Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1926-g903b2947ba Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 14416528279724804914, deterministic pregen: 1 Command line: /usr/games/crawl-git-903b2947ba -name pandawish -rc /dgldir/rcfiles/crawl-git/pandawish.rc -macro /dgldir/rcfiles/crawl-git/pandawish.macro -morgue /dgldir/morgue/pandawish/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/pandawish:2025-12-29.00:46:43.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-903b2947ba(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x55928adfb8fe]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-903b2947ba(_Z13do_crash_dumpv+0x43a) [0x55928ae09b3a]: do_crash_dump() /usr/games/crawl-git-903b2947ba(_Z20crash_signal_handleri+0x1fa) [0x55928adfbdda]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x745118c5d330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x745118cb6b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x745118c5d27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x745118c408ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x745118c417b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x745118cc0ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x745118cc338c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x745118cc5dae]: /usr/games/crawl-git-903b2947ba(+0x4d4c4e) [0x55928adddc4e]: /usr/games/crawl-git-903b2947ba(+0xccf819) [0x55928b5d8819]: /usr/games/crawl-git-903b2947ba(+0xcd611f) [0x55928b5df11f]: /usr/games/crawl-git-903b2947ba(+0xccef76) [0x55928b5d7f76]: /usr/games/crawl-git-903b2947ba(+0xcd4c86) [0x55928b5ddc86]: /usr/games/crawl-git-903b2947ba(_ZN4CLua5closeEv+0xbe) [0x55928ade2afe]: CLua::close() /usr/games/crawl-git-903b2947ba(+0x2f3404) [0x55928abfc404]: /usr/games/crawl-git-903b2947ba(+0x2f63dc) [0x55928abff3dc]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x745118c421ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x745118c4228b]: /usr/games/crawl-git-903b2947ba(_start+0x25) [0x55928ad2d675]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000745118d287a7 in __GI___wait4 (pid=2385723, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000745118d287a7 in __GI___wait4 (pid=2385723, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000055928adfbfac in call_gdb (file=0x745118e1c4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2031118\000\000\000\000\000" #2 0x000055928ae09b58 in do_crash_dump () at dbg-asrt.cc:673 t = 1766972767 dir = "/dgldir/morgue/pandawish/" name = "/dgldir/morgue/pandawish/crash-pandawish-20251229-014607.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x745118e1c4e0 <_IO_2_1_stderr_> #3 0x000055928adfbdda in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000745118c5d27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000745118c408ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {94087943678144, 140730045491280, 127891657219502, 140730045491296, 94087943678168, 94087939038720, 0, 94087939039336, 94087891729828, 94087939039336, 94087939983888, 0, 94087939038720, 94087939984240, 94087891731776, 65535}}, sa_flags = 1707934976, sa_restorer = 0xffff00000000} #10 0x0000745118c417b6 in __libc_message_impl (fmt=fmt@entry=0x745118de68d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffe445ee9e0, reg_save_area = 0x7ffe445ee970}} fd = 2 iov = {{iov_base = 0x745118de4672, iov_len = 23}, {iov_base = 0x745118de68d9, iov_len = 1}, {iov_base = 0x55928b5d60f0 , iov_len = 0}, {iov_base = 0x0, iov_len = 16}, {iov_base = 0xc78ccffe293f3b70, iov_len = 0}, {iov_base = 0x55928e2f20c8, iov_len = 94087939039336}, {iov_base = 0x74511946e000 <_rtld_global>, iov_len = 4066828820819164016}} iovcnt = total = cp = #11 0x0000745118cc0ff5 in malloc_printerr (str=str@entry=0x745118de4672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x0000745118cc338c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x0000745118cc5dae in __GI___libc_free (mem=0x55928e7dda70) at ./malloc/malloc.c:3398 ar_ptr = p = 0x55928e7dda60 err = 2 #14 0x000055928adddc4e in _clua_allocator (ud=, ptr=, osize=, nsize=) at clua.cc:1149 cl = #15 0x000055928b5d8819 in luaM_free_ () No symbol table info available. #16 0x000055928b5df11f in luaH_free () No symbol table info available. #17 0x000055928b5d7f76 in luaC_freeallobjects () No symbol table info available. #18 0x000055928b5ddc86 in close_state () No symbol table info available. #19 0x000055928ade2afe in CLua::close (this=0x55928bca51a0 ) at clua.cc:84 slisteners = #20 0x000055928abfc404 in _reset_game () at main.cc:354 No locals. #21 0x000055928abff3dc in _launch_game_loop () at main.cc:403 ge = @0x55928e27aa10: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe445f9e38) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-903b2947ba/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-903b2947ba/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-903b2947ba/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff There are no items here. Pick up this weapon with [,] or [g] and then wield it with [e]. b - a +0 quarterstaff (weapon) Pick up this weapon with [,] or [g] and then wield it with [e]. Okay, then. You unwield your +0 quarterstaff. b - a +0 quarterstaff (weapon) You unwield your +0 quarterstaff. b - a +0 quarterstaff (weapon) You unwield your +0 quarterstaff. Okay, then. You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you but does no damage. You hit the training dummy. The training dummy is moderately damaged. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is heavily damaged. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is severely damaged. The training dummy barely misses you. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip c - a +0 whip (weapon) There is an open door here. HP restored. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. The rat squeaks loudly. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. There is an open door here. You hit the rat. You kill the rat! There is an open door here. You open the door. You encounter 3 rats. Okay, then. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. There is an open door here. The rat squeaks loudly. The rat twitches its whiskers. You barely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! You hit the rat. You kill the rat! You barely miss the rat. The rat bites you but does no damage. The rat closely misses you. You hit the rat but do no damage. The rat closely misses you. You barely miss the rat. The rat bites you but does no damage. You flog the rat! You kill the rat! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. Press: ? - help, v - describe, . - travel The floor. There are monsters nearby! The wyvern hisses angrily. The jackal barks! Found a stone staircase leading down. You open the door. You closely miss the jackal. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. Press: ? - help, v - describe, . - travel Here: a jackal (severely wounded) An open door. A jackal is nearby! You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. You open the door. There is an open door here. A wyvern comes into view. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone misses you. The training dummy throws a stone. The stone completely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 whip. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow completely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm! You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. The rat squeaks loudly. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You see here a rat corpse. You encounter a rat. The rat squeaks loudly. You hear a loud squeak. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. The rat is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! Found an exit from the tutorial. You see here a rat corpse. You see here a rat corpse. Found an exit from the tutorial. Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-903b2947ba/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1926-g903b2947ba) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [pandawish] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 32 | 3 | 404 | 104/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 8 | 0 | 15 | 15/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 21 | 0 | 12 | 12/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 24 | 3 | 395 | 95/200 Dodging | X | 1 | 4 | 0 | 1 | 1/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 11 | 2 | 177 | 27/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 29 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ####### ..#####.##..>### .....#.##.###.>.## ....#.#..### ###@# .....†#....## ##.# ...##.......###.## ....#...†.####...# ♣♣........###....# ♣..........#....## ....§§§..##...### ....§§§.....### ........##### ######### dlua errors: ...wl-master/crawl-git-903b2947ba/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: [C], function tutorial_msg, line -1 [string "global_prelude"], function (null), line 10 lm_1way.lua, function (null), line 37 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< realloc(): invalid next size Recursive crash.