otapman Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 26, D:1) a +0 whip (6, 22, D:1) 5 datura-tipped darts (9, -23, D:1) a +0 club (15, 20, D:1) a +0 club (20, -22, D:1) 2 stones (22, 13, D:1) 6 stones (25, 14, D:1) a +0 short sword (26, -5, D:1) 4 stones a +0 club (27, 12, D:1) a +0 ring mail (35, -22, D:1) a +0 pair of gloves (39, -20, D:1) a +0 hand axe (40, -17, D:1) 7 stones (46, -23, D:1) a +0 club (54, -26, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 1, D:2) the +8 dagger "Voitwadu" {chaos, Fly rN+} rN: It protects you from negative energy. Fly: It grants you flight. The Shining One disapproves of the use of such an item. (3, -2, D:2) 6 stones (5, -7, D:2) a +0 spear (5, 0, D:2) a +0 robe (6, -2, D:2) a +0 flail (6, 4, D:2) a +0 robe (9, 12, D:2) a +0 helmet (16, 12, D:2) 4 stones a +0 club (18, 6, D:2) 2 stones (24, 8, D:2) a +0 whip a +0 whip (25, 8, D:2) a +0 spear (30, 8, D:2) a +0 spear (33, 7, D:2) 4 poisoned darts (33, 30, D:2) a +0 whip a +0 animal skin a +2 helmet (33, 31, D:2) a +0 club (39, 14, D:2) a +0 short sword (46, 31, D:2) a +0 mace (51, 17, D:2) a +0 club (54, 3, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (6, 8, D:3) a +0 flail (7, 33, D:3) a +0 vampiric rapier (9, 1, D:3) 5 stones (11, 15, D:3) a +0 ring mail (11, 38, D:3) a +0 leather armour (13, 8, D:3) a +0 quarterstaff (29, -3, D:3) a +0 whip (29, -2, D:3) a +0 halberd (32, -5, D:3) a +0 spear (44, -9, D:3) a +0 club a +0 sling (46, -10, D:3) a +0 dagger (60, -3, D:3) a +0 club (61, 9, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a staff of fire (3, -12, D:4) a +0 robe (8, -48, D:4) a +0 club a +0 leather armour (8, -41, D:4) a +0 war axe (22, -46, D:4) a +0 ring mail (24, -18, D:4) a +0 leather armour (44, -52, D:4) a +0 sling (47, -24, D:4) 8 stones (54, -8, D:4) a +0 dagger (55, -3, D:4) 3 stones (63, -27, D:4) 5 stones (70, 2, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 2 stones (4, 21, D:5) a +0 robe (15, 5, D:5) 6 stones (16, 5, D:5) a +0 chain mail (27, 3, D:5) a +0 flail a +0 ring mail (29, -6, D:5) a +0 robe (46, 8, D:5) 2 poisoned darts Level 6 of the Dungeon [Shop] Nuuwkiuh's Tiny Tomes the Quarto of the Boulder (44 gold) Spells Type Level a - Sandblast Earth 1 the Compendium of Breath (110 gold) Spells Type Level a - Airstrike Air 4 Fiacw's Octavo of Darkness (198 gold) Spells Type Level a - Borgnjor's Revivification Necromancy 8 The Shining One disapproves of the use of such an item. the Spellbook of Malevolent Magicks (198 gold) Spells Type Level a - Necromutation Transmutation/Necromancy 8 The Shining One disapproves of the use of such an item. the Discourse on the Impact (220 gold) Spells Type Level a - Chain Lightning Conjuration/Air 9 Sif Muna's Volume of Excavation (198 gold) Spells Type Level a - Lehudib's Crystal Spear Conjuration/Earth 8 the Spellbook of the Mortuary (88 gold) Spells Type Level a - Vampiric Draining Necromancy 3 The Shining One disapproves of the use of such an item. the Compilation of Therianthropy (132 gold) Spells Type Level a - Blade Hands Transmutation 5 the