Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1926-g903b2947ba Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 12897039903522145198, deterministic pregen: 1 Command line: /usr/games/crawl-git-903b2947ba -name pandawish -rc /dgldir/rcfiles/crawl-git/pandawish.rc -macro /dgldir/rcfiles/crawl-git/pandawish.macro -morgue /dgldir/morgue/pandawish/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/pandawish:2025-12-29.02:50:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-git-903b2947ba(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5a05c74c88fe]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-903b2947ba(_Z13do_crash_dumpv+0x43a) [0x5a05c74d6b3a]: do_crash_dump() /usr/games/crawl-git-903b2947ba(_Z20crash_signal_handleri+0x1fa) [0x5a05c74c8dda]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7c4847229330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7c4847282b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7c484722927e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7c484720c8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7c484720d7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7c484728cff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7c484728f38c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7c4847291dae]: /usr/games/crawl-git-903b2947ba(+0x4d4c4e) [0x5a05c74aac4e]: /usr/games/crawl-git-903b2947ba(+0xccf819) [0x5a05c7ca5819]: /usr/games/crawl-git-903b2947ba(+0xccef76) [0x5a05c7ca4f76]: /usr/games/crawl-git-903b2947ba(+0xcd4c86) [0x5a05c7caac86]: /usr/games/crawl-git-903b2947ba(_ZN4CLua5closeEv+0xbe) [0x5a05c74afafe]: CLua::close() /usr/games/crawl-git-903b2947ba(+0x2f3404) [0x5a05c72c9404]: /usr/games/crawl-git-903b2947ba(+0x2f63dc) [0x5a05c72cc3dc]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7c484720e1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7c484720e28b]: /usr/games/crawl-git-903b2947ba(_start+0x25) [0x5a05c73fa675]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007c48472f47a7 in __GI___wait4 (pid=2904404, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007c48472f47a7 in __GI___wait4 (pid=2904404, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005a05c74c8fac in call_gdb (file=0x7c48473e84e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2765216\000\000\000\000\000" #2 0x00005a05c74d6b58 in do_crash_dump () at dbg-asrt.cc:673 t = 1766978063 dir = "/dgldir/morgue/pandawish/" name = "/dgldir/morgue/pandawish/crash-pandawish-20251229-031423.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7c48473e84e0 <_IO_2_1_stderr_> #3 0x00005a05c74c8dda in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007c484722927e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007c484720c8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {98981336355656, 98981331799552, 0, 98981331800168, 98980873244068, 98981331800168, 98981337745616, 0, 98981331799552, 98981337745968, 98980873246016, 65535, 0, 281470681743360, 98981331800168, 0}}, sa_flags = -1338715136, sa_restorer = 0x5a05e31f10c8} #10 0x00007c484720d7b6 in __libc_message_impl (fmt=fmt@entry=0x7c48473b28d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 23045, overflow_arg_area = 0x7ffe70a8c670, reg_save_area = 0x7ffe70a8c600}} fd = 2 iov = {{iov_base = 0x7c48473b0672, iov_len = 23}, {iov_base = 0x7c48473b28d9, iov_len = 1}, {iov_base = 0xcc5a739d318c8eaa, iov_len = 0}, {iov_base = 0x5a05e31f10c8, iov_len = 98981331800168}, {iov_base = 0x7c4847a3a000 <_rtld_global>, iov_len = 3721823550083731114}, {iov_base = 0x7851fc093d7a8eaa, iov_len = 140728898420736}, {iov_base = 0x1, iov_len = 98981331800264}} iovcnt = total = cp = #11 0x00007c484728cff5 in malloc_printerr (str=str@entry=0x7c48473b0672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007c484728f38c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007c4847291dae in __GI___libc_free (mem=0x5a05e36dccf0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5a05e36dcce0 err = 2 #14 0x00005a05c74aac4e in _clua_allocator (ud=, ptr=, osize=, nsize=) at clua.cc:1149 cl = #15 0x00005a05c7ca5819 in luaM_free_ () No symbol table info available. #16 0x00005a05c7ca4f76 in luaC_freeallobjects () No symbol table info available. #17 0x00005a05c7caac86 in close_state () No symbol table info available. #18 0x00005a05c74afafe in CLua::close (this=0x5a05c83721a0 ) at clua.cc:84 slisteners = #19 0x00005a05c72c9404 in _reset_game () at main.cc:354 No locals. #20 0x00005a05c72cc3dc in _launch_game_loop () at main.cc:403 ge = @0x5a05e3808be0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #21 main (argc=13, argv=0x7ffe70a97aa8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-903b2947ba/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-903b2947ba/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-903b2947ba/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson4_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to memorise and cast spells. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. Found pandawish's Handbook of Introductory Spellcasting. You can memorise a spell from your spell library with [M]. At experience level 1, only level 1 spells are available to you. This will change as you gain experience. To find new spells, find and pick up spellbooks, and the spells will be added to your library. You pick up pandawish's Handbook of Introductory Spellcasting and begin reading... You add the spells Magic Dart and Mephitic Cloud to your library. To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. You're too inexperienced to learn that spell! Okay, then. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. The training dummy throws a stone. The stone closely misses you. You aren't carrying any potions. The magic dart hits the training dummy. The training dummy is lightly damaged. The training dummy throws a stone. The stone closely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (lightly damaged, 100% to hit) You miscast Magic Dart. Miscasting a spell can have nasty consequences, particularly for the more difficult spells. Your chance of successfully casting a spell increases with your magic skills, and can also be improved with the help of some items. Use the I command to check your current failure rates. Nothing appears to happen. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (lightly damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (lightly damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is severely damaged. You start resting. Your magical contamination has completely faded away. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. Annotate which branch? (. - D:1, ? - help, ! - show branch list) Okay, then. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (severely damaged, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Found a peridot ring. Put on this ring with [e], and then rest up to your new full potential. b - a ring of magical power You feel your magic capacity increase. b - a ring of magical power (worn) You start resting. Magic restored. Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) The magic dart hits the bat zombie. The bat zombie is lightly damaged. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie closely misses you. The bat zombie completely misses you. The bat zombie misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie hits you but does no damage. The bat zombie barely misses you. x2 Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie hits you but does no damage. x2 The bat zombie barely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie barely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you. The bat zombie closely misses you. The bat zombie hits you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! You start resting. HP restored. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (dormant, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombi>>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1926-g903b2947ba) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [pandawish] Species: Human Job: Fighter HP: 10/29; mods: 0/0 MP: 13/15; mod: 2 Stats: 16 10 12 Position: (56, 40), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 5 | 3 | 386 | 86/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 3 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 3 | 382 | 82/200 Dodging | X | 1 | 16 | 0 | 14 | 14/50 Stealth | X | 1 | 5 | 0 | 3 | 3/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 2 | 172 | 22/150 Spellcasting | X | 1 | 35 | 1 | 95 | 36/119 Conjurations | X | 1 | 20 | 0 | 32 | 32/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 16 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 40 Attributes: #73: 12013 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #3: +0 club eq slot #9, inv slot #1: ring of magical power eq slot #9, inv slot #2: ring of wizardry eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.## ##.# ### ##.## #...# #<<<# ###### ####....### ##ß#......>## #####ß.'........## ...§.†.'......jg@# #####ß.'........## ##ß#......>## ####....### ###### dlua errors: ...wl-master/crawl-git-903b2947ba/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (56, 40) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: [C], function tutorial_msg, line -1 [string "global_prelude"], function (null), line 10 lm_1way.lua, function (null), line 37 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< realloc(): invalid next size Recursive crash.