D:8) a +0 ring mail (14, 46, D:8) 2 throwing nets (14, 52, D:8) a +0 robe (17, 41, D:8) a +0 dagger (25, 9, D:8) a +0 hand axe (28, 8, D:8) a +0 club a +0 scale mail (28, 9, D:8) a +0 whip a cursed +0 scale mail (30, 26, D:8) a +0 short sword a +0 plate armour (30, 27, D:8) a +0 dagger (30, 28, D:8) a +0 dagger a +0 robe (34, 28, D:8) a +0 short sword (36, 25, D:8) a +0 shield (41, 7, D:8) a +0 war axe Level 9 of the Dungeon (0, 0, D:9) 26 stones (31, 3, D:9) a +0 ring mail (31, 4, D:9) a +0 robe a +0 dagger (32, 4, D:9) a +0 falchion a +0 chain mail a +0 flail (33, 7, D:9) a +0 dire flail a +0 dire flail (36, -17, D:9) a +0 cloak (37, 7, D:9) a +0 rapier (39, 18, D:9) a +0 leather armour (42, 18, D:9) a +0 dagger a +0 shortbow 23 arrows (44, 22, D:9) an uncursed amulet of the gourmand (46, 23, D:9) a +0 giant spiked club a +0 giant spiked club (50, 13, D:9) a +0 robe (53, -7, D:9) 5 javelins (56, 14, D:9) 9 stones Level 10 of the Dungeon (0, 0, D:10) a +1 pair of gloves of dexterity (4, -3, D:10) a +0 mace (8, -10, D:10) 24 stones (9, -12, D:10) a +0 shortbow (10, -8, D:10) a +0 flail (15, 13, D:10) 19 bolts (19, 14, D:10) a +0 blowgun (35, 36, D:10) 18 stones (37, 29, D:10) a cursed +0 shortbow 19 arrows (39, -1, D:10) a +0 leather armour (39, 30, D:10) 26 sling bullets (40, 23, D:10) a +0 club (43, -3, D:10) a +0 ring mail (45, -2, D:10) 14 poisoned needles (46, -3, D:10) a +0 halberd (47, 26, D:10) a +0 club (57, 28, D:10) a cursed +0 mace (58, 28, D:10) a +0 mace a +0 hunting sling a +0 dire flail a +0 chain mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a spiny frog corpse (0, 1, Lair:1) a spiny frog corpse (7, 8, Lair:1) 10 arrows (12, 8, Lair:1) a yak corpse (29, -24, Lair:1) the +6 rapier "Loirit" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (31, -9, Lair:1) 24 sling bullets (43, 21, Lair:1) a +0 scale mail (47, 17, Lair:1) a +1 great sword of electrocution (52, -19, Lair:1) 16 stones