Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 12695884600506757620 47 otapman the Cudgeller (level 3, 0/36 HPs) Began as an Ogre Gladiator on Sept 22, 2026. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:02:35 (1471 turns). otapman the Cudgeller (Ogre Gladiator) Turns: 1471, Time: 00:02:35 Health: 0/36 AC: 4 Str: 20 XL: 3 Next: 70% Magic: 3/3 EV: 10 Int: 9 God: Gold: 81 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 flail rCold . . . (no shield) rNeg . . . b - +0 robe rPois . r - +1 hat of the Swamp {Regen+} rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.06/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -21), hasted, very quick A: large, unfitting armour, tough skin 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles l - 3 boomerangs (quivered) Armour b - a +0 robe (worn) c - a +0 hat r - the +1 hat of the Swamp (worn) {Regen+} (You found it on level 3 of the Dungeon) Regen: It increases your rate of health regeneration. Scrolls g - a scroll of immolation {unknown} h - a scroll of noise {unknown} i - 2 scrolls of identify {unknown} j - 2 scrolls of fear {unknown} k - a scroll of vulnerability {unknown} o - a scroll of silence {unknown} p - a scroll of blinking {unknown} q - a scroll of magic mapping {unknown} t - a scroll of poison {unknown} Potions f - a potion of heal wounds {unknown} m - a potion of flight {unknown} n - 2 potions of haste s - a potion of invisibility {unknown} u - a potion of cancellation {unknown} v - a potion of resistance {unknown} Skills: - Level 2.6 Fighting * Level 4.1 Maces & Flails - Level 2.0 Throwing - Level 2.6 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Makhleb Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Aim: a water moccasin (lightly wounded, 38% to hit) You throw a throwing net. The throwing net closely misses the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. Throw: throwing net Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 38% to hit) You throw a throwing net. The throwing net hits the water moccasin. The water moccasin is caught in the net! The water moccasin is lightly wounded. The water moccasin struggles against the net. The water moccasin struggles against the net. The water moccasin struggles against the net. x2 The net rips apart, and the water moccasin comes free! It was a potion of haste. You feel yourself speed up. Throw: large rock Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 38% to hit) You throw a large rock. The large rock closely misses the water moccasin. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You barely miss the water moccasin. The water moccasin is moderately wounded. You die... #...~.## #...#~..# #. ##~.## #...# ##~.# #. #~.# #.~ #(.# #~.# ##S~# #.~~ #~@.# #~.###..## #..~#...# #..~.~## #.....# ##~..## #.~.# ##~## #.# You could see a water moccasin. Vanquished Creatures An adder (D:3) 2 ball pythons (D:1) 6 bats 3 endoplasms 3 giant cockroaches (D:1) 5 goblins 2 hobgoblins (D:3) 4 jackals 2 kobolds A frilled lizard (D:3) 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | otapman the Ogre Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 234 | D:1 | Reached skill level 3 in Maces & Flails 295 | D:1 | Reached XP level 2. HP: 28/29 MP: 2/2 1055 | D:2 | Reached XP level 3. HP: 36/36 MP: 3/3 1062 | D:2 | Noticed Sigmund 1264 | D:3 | Found a burning altar of Makhleb. 1273 | D:3 | Reached skill level 4 in Maces & Flails 1278 | D:3 | Identified the +1 hat of the Swamp {Regen+} 1360 | D:3 | Found a glowing drain. 1380 | Sewer | Entered a sewer 1443 | Sewer | Noticed a water moccasin 1471 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, minmay_tromino_v2 D:2: layout_rooms, minmay_rat_gold_closets, uniq_sigmund D:3: layout_rooms, mainiacjoe_overflow_small_starburst, portal_sewer_entry_b Sewer: sewer_the_moccasin Skill XL: | 1 2 3 | ---------------+----------+----- Maces & Flails | 3 4 | 4.1 Fighting | | 2.6 Throwing | | 2.0 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Flail || 135 Punch || 1 Throw: Throwing net || 3 Large rock || 1 Use: Potion || 1 Armour: Robe || 66 Dodge: Dodged || 104