Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1926-g903b2947ba Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 17982130686638432707, deterministic pregen: 1 Command line: /usr/games/crawl-git-903b2947ba -name pandawish -rc /dgldir/rcfiles/crawl-git/pandawish.rc -macro /dgldir/rcfiles/crawl-git/pandawish.macro -morgue /dgldir/morgue/pandawish/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/pandawish:2025-12-29.01:46:44.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-903b2947ba(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x60da2a4078fe]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-903b2947ba(_Z13do_crash_dumpv+0x43a) [0x60da2a415b3a]: do_crash_dump() /usr/games/crawl-git-903b2947ba(_Z20crash_signal_handleri+0x1fa) [0x60da2a407dda]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x77f4f279c330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x77f4f27f5b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x77f4f279c27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x77f4f277f8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x77f4f27807b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x77f4f27ffff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x77f4f280212c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x77f4f2804dae]: /usr/games/crawl-git-903b2947ba(+0xcde1c1) [0x60da2abf31c1]: /usr/games/crawl-git-903b2947ba(+0xccf819) [0x60da2abe4819]: /usr/games/crawl-git-903b2947ba(+0xcd4cad) [0x60da2abe9cad]: /usr/games/crawl-git-903b2947ba(_ZN4CLua5closeEv+0xbe) [0x60da2a3eeafe]: CLua::close() /usr/games/crawl-git-903b2947ba(+0x2f3410) [0x60da2a208410]: /usr/games/crawl-git-903b2947ba(+0x2f63dc) [0x60da2a20b3dc]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x77f4f27811ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x77f4f278128b]: /usr/games/crawl-git-903b2947ba(_start+0x25) [0x60da2a339675]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000077f4f28677a7 in __GI___wait4 (pid=2752741, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000077f4f28677a7 in __GI___wait4 (pid=2752741, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000060da2a407fac in call_gdb (file=0x77f4f295b4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2389280\000\000\000\000\000" #2 0x000060da2a415b58 in do_crash_dump () at dbg-asrt.cc:673 t = 1766976497 dir = "/dgldir/morgue/pandawish/" name = "/dgldir/morgue/pandawish/crash-pandawish-20251229-024817.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x77f4f295b4e0 <_IO_2_1_stderr_> #3 0x000060da2a407dda in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000077f4f279c27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000077f4f277f8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {106490934380400, 106490938910208, 106490136233280, 65535, 0, 281470681743360, 106490934374888, 0, 0, 106490934374984, 106490934374888, 131893932249088, 106490136234036, 65535, 0, 16}}, sa_flags = 1931165440, sa_restorer = 0x0} #10 0x000077f4f27807b6 in __libc_message_impl (fmt=fmt@entry=0x77f4f29258d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fffc1255de0, reg_save_area = 0x7fffc1255d70}} fd = 2 iov = {{iov_base = 0x77f4f2928ae0, iov_len = 33}, {iov_base = 0x77f4f29258d9, iov_len = 1}, {iov_base = 0x1, iov_len = 106490934374984}, {iov_base = 0x60da5a50b1e8, iov_len = 106490136229523}, {iov_base = 0x60da5a50b1e8, iov_len = 562954248454143}, {iov_base = 0x7fffc1255db0, iov_len = 131893924203819}, {iov_base = 0x90, iov_len = 106490939100640}} iovcnt = total = cp = #11 0x000077f4f27ffff5 in malloc_printerr (str=str@entry=0x77f4f2928ae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x000077f4f280212c in _int_free_merge_chunk (av=0x77f4f295aac0 , p=0x60da5a95e480, size=5216) at ./malloc/malloc.c:4679 nextchunk = 0x60da5a95f8e0 nextsize = #13 0x000077f4f2804dae in __GI___libc_free (mem=0x60da5a95e490) at ./malloc/malloc.c:3398 ar_ptr = p = 0x60da5a95e480 err = 2 #14 0x000060da2abf31c1 in l_alloc () No symbol table info available. #15 0x000060da2abe4819 in luaM_free_ () No symbol table info available. #16 0x000060da2abe9cad in close_state () No symbol table info available. #17 0x000060da2a3eeafe in CLua::close (this=0x60da2b2b10e0 ) at clua.cc:84 slisteners = #18 0x000060da2a208410 in _reset_game () at main.cc:355 No locals. #19 0x000060da2a20b3dc in _launch_game_loop () at main.cc:403 ge = @0x60da5ab2e6f0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7fffc12611d8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-903b2947ba/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-903b2947ba/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-903b2947ba/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. b - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Found a scroll labelled VYURRUR ZIKIBB. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled VYURRUR ZIKIBB As you read the scroll labelled VYURRUR ZIKIBB, it dissolves into smoke. It was a scroll of fog. Some types of items, marked with a green frame, are picked up automatically as you step on them. Pick up these boots with [,] and wear them with [e]. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Pick up these boots with [,] and wear them with [e]. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. As you open the door, it creaks loudly! You hear a shout! Found a scroll labelled JANGUCR PAAKEKK. There is an open door here. You encounter a goblin. You aren't carrying any scrolls. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. The goblin hits you but does no damage. The goblin barely misses you. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. The goblin misses you. You see here a scroll labelled JANGUCR PAAKEKK. c - a scroll labelled JANGUCR PAAKEKK The goblin closely misses you. As you read the scroll labelled JANGUCR PAAKEKK, it crumbles to dust. You assume a fearsome visage. The goblin looks frightened! It was a scroll of fear. You open the door. Found a runed flail. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +0 flail of venom. c - a +0 flail of venom Your +0 flail of venom begins to drip with poison! c - a +0 flail of venom (weapon) There is an open door here. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. There is an open door here. A goblin comes into view. You closely miss the goblin. The goblin closely misses you. You closely miss the goblin. The goblin hits you but does no damage. x2 You sock the goblin! You kill the goblin! You see here a goblin corpse. There are no objects that can be picked up here. a goblin corpse Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. There is an open door here. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. As you open the door, it creaks loudly! You encounter a rat and 2 jackals. The rat squeaks loudly. The jackal barks! x2; You hear a bark! You hear a shout! You hear a bark! You encounter a jackal. You closely miss the rat. The rat misses you. You encounter a hobgoblin. The rat closely misses you. You sock the rat! You kill the rat! The jackal bites you but does no damage. You hit the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. You kill the jackal! You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal bites you but does no damage. x2 The jackal misses you. You kill the jackal! You hit the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal barely misses you. x2 The jackal bites you but does no damage. You kill the jackal! You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. You kill the hobgoblin! You have reached level 2! To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. You see here a hobgoblin corpse. You see here a jackal corpse. You see here a jackal corpse. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You encounter a rat. The rat squeaks loudly. You encounter a jackal. There is an open door here. You see here a rat corpse. The jackal barks! You hit the rat. The rat is poisoned. The rat is heavily wounded. You kill the rat! The jackal bites you but does no damage. The jackal closely misses you. There is an open door here. You see here a rat corpse. You hit the jackal. The jackal is poisoned. The jackal is heavily wounded. You kill the jackal! You see here a jackal corpse. You see here a rat corpse. Found two stone staircases leading down. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target You swing at nothing. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target You swing at nothing. Okay, then. There is a stone staircase leading up here. You climb upwards. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. You hear a click... Luckily, nothing happens. There is a pressure plate here. Found a dark potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a dark potion It was a potion of curing. You feel better. You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! The goblin throws a stone. The stone misses you. The goblin shoots a sling bullet. The sling bullet hits you. The goblin throws a stone. The stone hits you. The goblin shoots a sling bullet. The sling bullet hits you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin hits you but does no damage. You hit the goblin. The goblin is moderately wounded. The goblin completely misses you. You closely miss the goblin. The goblin is moderately wounded. The goblin closely misses you. You sock the goblin! You kill the goblin! Things that are here: a +0 dagger; a +0 sling; 30 stones There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. d - a +0 dagger; e - a +0 sling; f - 30 stones You unwield your +0 flail of venom. Your +0 flail of venom stops dripping with poison. e - a +0 sling (weapon) Okay, then. You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. g - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x3 HP restored. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x2 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You open the door. Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) There are no items here. Okay, then. Okay, then. You open the door. You encounter a gnoll. It is wielding a +0 spear. There is an open door here. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame hits the gnoll! The gnoll is severely wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 72% to hit) The puff of flame hits the gnoll. You kill the gnoll! Things that are here: a +0 spear; a gnoll corpse h - a +0 spear You unwield your +0 sling. h - a +0 spear (weapon) You aren't carrying any potions. You unwield your +0 spear. h - a +0 spear (weapon) Okay, then. Unknown command. Unknown command. Sorry, you're not good enough to have a special ability. Found a wand of digging (15). A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) Press: ? - help, v - describe, . - travel A crystal wall. A wand of digging can destroy rock walls. Use [x][v] to check wall types. Press: ? - help, v - describe, . - travel A crystal wall. Reach: h) +0 spear Press: ? - help, Dir - move target Okay, then. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Unknown command. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Found a dented blue amulet. Jewellery is put on with [e]. i - an amulet of faith You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. i - an amulet of faith (worn) Press: ? - help, v - describe, . - travel A closed door. You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Autopickup disabled for amulets of faith. You start removing your amulet. You continue removing your amulet of faith. x5 You finish removing your amulet of faith. You drop an amulet of faith. Sorry, you're not good enough to have a special ability. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. You see here an amulet of faith. i - an amulet of faith There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Found 40 gold pieces. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Zaimepeo's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Zaimepeo's General Store here. j - a +0 ring mail Thank you for shopping at Zaimepeo's General Store! You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. Shops offer a variety of items, but they don't buy items from anyone. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Zaimepeo's General Store here. Remember, you can explore the level automatically with [o]. Found 220 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 220 gold pieces. Sorry, I don't know how to traverse that place. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! x2; The ufetubus shouts! The gnoll shouts! x3 The gnoll hits you but does no damage. Found two exits from the tutorial. Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (77% to hit) The puff of flame hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (77% to hit) The puff of flame hits the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (77% to hit) The puff of flame hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (77% to hit) The puff of flame misses the gnoll. The puff of flame hits the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (severely wounded, 77% to hit) The puff of flame hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (almost dead, 77% to hit) The puff of flame hits the gnoll but does no damage. The gnoll is almost dead. The gnoll barely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (almost dead, 77% to hit) The puff of flame hits the gnoll. You kill the gnoll! The now-empty wand crumbles to dust. You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You unwield your +0 spear. e - a +0 sling (weapon) You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You unwield your +0 sling. Your +0 flail of venom begins to drip with poison! c - a +0 flail of venom (weapon) The gnoll barely misses you. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus slips past you! The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus's vision is obscured by starry radiance! You thump the gnoll! The gnoll looks as sick as possible! The gnoll is severely wounded. The ufetubus misses you. The ufetubus splashes around in the water. The gnoll hits you with a +0 flail. The ufetubus barely misses you. The ufetubus splashes around in the water. x2 The gnoll hits you but does no damage. You kill the gnoll! The ufetubus hits you. The ufetubus hits you but does no damage. The ufetubus splashes around in the water. x2 You hit the orc. The orc is heavily wounded. The ufetubus is no longer blind. The ufetubus misses you. The ufetubus's sight is seared by the starlight! The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus barely misses you. The orc hits you but does no damage. You barely miss the orc. The orc is moderately wounded. The ufetubus splashes around in the water. x3 The orc barely misses you. The orc is temporarily struck blind! The gnoll closely misses you. The ufetubus splashes around in the water. x2 The orc hits you but does no damage. The orc closely misses you. The ufetubus splashes around in the water. The ufetubus hits you. The ufetubus splashes around in the water. The gnoll closely misses you. The orc hits you with a +0 scimitar. The ufetubus hits you. The ufetubus misses you. You hit the ufetubus. The ufetubus is poisoned. The ufetubus is lightly wounded. The ufetubus is no longer blind. The ufetubus hits you but does no damage. x2 The gnoll hits you from afar with a +0 spear. You kill the ufetubus! The orc closely misses you. You hit the orc. You kill the orc! The gnoll hits you from afar with a +0 spear. The orc completely misses you. You hit the orc. The orc is poisoned. The orc is moderately wounded. The gnoll hits you from afar with a +0 spear. The orc closely misses you. The gnoll hits you from afar with a +0 spear. You enter the shallow water. Moving in this stuff is going to be slow. The orc hits you but does no damage. Fighting in shallow water will sometimes cause you to slip and fumble your attack. If possible, try to fight on firm ground. You barely miss the orc. The orc is moderately wounded. The gnoll barely misses you. The gnoll splashes around in the water. The orc completely misses you. The orc splashes around in the water. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll splashes around in the water. You kill the orc! You hear a splash. x2 Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Zaimepeo's General Store here. e - a wand of paralysis (5); w - a potion of heal wounds Thank you for shopping at Zaimepeo's General Store! Shops offer a variety of items, but they don't buy items from anyone. The gnoll completely misses you. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (chance to affect: 58%) The gnoll resists with significant effort. The gnoll misses you. The gnoll's vision is obscured by starry radiance! You closely miss the gnoll. The gnoll closely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll completely misses you. The gnoll hits you but does no damage. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll is no longer blind. The gnoll hits you with a +0 spear. You hit the gnoll. You kill the gnoll! Things that are here: a +0 spear; a +0 ring mail Okay, then. You start resting. HP restored. Shops offer a variety of items, but they don't buy items from anyone. Remember, you can explore the level automatically with [o]. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 scimitar; a +0 chain mail Things that are here: a +0 scimitar; a +0 ring mail You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Things that are here: a +0 flail; a +0 ring mail Search for what [? for help]? shop Things that are here: a +0 scimitar; a +0 ring mail You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Zaimepeo's General Store here. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Things that are here: a +0 flail; a +0 ring mail Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. There is an open door here. Things that are here: a +0 spear; a +0 ring mail Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. You can't go up here! notify_dgn_event: Lua error: ...wl-master/crawl-git-903b2947ba/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1926-g903b2947ba) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [pandawish] Species: Human Job: Fighter HP: 30/30; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (26, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 18 | 3 | 467 | 167/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 21 | 0 | 18 | 18/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 25 | 3 | 427 | 127/200 Dodging | X | 1 | 12 | 0 | 17 | 17/50 Stealth | X | 1 | 6 | 0 | 15 | 15/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 6 | 2 | 172 | 22/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 12 | 0 | 28 | 28/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 30 Attributes: #12: 260 #13: 240 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #9: +0 ring mail eq slot #6, inv slot #1: +0 pair of boots eq slot #8, inv slot #6: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #1, inv slot #2: +0 flail of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.@...>.# #.......# #.......# #.......# #.......# ####)#### ♣.♣ ♣.♣♣ ♣♣.♣ dlua errors: ...wl-master/crawl-git-903b2947ba/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.