Almanac of the Singularity (198 gold) Spells Type Level a - Disjunction Translocation 8 the Tractate on the Mortuary (220 gold) Spells Type Level a - Death's Door Necromancy 9 The Shining One disapproves of the use of such an item. the Omnibus of the Sun (110 gold) Spells Type Level a - Flame Wave Conjuration/Fire 4 the Vademecum on Exhalation (132 gold) Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 the Spellbook of Infection (44 gold) Spells Type Level a - Sting Transmutation/Poison 1 the Grimoire of Putrescence and Evolution (132 gold) Spells Type Level a - Alistair's Intoxication Transmutation/Poison 5 the Incunabulum of Momentum (176 gold) Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 the Writings on the Damned (110 gold) Spells Type Level a - Anguish Hexes/Necromancy 4 The Shining One disapproves of the use of such an item. the Vellum of Pyromania (110 gold) Spells Type Level a - Sticky Flame Conjuration/Fire 4 the Discourse on Sculpting (132 gold) Spells Type Level a - Yara's Violent Unravelling Hexes/Transmutation 5 the Quarto of the Bane (110 gold) Spells Type Level a - Olgreb's Toxic Radiance Poison 4 Sif Muna's Compilation of the Stinger (132 gold) Spells Type Level a - Alistair's Intoxication Transmutation/Poison 5 (0, 0, D:6) a +0 spear (2, -5, D:6) a +0 long sword (15, 6, D:6) a +0 whip (19, -3, D:6) a +0 whip a +0 club (20, 4, D:6) 6 stones (27, 21, D:6) a +6 ring of dexterity (31, -5, D:6) 9 gold pieces (32, -4, D:6) 3 scrolls of teleportation (36, -11, D:6) 7 gold pieces (38, 16, D:6) a +0 robe a +0 dagger a +0 robe (39, -2, D:6) a +0 spear (40, 26, D:6) a +0 short sword (40, 27, D:6) a +0 dagger (46, 23, D:6) a +0 ring mail (49, 19, D:6) 6 stones (64, -32, D:6) a +0 short sword Level 7 of the Dungeon (6, 9, D:7) a +0 whip (7, -12, D:7) a +0 club (7, -11, D:7) a +0 short sword a curare-tipped dart (8, -11, D:7) a +0 dagger (15, 12, D:7) a +0 chain mail (27, -2, D:7) the +0 quarterstaff of the Salmon {freeze, rF+++ rC++ Dex-4} Dex: It affects your dexterity (-4). rF: It renders you almost immune to fire. rC: It greatly protects you from cold. (28, 23, D:7) a +0 mace of protection (28, 31, D:7) a +0 robe (29, -3, D:7) a +0 dagger (31, 7, D:7) a +0 shortbow (49, -6, D:7) 7 stones Level 8 of the Dungeon (0, 0, D:8) 4 poisoned darts (5, -22, D:8) 5 stones (5, -21, D:8) a +0 hand axe (6, -22, D:8) the +3 hand axe of Edebause {venom, Will+ Dex+2} Dex: It affects your dexterity (+2). Will: It increases your willpower. (6, -20, D:8) the +9 hand axe of the Vanishing Spirits {freeze, Int+6 Dex+2} Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). (7, -21, D:8) a +0 hand axe (8, -22, D:8) a +0 leather armour (8, -9, D:8) 3 poisoned darts (9, -20, D:8) 3 stones (9, -6, D:8) a +0 flail (23, -1, D:8) a +0 dagger (26, 0, D:8) a +0 war axe (26, 4, D:8) a +0 hand axe (27, 0, D:8) a +0 leather armour a +0 flail a +0 robe a +0 dagger a +0 chain mail a +0 dire flail (29, 4, D:8) a +0 giant club a +0 giant spiked club a +0 robe a +0 dagger (31, 14, D:8) a +0 scale mail (35, -11, D:8) a +0 short sword 8 poisoned