paramita Level 1 of the Dungeon [Shop] Xaij's Antique Weapon Emporium a +2 heavy war axe (439 gold) a +0 dagger (48 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (2817 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. a +0 flail (84 gold) a +0 sling (36 gold) a +0 whip (60 gold) a +1 long sword of electrocution (376 gold) a +0 rapier (132 gold) the +4 dagger of Karma {devious, rF+ Will+} (998 gold) rF+: It protects you from fire. Will+: It increases your willpower. It can be maximally enchanted to +9. a +0 dagger of venom (105 gold) a +0 sling (36 gold) [Shop] Nakhlahi's Book Shop a parchment of Summon Mana Viper (257 gold) a parchment of Call Imp (81 gold) a manual of Short Blades (1120 gold) a parchment of Forge Monarch Bomb (350 gold) a parchment of Leda's Liquefaction (182 gold) a parchment of Summon Small Mammal (56 gold) a parchment of Ensorcelled Hibernation (81 gold) a parchment of Searing Ray (81 gold) a parchment of Gloom (123 gold) a parchment of Mercury Arrow (81 gold) [Shop] Gorchamp's General Store a +0 ring mail (48 gold) a +0 quarterstaff of speed (204 gold) a +2 plate armour of poison resistance (384 gold) a parchment of Sublimation of Blood (69 gold) a parchment of Summon Seismosaurus Egg (156 gold) an amulet of dissipation (unknown) (360 gold) a potion of ambrosia (unknown) (96 gold) 2 poisoned darts (14 gold) a potion of ambrosia (unknown) (96 gold) [Shop] Qeit's Jewellery Emporium a +6 ring of strength (unknown) (468 gold) a +4 ring of slaying (unknown) (468 gold) a +6 ring of dexterity (unknown) (468 gold) a +4 ring of slaying (unknown) (468 gold) a ring of positive energy (unknown) (260 gold) an amulet of the acrobat (unknown) (390 gold) a quill talisman (97 gold) the amulet of Evvagein {Spirit rF+} (572 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. an amulet of faith (unknown) (520 gold) a ring of see invisible (unknown) (195 gold) a ring of positive energy (unknown) (260 gold) (0, 0, D:1) a +0 robe (3, -7, D:1) a bat corpse (skeletalised by now) (11, 15, D:1) a bat corpse (skeletalised by now) (12, 14, D:1) a +0 club a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (15, -7, D:1) a hobgoblin skeleton (18, -11, D:1) a +0 club a goblin skeleton (18, -10, D:1) a bat skeleton (29, -1, D:1) 4 large rocks (30, 22, D:1) a +0 club a +0 club (41, 23, D:1) a +0 whip 2 stones (43, 1, D:1) a +0 short sword (45, 16, D:1) a parchment of Construct Spike Launcher (47, -11, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (0, 9, D:2) a bat corpse (skeletalised by now) (10, 31, D:2) an adder corpse (skeletalised by now) (11, 15, D:2) a bat skeleton (12, 29, D:2) a +0 whip (14, 39, D:2) a +0 dagger a goblin corpse (skeletalised by now) (16, 29, D:2) a hobgoblin corpse (skeletalised by now) (23, 12, D:2) a +0 whip (29, 25, D:2) 5 stones a +0 whip (29, 26, D:2) a +0 leather armour (32, 12, D:2) a +0 whip (32, 13, D:2) a +0 scale mail (37, 13, D:2) a +0 ring mail (44, 12, D:2) a +0 short sword (47, 15, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (4, -3, D:3) a +0 quarterstaff (10, -9, D:3) a +0 dagger a kobold corpse (skeletalised by now) (12, -18, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (12, 2, D:3) a +0 mace (13, -18, D:3) a +0 short sword a +0 leather armour a +0 hand axe a +0 chain mail (13, -9, D:3) a +0 ring mail (18, 10, D:3) a +0 robe (21, -4, D:3) a +0 falchion an orc corpse (22, 3, D:3) a +0 club (23, 3, D:3) a +0 dagger a +0 robe an orc corpse (29, 3, D:3) a rat corpse (33, 7, D:3) 6 boomerangs (46, 3, D:3) a scroll of vulnerability