darts a +0 club (35, -10, D:8) an amulet of guardian spirit (35, -9, D:8) a +0 flail of protection a +0 plate armour 4 stones a +0 scimitar of electrocution (37, 18, D:8) a +0 hat (40, 13, D:8) a +0 flail (43, 7, D:8) a +0 trident (45, -20, D:8) 6 stones (45, -7, D:8) 6 atropa-tipped darts (45, -4, D:8) a +0 ring mail (50, -4, D:8) a +0 leather armour (51, 3, D:8) a +0 robe (51, 9, D:8) a +0 scale mail (51, 18, D:8) a +0 robe a +0 dagger (51, 19, D:8) a +0 robe a +0 dagger a +0 leather armour a +0 club (54, 0, D:8) a ring of magical power (54, 1, D:8) a +0 dagger a +0 leather armour a +0 short sword (54, 2, D:8) a +0 trident (59, 16, D:8) 6 stones (59, 29, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) a +0 trident (1, 2, D:9) a +0 short sword (2, -1, D:9) a +0 trident (2, 1, D:9) a +0 plate armour a +0 short sword a +0 arbalest (4, -6, D:9) a +1 sling of flaming (7, 6, D:9) a +0 dagger (8, -16, D:9) 4 stones (11, -13, D:9) a +0 leather armour (11, -12, D:9) 4 stones (16, -5, D:9) a +0 dagger a +1 robe of positive energy a +0 halberd a +0 chain mail (17, -8, D:9) a +1 dagger of freezing a +0 leather armour a +0 hand axe a +0 robe (18, -15, D:9) a +0 ring mail (18, -9, D:9) a +0 dagger a +0 robe (21, -24, D:9) a +0 giant club a +0 giant spiked club (26, 18, D:9) a +0 trident (32, -15, D:9) a +0 dagger a curare-tipped dart (34, -15, D:9) a +0 short sword 5 stones (35, -15, D:9) a +0 short sword 4 stones a +0 short sword (35, -14, D:9) 3 stones a +0 short sword (36, -16, D:9) a +0 club (37, -16, D:9) a +0 hand axe (37, -14, D:9) a +0 short sword a +0 chain mail (38, -2, D:9) 2 poisoned darts Level 10 of the Dungeon (0, 0, D:10) a scroll of teleportation (14, -6, D:10) a potion of attraction (17, -6, D:10) a potion of might (25, -30, D:10) a +0 dagger (32, -32, D:10) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (34, -35, D:10) a +0 dagger a +0 robe (39, -18, D:10) a +0 short sword a +0 ring mail (39, -17, D:10) a +0 dagger a +0 robe (40, -18, D:10) a +0 dire flail a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 war axe (0, 3, Lair:1) a +0 battleaxe a +0 chain mail (0, 5, Lair:1) a throwing net (16, 15, Lair:1) a +1 rapier of draining a Gauntlet (0, 0, Gauntlet) the +0 cloak of an ossuary {rElec rC- Will+ Dex+8} Dex: It affects your dexterity (+8). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will: It increases your willpower. (unseen) (0, 1, Gauntlet) a potion of brilliance (0, 4, Gauntlet) a condenser vane (0, 10, Gauntlet) a +2 leather armour of fire resistance (0, 11, Gauntlet) a +0 pair of gloves of dexterity (0, 14, Gauntlet) a +0 leather armour (0, 24, Gauntlet) a scarf of invisibility (unseen) (0, 30, Gauntlet) a ring of wizardry (0, 31, Gauntlet) a +0 chain mail (0, 34, Gauntlet) a ring of flight (1, 23, Gauntlet) 45 gold pieces (1, 24, Gauntlet) 6 large rocks (10, 26, Gauntlet) a +2 pair of gloves of stealth (10, 28, Gauntlet) a +0 robe (12, 8, Gauntlet) a potion of flight (12, 9, Gauntlet) a scarf of shadows (unseen) (18, 27, Gauntlet) 3 potions of degeneration (20, 16, Gauntlet) a +3 sling